• Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Opinion | The fourth gen..

-Leaf

What do I put here?
  • 283
    Posts
    16
    Years
    • Seen Aug 9, 2010
    Well, this also comes in mind of the third gen..
    I still remember the times that all the class bought their GBC to school. Nobody cared (or, more accurately) didn't knew about EV's, IV's, or either of that things. All we knew were a rush down tactics (all four slots were attacks.)
    I had great time, BUT, I have Platinum, and I got the DS especially for that. Pokemon still seems to be the good ol' (chop-chop, imma big sniper fan) turn based game.. But when the online came all i thought was "Holy *subject name here*!!!!" Next day, i end up assembling a team that would probably lose to any of the teams you will find out there. (I didn't really check the tiers lately, but all i remember that all those were UU, and some or at least one was NU which was sudowoodo, meh old kickbutt tree from good old G/S/C times. Heck i still use him, feraligatr and pigdeot for random nostalgia attacks i have. Why am i telling about this worthless team anyway)
    Now here comes a cross with the third gen - all (probably most) of the EV training, breed (waste your time) to get something they call out there perfect IVs, its really becoming boring. GSC felt like - just play, leave IV and EVs alone. (nature also came in mind, i never got to know what nature was only a year ago perhaps. I still now don't remember what benefits of natures and stuff. too much stuff)
    Lets see what's the last time i played platinum.. a month ago perhaps? i just started to get the ticket or card or whatever that was for the Darkrai island and stuff..
    I'd say, no matter how many times i replay Crystal, i never get bored. I actually never completed my Platinum run, I barely touch the DS.. Well, Now the game has a feel that "gotta use a team with powerful pokemon with awesome IVs and EVs and prove im good"
    While in GSC times i played without giving a *subject hometown here* about winning or losing. No too much problems, level those pokemon to level 100 and select the moves you most favor - and go there and show what you're worth. I'm also sure the game wasn't intended to be so ummmm how can i say it, deep? isn't this rated for little kids? frankly, i don't care. I play for the nostalgia. But what do they except from little kids, to start calculating IVs and become teh uber math professor? Nope.

    Wow i really lost my mind in here. Probably cuz its a little late and things are starting to look blurry. In short, anyone things that the fourth gen is great but it was just starting to look like an huge hassle... Its nothing compared to the good old being a kid days..

    Btw, if you made it to here and not skipped anything, I respect that. most of those umm, speeches i put up ends up in calling me noob and other fanboys comments.. So if you are going to call me one of the following, go ahead. make my day. or whats left of it (a hour..). I don't care.
     
    lol i wouyld never call you a noob or a fat boy. And i read people stuff.. Im cool like that.. =]
     
    Well, it is kinda like that, but that's why do challenges, if them I don't really bother for Ev's,Iv's Natures ect. I just play through but my main Diamond team are all trained like that, so yeah, just have one like that and like me I just keep on montyping Platinum which is pretty fun but I do remember G/S/C and it is true, I too never get bored whilst playing them but tbh, making a good team was a bit too easy, but I liked it that way.
    Anyways, that's my opinion.
    ~.hack ;D
     
    You don't HAVE to play the games competitively. The games are made for you to play them how you want to; the EV and IV etc. stuff is just game mechanics that have been there in some form or another ever since the first generation. Granted the games have gotten, to borrow your phrase, 'deeper' with every generation that has come along; and with the multiplayer battling aspect of the games heavily emphasised, there has to be some mechanics to help shift the metagame.

    You can choose to play how you want to. Play the old way, using whatever the hell you want however you want, or you can stock up on your theorymon knowledge and battle competitively. It's only since the arrival of mainstream competitive forums that the mechanics side of the games have become more widely known. You don't have to prove anything to anybody, and there are some who will battle casually without bothering with the more advanced tecniques.

    They were put in there for a reason; to give the games more life and to allow more hardcore players to get a more rich experience when playing against others. It really does open up the games so much more, and gives battling some stability and order.

    There's more I'd want to say to demonstrate my point, so I'll edit this when I feel like it, but I can'tt concentrate right now.
     
    Horizon pretty much summed up what I was going to say. Though, I'd also like to point out that the games are rated E for everyone, and seeing that EVs and IVs need calculation and strategy, there's the "everyone" element of the game. Of course kids aren't going to attempt that. Their parents probably wouldn't let them onto online play anyway, but there are older fans that still play for the fun. I know I'm in that percentage.

    It's just the way the Pokemon gaming clock ticks, I'm afraid.
     
    I can't believe I actually read that entire wall of text. :o

    Anyways...yeah, that's the beauty of Pokemon (or any real successful E-rated game franchise really)...there's something for everybody. When I was an eleven-year-old kid when Red/Blue came to America, I was primarily interested in collecting all the pokemon as possible, not caring too much to have a finessed battling style or to appreciate the game's RPG elements. :P

    I got into competitive battling sometime in the middle of the GenII meta-game, where Belly Drum Charizard, Curselax, Heal Bell Blissey, and Swords Dance Skarmory were standards of competitive battling pokemon. although I gravitated towards the annoyer and stall archetypes personally, I developed a fairly solid grasp of strategy, even if I failed in practice (I can't predict worth squat). By the time I dropped off of competitve battling near the middle of the GenIII metagame, I felt that I had gained an appreciation for the competitive aspect of Pokemon, and even though I rarely practice it anymore, I can feel free to discuss it occasionally. :P

    Nowadays, as a more refined connoisseur of games in general, I'm in the fandom for the same reason I like any other RPG...that being an amusing (if not overblown at times) storyline and the ability to watch your fighters grow slowly more powerful over time, with both of them in conjunction making you feel like you've accomplished something big by the time you beat the game. :P
     
    Meh, when EV's and IV's were introduced in generation II, I completely ignored them, same goes for Generation III, and I usually only made "real" movesets at the end of the game, but I never really got to test them out, since there wasn't anyone around to play with. You can ignore the EVs all you want, not much will differ.
     
    I never knew that there were EV's and IV's in generation two until the beginning of generation four. But you can be like me and not using any of the EV's or IV's and just play the same the way it is =)


    :t354:TG
     
    I've bounced around the idea of developing a competitive team, but just playing through the games is entertaining enough for me. Therein lies the beauty of the Pokemon franchise, and why I'm still interested despite over ten years and a botched-up anime.
     
    Back
    Top