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Opinions on Team

CloudFinalPHD

The Panda Man
  • 7
    Posts
    9
    Years
    • Seen Aug 30, 2014
    I play a lot of Pokemon Showdown and before I did a lot of random battles but now I am trying Teir battles like OU and UU battles. I made a quick team OU team and I would love some feedback on it. Thanks :)

    Heracross @ Heracronite
    Ability: Swarm
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Bullet Seed
    - Arm Thrust
    - Rock Blast
    - Pin Missile

    Clefable @ Toxic Orb
    Ability: Magic Guard
    EVs: 216 HP / 44 Atk / 192 Def / 56 SpD
    Adamant Nature
    - Facade
    - Soft-Boiled
    - Cosmic Power
    - Fire Punch

    Sableye @ Red Card
    Ability: Prankster
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Fake Out
    - Recover
    - Will-O-Wisp
    - Foul Play

    Jumpluff @ Leftovers
    Ability: Infiltrator
    EVs: 252 HP / 4 SpA / 252 Spe
    Timid Nature
    - Substitute
    - Cotton Guard
    - Leech Seed
    - Giga Drain

    Gothitelle @ Expert Belt
    Ability: Shadow Tag
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    - Protect
    - Psyshock
    - Shadow Ball
    - Signal Beam

    Noivern
    Ability: Infiltrator
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Acrobatics
    - Draco Meteor
    - Boomburst
    - Psychic
     

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    Bullet Seed should only be used if you're deathly afraid of Hippowdon, Azumarill and Wash Rotom. Earthquake is generally preferred over it so that Mega Heracross isn't walled by Aegislash. Also, Close Combat > Arm Thrust. If you do use Arm Thrust, not only does Mega Heracross lose out on a ton of power behind its Fighting STAB, but it triggers Rocky Helmet/Rough Skin/Iron Barbs with Arm Thrust 5 times in a row. To condense:
    -Pin Missile
    -Close Combat
    -Rock Blast
    -Earthquake/Swords Dance
    Nature: Adamant
    EVs: 40 HP/252 Atk/216 Spe (enough Speed to outrun Adamant Bisharp when Mega)
    Item: Heracronite
    Ability: Guts/Moxie

    Clefable gained the Fairy type in Gen VI. It's no longer a Normal Pokemon, so Facade is useless on it now, especially when its Special Attack got buffed this gen:
    -Wish
    -Protect
    -Moonblast
    -Heal Bell/Aromatherapy/Thunder Wave
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Unaware/Magic Guard

    or
    -Calm Mind
    -Moonblast
    -Stored Power/Flamethrower
    -Soft-Boiled/Moonlight
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Life Orb/Leftovers
    Ability: Magic Guard

    or
    -Stealth Rock
    -Moonblast
    -Flamethrower
    -Soft-Boiled/Moonlight
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Magic Guard

    or
    -Moonblast
    -Fire Blast
    -Thunder Wave
    -Soft-Boiled/Moonlight
    Nature: Modest
    EVs: 252 HP/252 SAtk/4 SDef
    Item: Life Orb
    Ability: Magic Guard

    You're not taking full advantage of Sableye's Prankster. It needs Taunt so that walls can't set up on it. Fake Out isn't really useful either:
    -Taunt
    -Will-o-Wisp
    -Recover
    -Foul Play/Knock Off
    Nature: Bold/Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Prankster

    Jumpluff is terrible because it seriously lacks offensive presence. It's also outclassed by other Grass Pokemon in supporting roles such as Amoonguss, Chesnaught and even Small Gourgeist:

    Amoonguss:
    -Spore
    -Giga Drain
    -Foul Play
    -Clear Smog/Sludge Bomb
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Black Sludge
    Ability: Regenerator

    Chesnaught:
    -Leech Seed
    -Spiky Shield
    -Hammer Arm
    -Wood Hammer/Spikes
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Bulletproof

    Small Gourgeist:
    -Substitute
    -Leech Seed
    -Will-o-Wisp
    -Seed Bomb/Protect
    Nature: Jolly/Timid
    EVs: 252 HP/32 Def/224 Spe
    Item: Leftovers
    Ability: Frisk

    However, this team is seriously weak to Talonflame. Heatran, Wash Rotom, Tyranitar or Therian Landorus make handy counters to it (this is over Jumpluff):

    Heatran:
    -Lava Plume
    -Protect
    -Taunt/Roar/Stealth Rock
    -Will-o-Wisp/Toxic
    Nature: Calm
    EVs: 248 HP/220 SDef/40 Spe
    Item: Leftovers

    or
    -Substitute
    -Toxic
    -Lava Plume/Fire Blast/Flamethrower
    -Protect/Earth Power
    Nature: Timid
    EVs: 252 SAtk/12 SDef/244 Spe
    Item: Leftovers

    or
    -Overheat/Fire Blast
    -Flash Cannon
    -Stone Edge/Earth Power
    -Flamethrower/Fire Blast/Hidden Power (Ice)
    Nature: Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Scarf

    Wash Rotom:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Rest
    Nature: Bold/Calm
    EVs: 248 HP/216 Def/44 Spe (Bold) or 248 HP/216 SDef/44 Spe (Calm)
    Item: Leftovers/Chesto Berry

    or
    -Volt Switch
    -Hydro Pump
    -Hidden Power (Ice)/Will-o-Wisp
    -Trick
    Nature: Modest/Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Choice Scarf

    Tyranitar:
    -Stone Edge
    -Crunch
    -Pursuit
    -Earthquake
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Scarf
    Ability: Sand Stream

    or
    -Stealth Rock
    -Stone Edge/Ice Beam
    -Crunch
    -Earthquake/Fire Blast
    Nature: Impish/Relaxed
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Sand Stream

    Therian Landorus:
    -Stealth Rock
    -Earthquake
    -U-turn
    -Stone Edge/Knock Off
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers/Rocky Helmet

    or
    -Swords Dance
    -Rock Polish
    -Earthquake
    -Stone Edge
    Nature: Adamant
    EVs: 48 HP/252 Atk/208 Spe
    Item: Leftovers/Earth Plate/Soft Sand

    Gothitelle needs the raw power of Choice Specs to eliminate threats because Expert Belt may not be enough on neutral targets and Gothitelle isn't really strong. It can also use Trick to pass on the Choice Specs on to a wall in order to cripple it before taking it out. Gothitelle is meant to switch out once it's done its job, making the locking of Choice Specs a non-issue:
    -Psyshock/Psychic
    -Thunderbolt
    -Hidden Power (Fire)/Energy Ball
    -Trick
    Nature: Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs
    Ability: Shadow Tag

    Noivern's Attack is terrible, meaning physical moves like Acrobatics are a no-go:
    -Draco Meteor
    -Hurricane
    -Flamethrower/Focus Blast
    -Roost/Taunt
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb
    Ability: Infiltrator

    Since Noivern is weak to Stealth Rock, Defog/Rapid Spin support from Excadrill, Mandibuzz or Skarmory is appreciated:
    Mandibuzz:
    -Foul Play
    -Roost
    -Taunt/Whirlwind
    -Defog
    Nature: Bold
    EVs: 248 HP/136 Def/108 SDef/16 Spe
    Item: Leftovers
    Ability: Overcoat

    Excadrill:
    -Earthquake
    -Iron Head
    -Rapid Spin
    -Rock Slide/Stealth Rock
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Leftovers/Air Balloon
    Ability: Mold Breaker

    or
    -Earthquake
    -Iron Head
    -Rock Slide
    -Rapid Spin
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe (Choice Scarf) or 120 HP/136 Atk/252 SDef (Assault Vest; Adamant only)
    Item: Choice Scarf/Assault Vest
    Ability: Mold Breaker

    Skarmory:
    -Roost
    -Defog
    -Whirlwind/Taunt/Brave Bird
    -Toxic/Stealth Rock/Counter/Brave Bird
    Nature: Bold/Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers/Rocky Helmet
    Ability: Sturdy

    Before you ask, most people don't play with item clause (when all Pokemon must hold different items), so feel free to use multiple Lefties/Life Orbs among your team.
     

    CloudFinalPHD

    The Panda Man
  • 7
    Posts
    9
    Years
    • Seen Aug 30, 2014
    Thanks so much. This is what my team is looking like now.

    Heracross @ Heracronite
    Ability: Swarm
    EVs: 40 HP / 252 Atk / 216 Spe
    Adamant Nature
    - Pin Missile
    - Close Combat
    - Rock Blast
    - Earthquake

    Clefable @ Leftovers
    Ability: Magic Guard
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Stealth Rock
    - Moonblast
    - Flamethrower
    - Soft-Boiled

    Sableye @ Leftovers
    Ability: Prankster
    EVs: 252 HP / 252 Def / 4 SpD
    Careful Nature
    - Taunt
    - Will-o-Wisp
    - Recover
    - Knock Off

    Gourgeist-Small @ Leftovers
    Ability: Frisk
    EVs: 252 HP / 32 Def / 224 Spe
    Jolly Nature
    - Substitute
    - Leech Seed
    - Will-O-Wisp
    - Protect

    Rotom-Wash @ Chesto Berry
    Ability: Levitate
    EVs: 248 HP / 216 SpD / 44 Spe
    Calm Nature
    - Volt Switch
    - Hydro Pump
    - Will-O-Wisp
    - Rest

    Mandibuzz (F) @ Leftovers
    Ability: Overcoat
    EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
    Bold Nature
    - Roost
    - Defog
    - Whirlwind
    - Foul Play
     

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    Thanks so much. This is what my team is looking like now.

    Heracross @ Heracronite
    Ability: Swarm
    EVs: 40 HP / 252 Atk / 216 Spe
    Adamant Nature
    - Pin Missile
    - Close Combat
    - Rock Blast
    - Earthquake

    Clefable @ Leftovers
    Ability: Magic Guard
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Stealth Rock
    - Moonblast
    - Flamethrower
    - Soft-Boiled

    Sableye @ Leftovers
    Ability: Prankster
    EVs: 252 HP / 252 Def / 4 SpD
    Careful Nature
    - Taunt
    - Will-o-Wisp
    - Recover
    - Knock Off

    Gourgeist-Small @ Leftovers
    Ability: Frisk
    EVs: 252 HP / 32 Def / 224 Spe
    Jolly Nature
    - Substitute
    - Leech Seed
    - Will-O-Wisp
    - Protect

    Rotom-Wash @ Chesto Berry
    Ability: Levitate
    EVs: 248 HP / 216 SpD / 44 Spe
    Calm Nature
    - Volt Switch
    - Hydro Pump
    - Will-O-Wisp
    - Rest

    Mandibuzz (F) @ Leftovers
    Ability: Overcoat
    EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
    Bold Nature
    - Roost
    - Defog
    - Whirlwind
    - Foul Play
    Swarm isn't useful on Heracross pre-Mega, tbh. If Guts Heracross gets statused (especially when burned), it can choose not to Mega Evolve at all and proceed to steamroll the opponent with Guts-powered attacks. With Moxie, Heracross can hold off of Mega Evolving on purpose in order to get a +1 Attack boost (recommended to do this on a weakened opponent), then Mega Evolve into a more threatening Mega. However, Heracross is one of those Pokemon that Mega Evolves ASAP.
     
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