Prof. Leon Dias
Let your memes be dreams
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- A deep underground lab somewhere...
- Seen Oct 8, 2024
Hello. This is a team ive made to use in ORAS OU tier on Pokemon Showdown. My goal is to reach 15-1600 on the ladder. Im open to criticism so I guess Ill get right to it.
Charizard w/ Charizardite Y
Ability: Blaze -> Drought
Timid Nature 4 Def/ 252 SpAtt / 252 Speed
Fire Blast
Solarbeam
Dragon Pulse
Focus Blast
I have no true planned lead, which I understand is generally an important part of the competitive metagame. Since this is Showdown, normally I can just predict the lead of the opponent based on prior knowledge and experience and switch in what I feel can effectively deal with it. For now, lets say the lead is something akin to Ferrothorn or Gliscor. A sun boosted Fire Blast can severely damage anything that doesnt resist it or is a monumental special wall. Solarbeam is a must as it usually one shots any water type without investment in special defense, or is bulky in general such as Azumarill. Dragon Pulse is for dragon coverage, such as when the opponent switches in a Garchomp or Latios/as. Focus Blast is to deal with a Tyranitar or Heatran switch in if need be.
Latios @ White Herb
Ability: Levitate
Timid Nature 252 Speed / 252 SPAtt / 4 Def
Draco Meteor
Psyshock
Hidden Power Fire
Defog
Latios is here for the purpose of providing Psychic type coverage and dealing massive damage with not one, but two draco meteors since the white herb resets the special attack lowering before switching out. Psyshock is there to deal with anything annoying like Chansey or Mega Venusaur. Hidden Power Fire is to deal with Scizor and Ferrothorn in the event that Charizard Y is KO'd, in addition to being boosted by the sun if it remains on the field. Defog is there to eliminate hazards, especially stealth rock which is DEADLY to Charizard Y, as well as chipping damage being annoying and detrimental in the long run. Latios also resists the potential threat of electric types.
Azumarill @ Watmel Berry
Ability: Huge Power
Adamant Nature 252 Att/ 128 Def / 128 SpDef
Play Rough
Aqua Jet
Ice Punch
Natural Gift (Fire with berry)
Youre probably saying "wat" when seeing a Watmel Berry on Azumarill. To explain, natural gift gives a base 100 power Fire attack while holding it, though sadly its one use per battle. A common switch in I see is Scizor and Ferrothorn, which will surprise then with a Huge Power boosted physical fire attack that is only slightly weaker than Flare Blitz would be (not that it can learn that XD)
It can also deal with pokemon such as Klefki and Jirachi. As well as kill any Grass Type that threatens it, assuming it can survive an attack. Aqua Jet is for priority. Play Rough for fairy coverage and Ice Punch is a little surprise for people that think a Dragonite or Garchomp would survive a Play Rough, or switch into a grass type. Mega Venusaur is covered by Latios above, and Rotom Wash can be taken down with an attack from my next pokemon, if not killed by Charizard Ys solarbeam. Alternatively, I would use Leftovers and Power Up Punch to slowly jack up its attack while against a Bisharp, Tyranitar or Chansey, surviving with HP Gains and Bulk then killing with a 2x-3x aqua jet. Only thing Azumarill fears is Poison types and Burns at this point.
Bisharp @Blackglasses
Ability: Defiant
Jolly Nature 252 Spe / 252 Att / 4 Def
Knock Off
Swords Dance
Sucker Punch
Iron Head
Pretty standard set. A 2x boosted knock off on Rotom Wash will likely OHKO it, as well as a surprise Sucker Punch could take down Talonflame, providing it doesnt set up support or attack with Brave Bird. Iron Head is to cover fairies and or the instance of Mamoswine without a sash. If nothing else could, this is the pokemon that could take down Chansey and Blissey as well as destroy a Jirachi if need be. Latios and Azumarill can take care of Fighting Types and other team members can take down opposing dark types or mega evolutions which Bisharp fears. Furthermore Bisharp can take down Rock Types that may switch in on Charizard Y.
Rotom Wash @ Lum Berry
Ability: Levitate
Bold Nature 248 HP / 8 Speed / 252 Def
Volt Switch
Hydro Pump
Will O Wisp
Rest
Every physical sweeper that isnt Breloom essentially fears this physical tank who can whip out a burn on anyone unfortunate enough to not be fire type or have magic bounce (who are special based usually anyway). Rest is to heal off any damage coupled by the Lum Berry. Volt Switch is to provide a good switch in and do any damage, especially if super effective. Hydro Pump is for the sake of a powerful water attack. Good to switch in on an Earthquake for my next member. Alternatively I may run an Ice Beam or Pain Split with leftovers over rest.
Terrakion @ Life Orb
Ability: Justified
Jolly Nature 252 Att / 252 Speed / 4 HP
Close Combat
Stone Edge
Rock Polish
Earthquake
Now anyone would tell me to run X Scissor or Uturn (I think it can learn it?) over Rock Polish on a choice scarf Terrakion and have fun. But, I am not one for choice items especially considering its so easy to switch in on to counter. I prefer to 2x speed with Rock Polish and then basically proceed to wreck everything that passes with Close Combat and Earthquake/Stone Edge. Life orb boosts the damage as well, and being less frail with lots of HP, Terrakion can handle it better than say Latios or Bisharp.
So tell me, what do you guys think?
Charizard w/ Charizardite Y
Ability: Blaze -> Drought
Timid Nature 4 Def/ 252 SpAtt / 252 Speed
Fire Blast
Solarbeam
Dragon Pulse
Focus Blast
I have no true planned lead, which I understand is generally an important part of the competitive metagame. Since this is Showdown, normally I can just predict the lead of the opponent based on prior knowledge and experience and switch in what I feel can effectively deal with it. For now, lets say the lead is something akin to Ferrothorn or Gliscor. A sun boosted Fire Blast can severely damage anything that doesnt resist it or is a monumental special wall. Solarbeam is a must as it usually one shots any water type without investment in special defense, or is bulky in general such as Azumarill. Dragon Pulse is for dragon coverage, such as when the opponent switches in a Garchomp or Latios/as. Focus Blast is to deal with a Tyranitar or Heatran switch in if need be.
Latios @ White Herb
Ability: Levitate
Timid Nature 252 Speed / 252 SPAtt / 4 Def
Draco Meteor
Psyshock
Hidden Power Fire
Defog
Latios is here for the purpose of providing Psychic type coverage and dealing massive damage with not one, but two draco meteors since the white herb resets the special attack lowering before switching out. Psyshock is there to deal with anything annoying like Chansey or Mega Venusaur. Hidden Power Fire is to deal with Scizor and Ferrothorn in the event that Charizard Y is KO'd, in addition to being boosted by the sun if it remains on the field. Defog is there to eliminate hazards, especially stealth rock which is DEADLY to Charizard Y, as well as chipping damage being annoying and detrimental in the long run. Latios also resists the potential threat of electric types.
Azumarill @ Watmel Berry
Ability: Huge Power
Adamant Nature 252 Att/ 128 Def / 128 SpDef
Play Rough
Aqua Jet
Ice Punch
Natural Gift (Fire with berry)
Youre probably saying "wat" when seeing a Watmel Berry on Azumarill. To explain, natural gift gives a base 100 power Fire attack while holding it, though sadly its one use per battle. A common switch in I see is Scizor and Ferrothorn, which will surprise then with a Huge Power boosted physical fire attack that is only slightly weaker than Flare Blitz would be (not that it can learn that XD)
It can also deal with pokemon such as Klefki and Jirachi. As well as kill any Grass Type that threatens it, assuming it can survive an attack. Aqua Jet is for priority. Play Rough for fairy coverage and Ice Punch is a little surprise for people that think a Dragonite or Garchomp would survive a Play Rough, or switch into a grass type. Mega Venusaur is covered by Latios above, and Rotom Wash can be taken down with an attack from my next pokemon, if not killed by Charizard Ys solarbeam. Alternatively, I would use Leftovers and Power Up Punch to slowly jack up its attack while against a Bisharp, Tyranitar or Chansey, surviving with HP Gains and Bulk then killing with a 2x-3x aqua jet. Only thing Azumarill fears is Poison types and Burns at this point.
Bisharp @Blackglasses
Ability: Defiant
Jolly Nature 252 Spe / 252 Att / 4 Def
Knock Off
Swords Dance
Sucker Punch
Iron Head
Pretty standard set. A 2x boosted knock off on Rotom Wash will likely OHKO it, as well as a surprise Sucker Punch could take down Talonflame, providing it doesnt set up support or attack with Brave Bird. Iron Head is to cover fairies and or the instance of Mamoswine without a sash. If nothing else could, this is the pokemon that could take down Chansey and Blissey as well as destroy a Jirachi if need be. Latios and Azumarill can take care of Fighting Types and other team members can take down opposing dark types or mega evolutions which Bisharp fears. Furthermore Bisharp can take down Rock Types that may switch in on Charizard Y.
Rotom Wash @ Lum Berry
Ability: Levitate
Bold Nature 248 HP / 8 Speed / 252 Def
Volt Switch
Hydro Pump
Will O Wisp
Rest
Every physical sweeper that isnt Breloom essentially fears this physical tank who can whip out a burn on anyone unfortunate enough to not be fire type or have magic bounce (who are special based usually anyway). Rest is to heal off any damage coupled by the Lum Berry. Volt Switch is to provide a good switch in and do any damage, especially if super effective. Hydro Pump is for the sake of a powerful water attack. Good to switch in on an Earthquake for my next member. Alternatively I may run an Ice Beam or Pain Split with leftovers over rest.
Terrakion @ Life Orb
Ability: Justified
Jolly Nature 252 Att / 252 Speed / 4 HP
Close Combat
Stone Edge
Rock Polish
Earthquake
Now anyone would tell me to run X Scissor or Uturn (I think it can learn it?) over Rock Polish on a choice scarf Terrakion and have fun. But, I am not one for choice items especially considering its so easy to switch in on to counter. I prefer to 2x speed with Rock Polish and then basically proceed to wreck everything that passes with Close Combat and Earthquake/Stone Edge. Life orb boosts the damage as well, and being less frail with lots of HP, Terrakion can handle it better than say Latios or Bisharp.
So tell me, what do you guys think?