- 234
- Posts
- 9
- Years
- Seen Jul 15, 2021
Most people are probably familiar with Lure Modules by now. Plug one into a PokéStop and the Pokémon come to you!
But the Module system seems like it's meant for more that just this one item. So what other Modules do you think we'll be able to attach to PokéStops in the future?
A couple ideas of my own:
Lock Module - Plug it in and for a limited time this PokéStop can only be accessed by players on the same team as you. Now it's not just Gyms involved in the turf war!
Heal Module - A soothing aura surrounds the PokéStop and heals all injured Pokémon within its range. Not instantaneously, but over time. Useful on Stops nearby a Gym you want to conquer.
Training Module - Creates a field of energy that increases XP gains. This one might be OP, especially if it stacks with the Lucky Egg. May need some thought. Not sold on the name, either.
Also, each PokéStop should only support one Module at a time. You'll have to wait for one to run out before using another.
So what do you think? Any other ideas for new and useful Modules?
But the Module system seems like it's meant for more that just this one item. So what other Modules do you think we'll be able to attach to PokéStops in the future?
A couple ideas of my own:
Lock Module - Plug it in and for a limited time this PokéStop can only be accessed by players on the same team as you. Now it's not just Gyms involved in the turf war!
Heal Module - A soothing aura surrounds the PokéStop and heals all injured Pokémon within its range. Not instantaneously, but over time. Useful on Stops nearby a Gym you want to conquer.
Training Module - Creates a field of energy that increases XP gains. This one might be OP, especially if it stacks with the Lucky Egg. May need some thought. Not sold on the name, either.
Also, each PokéStop should only support one Module at a time. You'll have to wait for one to run out before using another.
So what do you think? Any other ideas for new and useful Modules?