Costa
Pike Queen
- 9
- Posts
- 7
- Years
- Hoenn Region
- Seen Apr 13, 2018
Hello! This is a team I've had for a while, and I'm looking to update it for the Gen 7 meta. I use it frequently on Showdown, and the only really big problems I face are super tanky/stall teams and Mega Sableye.
Alakazam @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Ice]
The star of the team. Alakazam only comes in as a late-game sweeper when all the opponent's Pokemon are weakened. The moves are for coverage and to aid in sweeping. The EVs are simply maxed Speed and Sp.Atk.
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt
Usually the first to come in, it attempts to feign a choice band or scarf on the first turn (unless taunt is obviously necessary) and uses stealth rock on the second turn. Sometimes you can squeeze in a stealth rock on the first turn if the opponent switches out. From there, it could be a suicide lead or simply switch out based on the opponent.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
Bisharp specializes in taking down Ghost or Psychic types which could harm the team severely if not checked. Pursuit and Sucker Punch have utility in priority and squeezing in extra damage on the switch out. Knock off is good for removing items and hitting hard in general. Iron Head is for Fairy types.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
- Hyper Voice
- Heal Bell
- Wish
- Protect
Sylveon switches things up in a generally hyper-offensive team. She functions as the main support, using Heal Bell and Wish to remove burns and paralysis and keep the fight going. Protect makes using Wish on herself super easy, and Hyper Voice is a good all-around move as well as a Dragon type counter.
(Some people have said a more offensive Fairy type would be better, maybe Azumarill, but I like having a nice reset button for status and damage. Maybe there's a compromise somewhere? Or maybe I should get over it?)
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Garchomp's purpose is to muscle through any Pokemon which can't be easily countered by Sylveon, Bisharp, or Zapdos. He's surprisingly well-rounded ? tanky, fast, and powerful with toes dipped into both physical and special attacks. He can fill in for Terrakion when an enemy Earthquake is in the equation, or take advantage of enemy Sunny Day users when their Solar Beams fail to take him down by countering with Fire Blast.
(I struggle a bit with movesets here. Iron Head, Earthquake, Stone Edge, Fire Blast, Draco Meteor, Poison Jab, and Surf/Aqua Tail all have their own advantages, and all can be effectively utilized.)
Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 56 Def / 200 SpD
Calm Nature
- Volt Switch
- Discharge
- Heat Wave
- Roost
Zapdos spreads paralysis and acts as a meat shield while countering most tanky water types and surprising Steel types. Roost helps it in its meat shielding duties, and Heat Wave is good coverage. Volt Switch allows for fast switching and sometimes can take down very low health enemies.
(I've been debating using Defog, but find he's a bit sluggish like that. I dunno. If you have a better offensive electric type, let me know.)
![[PokeCommunity.com] [OU] Abra, Kadabra... Mega Alakazam! [PokeCommunity.com] [OU] Abra, Kadabra... Mega Alakazam!](https://media.pldh.net/pokemon/gen6/xy-animated-shiny/065-mega.gif)
Alakazam @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Ice]
The star of the team. Alakazam only comes in as a late-game sweeper when all the opponent's Pokemon are weakened. The moves are for coverage and to aid in sweeping. The EVs are simply maxed Speed and Sp.Atk.
![[PokeCommunity.com] [OU] Abra, Kadabra... Mega Alakazam! [PokeCommunity.com] [OU] Abra, Kadabra... Mega Alakazam!](https://media.pldh.net/pokemon/gen6/xy-animated/639.gif)
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt
Usually the first to come in, it attempts to feign a choice band or scarf on the first turn (unless taunt is obviously necessary) and uses stealth rock on the second turn. Sometimes you can squeeze in a stealth rock on the first turn if the opponent switches out. From there, it could be a suicide lead or simply switch out based on the opponent.
![[PokeCommunity.com] [OU] Abra, Kadabra... Mega Alakazam! [PokeCommunity.com] [OU] Abra, Kadabra... Mega Alakazam!](https://media.pldh.net/pokemon/gen6/xy-animated/625.gif)
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
Bisharp specializes in taking down Ghost or Psychic types which could harm the team severely if not checked. Pursuit and Sucker Punch have utility in priority and squeezing in extra damage on the switch out. Knock off is good for removing items and hitting hard in general. Iron Head is for Fairy types.
![[PokeCommunity.com] [OU] Abra, Kadabra... Mega Alakazam! [PokeCommunity.com] [OU] Abra, Kadabra... Mega Alakazam!](https://media.pldh.net/pokemon/gen6/xy-animated/700.gif)
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
- Hyper Voice
- Heal Bell
- Wish
- Protect
Sylveon switches things up in a generally hyper-offensive team. She functions as the main support, using Heal Bell and Wish to remove burns and paralysis and keep the fight going. Protect makes using Wish on herself super easy, and Hyper Voice is a good all-around move as well as a Dragon type counter.
(Some people have said a more offensive Fairy type would be better, maybe Azumarill, but I like having a nice reset button for status and damage. Maybe there's a compromise somewhere? Or maybe I should get over it?)
![[PokeCommunity.com] [OU] Abra, Kadabra... Mega Alakazam! [PokeCommunity.com] [OU] Abra, Kadabra... Mega Alakazam!](https://media.pldh.net/pokemon/gen6/xy-animated/445.gif)
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Garchomp's purpose is to muscle through any Pokemon which can't be easily countered by Sylveon, Bisharp, or Zapdos. He's surprisingly well-rounded ? tanky, fast, and powerful with toes dipped into both physical and special attacks. He can fill in for Terrakion when an enemy Earthquake is in the equation, or take advantage of enemy Sunny Day users when their Solar Beams fail to take him down by countering with Fire Blast.
(I struggle a bit with movesets here. Iron Head, Earthquake, Stone Edge, Fire Blast, Draco Meteor, Poison Jab, and Surf/Aqua Tail all have their own advantages, and all can be effectively utilized.)
![[PokeCommunity.com] [OU] Abra, Kadabra... Mega Alakazam! [PokeCommunity.com] [OU] Abra, Kadabra... Mega Alakazam!](https://media.pldh.net/pokemon/gen6/xy-animated/145.gif)
Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 56 Def / 200 SpD
Calm Nature
- Volt Switch
- Discharge
- Heat Wave
- Roost
Zapdos spreads paralysis and acts as a meat shield while countering most tanky water types and surprising Steel types. Roost helps it in its meat shielding duties, and Heat Wave is good coverage. Volt Switch allows for fast switching and sometimes can take down very low health enemies.
(I've been debating using Defog, but find he's a bit sluggish like that. I dunno. If you have a better offensive electric type, let me know.)