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- 15
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- Seen Sep 4, 2010
Based around the infamous SkarmBliss core, I thought I would make a new team. It's been tested on shoddy battle for a while but it's not always easy to keep finding the best players to battle. Anyway, heres the team! Oh and one more thing, don't bother asking me to get hidden power. I plan to make this team in-game as well for wi-fi battling and I really can't be bothered.
:t227:
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Stealth Rock
I present to you the first of the core: Skarmory! (No, I never nickname my pokemon) So usually they always hold Brave Bird in case they get taunted or something but it's been tossed aways and ignored in favor of Stealth Rock. So what DOES happen when I get taunted? Well actually it's pretty easy to predict a taunt on a lead. The idea is to switch out to an appropriate counter (More on them later) the moment I see one and then just attack. When I'm more certain that I can SR the first turn then thats what I do. Spikes are for when I have even more time mid-game, Roost is to recover any damage that I take and Whirlwind is to spam when I have enough hazards up and running.
---
:t242:
Blissey @ Leftovers
Ability: Serene Grace
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Wish
- Heal Bell
- Toxic
- Flamethrower
Oh noes! Skarmory has no special defense at all! What am I going to do about that?!? Thats where the second part of SkarmBliss comes in! Blissey makes for a good staller and even doubles as my cleric! (You'll see why I need one later) Flamethrower was chosen over Ice Beam because I already have an ice STAB that you'll see later. Toxic works a charm, only that it doesnt affect steel types but I would've used Flamethrower by then. Now have a look at the ability. Whats that? I don't have natural cure? Who needs natural cure. I have Heal Bell and Serene Grace boosts Flame Throwers burn rate to 20% if I'm not mistaken. Problem is, you can't be toxiced and burnt at the same time.
---
:t149:
Dragonite @ Leftovers
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Fire Punch
- Outrage
- Dragon Dance
My original SkarmBliss counter counter was Swampert but Infernape has Grass Knot and outspeeds really easily. So the replacement became this Dragonite. At first it used to be choice banded and DD used to be Extreme Speed but I thought I might give this a try too. Switch in on the SkarmBliss counter, get DD up as they switch and choose my attack according to the new switch in. Outrage's confusion doesn't serve as much of a problem when the counter is down and I'm free to Heal Bell away, then Dragonite can go berserk again.
---
:t215: (I couldn't find Weavile so I got Sneasel instead :P)
Weavile @ Expert Belt
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Night Slash
- Ice Punch
- Brick Break
- Pursuit
Weavile has done wonders working for me as a revenge killer. I've changed two things on this: The choice band was switched for Expert Belt as it gave me more freedom in my attacks and Weavile has great attack coverage already, and also Brick Break is chosen over low kick because I prefer solid damage over variable damage. And I think some of them had Ice Shard too but I'm not sure about that.
---
:t121:
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Ice Beam
Ah yes, the rapid spinner. Most of my team is fragile to the entry hazards especially Weavile. Starmie is Life Orbed because I tried to leftovers and Recover it in the past but it always dies too quickly anyway. Switch in when I can safely Rapid Spin, then either stay in to attack or switch out for another time.
---
:t094:
Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Trick
Lucky last is the other Special attacker in the team: Gengar. I can come in, trick them into just about anything so long as it isn't a dumb berry or choice band, then use Shadow Ball and TBolt. Focus Blast makes for good coverage in the rest of the team and when the accuracy odds are in my favor, knocks out just about anything that doesn't resist it.
---
:t227: :t242: :t149: :t215: :t121: :t094:
That's about it I suppose! So was it good? Was it bad? What should I change to make it better? Any help would be greatly appreciated! :D
:t227:
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Stealth Rock
I present to you the first of the core: Skarmory! (No, I never nickname my pokemon) So usually they always hold Brave Bird in case they get taunted or something but it's been tossed aways and ignored in favor of Stealth Rock. So what DOES happen when I get taunted? Well actually it's pretty easy to predict a taunt on a lead. The idea is to switch out to an appropriate counter (More on them later) the moment I see one and then just attack. When I'm more certain that I can SR the first turn then thats what I do. Spikes are for when I have even more time mid-game, Roost is to recover any damage that I take and Whirlwind is to spam when I have enough hazards up and running.
---
:t242:
Blissey @ Leftovers
Ability: Serene Grace
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Wish
- Heal Bell
- Toxic
- Flamethrower
Oh noes! Skarmory has no special defense at all! What am I going to do about that?!? Thats where the second part of SkarmBliss comes in! Blissey makes for a good staller and even doubles as my cleric! (You'll see why I need one later) Flamethrower was chosen over Ice Beam because I already have an ice STAB that you'll see later. Toxic works a charm, only that it doesnt affect steel types but I would've used Flamethrower by then. Now have a look at the ability. Whats that? I don't have natural cure? Who needs natural cure. I have Heal Bell and Serene Grace boosts Flame Throwers burn rate to 20% if I'm not mistaken. Problem is, you can't be toxiced and burnt at the same time.
---
:t149:
Dragonite @ Leftovers
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Fire Punch
- Outrage
- Dragon Dance
My original SkarmBliss counter counter was Swampert but Infernape has Grass Knot and outspeeds really easily. So the replacement became this Dragonite. At first it used to be choice banded and DD used to be Extreme Speed but I thought I might give this a try too. Switch in on the SkarmBliss counter, get DD up as they switch and choose my attack according to the new switch in. Outrage's confusion doesn't serve as much of a problem when the counter is down and I'm free to Heal Bell away, then Dragonite can go berserk again.
---
:t215: (I couldn't find Weavile so I got Sneasel instead :P)
Weavile @ Expert Belt
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Night Slash
- Ice Punch
- Brick Break
- Pursuit
Weavile has done wonders working for me as a revenge killer. I've changed two things on this: The choice band was switched for Expert Belt as it gave me more freedom in my attacks and Weavile has great attack coverage already, and also Brick Break is chosen over low kick because I prefer solid damage over variable damage. And I think some of them had Ice Shard too but I'm not sure about that.
---
:t121:
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Ice Beam
Ah yes, the rapid spinner. Most of my team is fragile to the entry hazards especially Weavile. Starmie is Life Orbed because I tried to leftovers and Recover it in the past but it always dies too quickly anyway. Switch in when I can safely Rapid Spin, then either stay in to attack or switch out for another time.
---
:t094:
Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Trick
Lucky last is the other Special attacker in the team: Gengar. I can come in, trick them into just about anything so long as it isn't a dumb berry or choice band, then use Shadow Ball and TBolt. Focus Blast makes for good coverage in the rest of the team and when the accuracy odds are in my favor, knocks out just about anything that doesn't resist it.
---
:t227: :t242: :t149: :t215: :t121: :t094:
That's about it I suppose! So was it good? Was it bad? What should I change to make it better? Any help would be greatly appreciated! :D