- 198
- Posts
- 15
- Years
- Seen Oct 6, 2012
This team has potential, but I feel it's really rough around the edges. It's designed to be very Offensive and somewhat fast. I know I didn't make this very visually appealing, but bear with me. (Laziness ftw?)
Aerodactyl@ Focus Sash (Jolly, Pressure)
4 HP/252 Att/ 252 Spe
-Earthquake
-Stealth Rock
-Stone Edge
-Taunt
Stealth Rock lead. I'm using it pretty much because it's the fastest Stealth Rock in OU if I'm not mistaken. This thing fails horribly against Fortress using Rapid Spin, so I think I'll need a counter of some sort. Yea I know Aero leads have gotten really underused recently, but it's alright due to it's fast SR imo. Stealth Rock is needed to support the sweepers.
Breloom@ Toxic Orb (Adamant, Poison Heal)
12 HP, 252 Att, 244 Spe
-Spore
-Focus Punch
-Seed Bomb
-Stone Edge
A standard Breloom, with the main Focus being Spore->Focus Punch. The other two moves are to counter Swampert and Flyers. For some reason this thing gets a ton of kills.
Heatran@ Choice Specs (Naive, Flash Fire)
252 Spe, 252 SpA, 4 SpeD
-Earth Power
-Explosion
-Fire Blast
-Hidden Power Grass
Special Attacker. Not much to say. It kills stuff?
Flygon@ Choice Scarf (Adamant, Levitate.)
4 SpeD, 252 Att, 252 Spe
-Earthquake
-Outrage
-UTurn
-Thunderpunch
Switched out Scizor because Scizor/Heatran too predictable. Tpunch counters Gyara.
Dragonite@ Choice Band (Jolly, Inner Focus)
252 Att, 4 Def, 252 Spe
-Extremespeed,
-Fire Punch,
-Outrage,
-Waterfall
Salamance, err Dragonite, is probably the weakest member of the team. He is almost always forced to switch out. Not to say he's bad, he just rarely makes an impact. If theres anything that needs to get out of this team, it would have to be Dragonite.
Blissey@ Leftovers (Bold, Natural Cure)
252 HP, 252 Def, 4 Spe
-Wish
-Protect
-Seismic Toss
-Thunder Wave
Way better then Milotic. Toxic isn't needed that much so I put in Thunder Wave to cripple the opponent.
Do your worst, S&M. Tell me how bad my team is. But I'd like suggestions on how to make it, err, not bad…
Aerodactyl@ Focus Sash (Jolly, Pressure)
4 HP/252 Att/ 252 Spe
-Earthquake
-Stealth Rock
-Stone Edge
-Taunt
Stealth Rock lead. I'm using it pretty much because it's the fastest Stealth Rock in OU if I'm not mistaken. This thing fails horribly against Fortress using Rapid Spin, so I think I'll need a counter of some sort. Yea I know Aero leads have gotten really underused recently, but it's alright due to it's fast SR imo. Stealth Rock is needed to support the sweepers.
Breloom@ Toxic Orb (Adamant, Poison Heal)
12 HP, 252 Att, 244 Spe
-Spore
-Focus Punch
-Seed Bomb
-Stone Edge
A standard Breloom, with the main Focus being Spore->Focus Punch. The other two moves are to counter Swampert and Flyers. For some reason this thing gets a ton of kills.
Heatran@ Choice Specs (Naive, Flash Fire)
252 Spe, 252 SpA, 4 SpeD
-Earth Power
-Explosion
-Fire Blast
-Hidden Power Grass
Special Attacker. Not much to say. It kills stuff?
Flygon@ Choice Scarf (Adamant, Levitate.)
4 SpeD, 252 Att, 252 Spe
-Earthquake
-Outrage
-UTurn
-Thunderpunch
Switched out Scizor because Scizor/Heatran too predictable. Tpunch counters Gyara.
Dragonite@ Choice Band (Jolly, Inner Focus)
252 Att, 4 Def, 252 Spe
-Extremespeed,
-Fire Punch,
-Outrage,
-Waterfall
Salamance, err Dragonite, is probably the weakest member of the team. He is almost always forced to switch out. Not to say he's bad, he just rarely makes an impact. If theres anything that needs to get out of this team, it would have to be Dragonite.
Blissey@ Leftovers (Bold, Natural Cure)
252 HP, 252 Def, 4 Spe
-Wish
-Protect
-Seismic Toss
-Thunder Wave
Way better then Milotic. Toxic isn't needed that much so I put in Thunder Wave to cripple the opponent.
Do your worst, S&M. Tell me how bad my team is. But I'd like suggestions on how to make it, err, not bad…
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