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Murt93

Battle Amateur
141
Posts
12
Years
  • I've been playing around with this and it seems to work quite well as most people aren't prepared for it

    Celebi@leftovers
    modest 56/252/200
    u-turn
    leaf storm
    recover
    thunder wave

    works quite well its quite versatile leaf storm hit's hard and thunder wave often works well if i predict the switch in and then I can u-turn away safely even against scizor

    hydreigon@ life orb
    148/248/112 mild
    tailwind
    superpower
    draco meteor
    fire blast

    148 ev's in attack ensure's superpower always ko's the inevitable scarf 4/0 terrakion switch in, it works to the same effect as that of sub life orb chandelure, so many things switch out away from it giving me a free turn to get tailwind up and proceed to ko 2-3 pokemon if this set rises in popularity I claim the right's to it :P

    garchomp@choice band
    4/252/252 jolly
    Outrage
    Earthquake
    fire fang
    dual chop

    my favorite pokemon from 4th gen I just wanted to use it again fire fang works nicely against skarmory and the numerous 4x weakness to fire guys though it never ever kills and rarely does 48% to skarm dual chop hasnt proved to be useful yet might replace it with stone edge, In fact I might replace it altogether I usually have rule with each of my teams 1 dragon and 1 steel type, plus ice sharding mamoswine gices me problems and the rise in popularity of weavile

    durant@choice band
    jolly 252/4/252
    iron head
    x-scizzor
    superpower
    thunder fang

    with a choice band on and factoring in hustle this things attack is 712 and its speed stat is really high under tailwind nothing can stop this monster the accuracy drop is a little bit of a turn off but this thing kills EVERYTHING and I try to stay away from mainstream wherever possible :P 2 stab's and 2 coverage moves thunde fang is useful for the likes of tentacruel who resist its other 3 move's

    aerodactyl@life orb
    100/156/252 naive
    fire blast
    stone edge
    taunt
    stealth rocks

    I've always liked aerodactyl I always prefered him to jolteon and people always assume its holding a focus sash and leave in their ferrothorn's and forretress at one point a guy used growth instead of attack it with venasaur and he forfeited after I ko'd him :P stealth rocks is always a nice addition and taunt is amazing when used correctly

    starmie@life orb
    timid 56/200/252
    hydro pump
    tbolt
    icebeam
    hp fighting

    the evs let me switch into a resisted move and still be able to fire off a few attacks I tried to use this as a lure set I'd send it after my opponent gets up his hazard and they'd switch in their counter expecting rapid spin but then being OHKO'd or 2HKO'd hp fighting does a little more damage to tyranitar and ferrothorn I might make the evs 4/252/252


    so that's my team Its working amazingly well I'm not having any problem's with garchomp but I'd like to replace him with something? keep in mind I'm trying to be as unpredictable as possible and preferably a pokemon that has low usage and doesnt have an ice weakness
     

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Hydreigon's EV spread should be 4 HP/252 Atk/252 Spe. 98 Speed isn't exactly the best Speed tier, but Hydreigon still needs all the Speed it can get.

    I'd rather have HP Fire on Starmie over HP Fighting, since Hydro Pump still hits Tyranitar hard. Or you can opt for Rapid Spin to clear away opposing hazards.

    And it's spelled "X-Scissor," not "X-Scizzor".
     

    Murt93

    Battle Amateur
    141
    Posts
    12
    Years
  • Hydreigon's EV spread should be 4 HP/252 Atk/252 Spe. 98 Speed isn't exactly the best Speed tier, but Hydreigon still needs all the Speed it can get.

    I'd rather have HP Fire on Starmie over HP Fighting, since Hydro Pump still hits Tyranitar hard. Or you can opt for Rapid Spin to clear away opposing hazards.

    And it's spelled "X-Scissor," not "X-Scizzor".

    the goal of hydreigon is to switch in on a something that cant hurt it set up tailwind on the switch and launch off attacks till it wins or faints 252 ev's in attack is hardly justifiable if the only physical move I'm using is superpower,112 speed evs outspeeds modest venasaur in the sun and scarfed terrakion while tailwind is up

    I will take you up on hp fire though hp fighting does literally nothing :L
     
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