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[Other✓] Overworld Sprite Glitching

Queen Azura

Mistress of Midnight
  • 59
    Posts
    10
    Years
    I just finished making some Elite Four overworld sprites for my Emerald hack, and am trying to insert them into the game.

    The first one (https://db.tt/ziU8IUIb) inserted properly, but the second one (https://db.tt/kJEVyRle) shows up like this in both Overworld Editor RE and in game:

    https://db.tt/ERCKj0xB

    What causes this problem? And how can I solve it? I wasn't able to find any help elsewhere.

    EDIT: Solved it by using NSE 1.7.5 instead of Overworld Editor RE. Don't know what caused it, but it's good enough.
     
    Last edited:
    Your images don't work. What are you using to insert them
     
    Since I can't see the images. Maybe you need to sure you index them first with Ifranview. Go to image and decrease color depth to 16. You probably know this already but just saying this to make sure.
     
    I am using Photoshop to create and index the images. They are all 16 colors, and none of them are larger than what I am trying to overwrite. I fixed the image links hopefully but basically, the image is split in half and the left half is one pixel higher than the right when I import it.
     
    I am using Photoshop to create and index the images. They are all 16 colors, and none of them are larger than what I am trying to overwrite. I fixed the image links hopefully but basically, the image is split in half and the left half is one pixel higher than the right when I import it.

    My advice remains the same... I've never had problems when I use NSE and gimp, and it's really easy.

    Also, there are only a few palettes on the overworlds, shared by all of them. So you need to make your overworld fit within those palette colors. If you change them, you'll be changing the colors used by all other overworlds in that palette.
     
    My advice remains the same... I've never had problems when I use NSE and gimp, and it's really easy.

    Also, there are only a few palettes on the overworlds, shared by all of them. So you need to make your overworld fit within those palette colors. If you change them, you'll be changing the colors used by all other overworlds in that palette.

    I used the colors from the trainer battle sprites in the overworld sprites as I was making them because it helped me envision them better. I changed them to default palettes when I imported them, but I'm not having a palette problem, I'm having a problem with the sprite being cut into two mirrored halves with normal palette colors.

    EDIT: I don't know what caused the problem, but using NSE 1.7.5 to import did not produce the error that using Overworld Editor RE did. I guess I'll have to be satisfied that it at least worked...

    Thank you very much for your advice in any case. ♥
     
    I used the colors from the trainer battle sprites in the overworld sprites as I was making them because it helped me envision them better. I changed them to default palettes when I imported them, but I'm not having a palette problem, I'm having a problem with the sprite being cut into two mirrored halves with normal palette colors.

    EDIT: I don't know what caused the problem, but using NSE 1.7.5 to import did not produce the error that using Overworld Editor RE did. I guess I'll have to be satisfied that it at least worked...

    Thank you very much for your advice in any case. ♥


    No problem. By the way, if you want an easier way to insert trainer and pokemon sprites, and even edit a lot of other things (like images you know the offsets for) use NSE 2X. It doesn't do overworlds but can do pretty much everything else. Inserting backsprites is a cinch with it.
     
    No problem. By the way, if you want an easier way to insert trainer and pokemon sprites, and even edit a lot of other things (like images you know the offsets for) use NSE 2X. It doesn't do overworlds but can do pretty much everything else. Inserting backsprites is a cinch with it.

    I have NSE 2.1, but it does not seem to support quite a lot of Emerald, sadly. I had to use unLZ to import my trainer sprites because I did not find a better way.
     
    Hmm... yeah I'm not too familiar with how emerald works, I mainly use Fire Red. Ahh well, at least you found a way. :)

    Yeah. :) My next hurdle is going to be figuring out what to do about my 11 custom Pokemon that I want to use in the game; I have confidence in my ability to edit trainer sprites (used bits of trainers from DS generation to make my trainers), but creating completely new Pokemon sprites is completely out of my league. Not to mention, I need an overworld sprite for at least 3 of them.
     
    Yeah. :) My next hurdle is going to be figuring out what to do about my 11 custom Pokemon that I want to use in the game; I have confidence in my ability to edit trainer sprites (used bits of trainers from DS generation to make my trainers), but creating completely new Pokemon sprites is completely out of my league. Not to mention, I need an overworld sprite for at least 3 of them.

    The best way to go about that is looking at the other pokemon sprites from whatever gen you're styling them after, and notice how they do the shading in them, if they use black in the bottom right and the bright color to the top left, etc etc.
    For example, here's one I did the other day:
    [PokeCommunity.com] Overworld Sprite Glitching


    Start by drawing just the outlines and make it smooth, with one shade of each color where you want it to go. Save the shading and stuff for last, and just think where the light would hit. Hope this helps
     
    The best way to go about that is looking at the other pokemon sprites from whatever gen you're styling them after, and notice how they do the shading in them, if they use black in the bottom right and the bright color to the top left, etc etc.
    For example, here's one I did the other day:
    [PokeCommunity.com] Overworld Sprite Glitching


    Start by drawing just the outlines and make it smooth, with one shade of each color where you want it to go. Save the shading and stuff for last, and just think where the light would hit. Hope this helps

    Actually that helps a lot, thank you once again! ♪ Do you have any advice on overworld pokemon?
     
    Actually that helps a lot, thank you once again! ♪ Do you have any advice on overworld pokemon?

    Same thing really, just look at the style of the sprites you're making, compare to how they are in the other ones you're making. Recently I did these:
    [PokeCommunity.com] Overworld Sprite Glitching


    And they were drawn from scratch by looking at how the HGSS Miltank overworlds looked, I just made them smaller and matched the FRLG style. That's about all it takes :)
     
    Same thing really, just look at the style of the sprites you're making, compare to how they are in the other ones you're making. Recently I did these:
    [PokeCommunity.com] Overworld Sprite Glitching


    And they were drawn from scratch by looking at how the HGSS Miltank overworlds looked, I just made them smaller and matched the FRLG style. That's about all it takes :)

    This is all quite helpful, and I really appreciate it :) I think that's also all I need to know right now.

    (By the way, good luck with your Zelda hack!)
     
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