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P3ndu1ums Team (HG)

76
Posts
13
Years
  • This is my team at the moment on HG. I've got all 16 badges, I keep versing the Elite 4 till my team can take on Red.

    Magmar (Flame)
    Timid Nature
    Flame Body Ability
    Holding Magmarizer
    Lvl 54

    Flamethrower, Psycic, Fire Blast, Stregnth

    Lapras (Transport)
    Hardy Nature
    Water Absorb Ability
    Holding NeverMeltIce
    Lvl 51

    Surf, Ice Beam, Hydro Pump, Brine

    Tyranitar (Tank)
    Hardy Nature
    Sand Stream Ability
    Holding Macho Brace
    Lvl 57

    Rock Climb, Earthquake, Dark Pulse, Stone Edge

    Raikou (Sparks)
    Lonely nature
    Pressure Ability
    Holding Magnet
    Lvl 54

    Thunder, Crunch, Thunder Fang, Cut.

    Fearow (Slash)
    Timid Nature
    Keen Eye Ability
    Holding N/A
    Lvl 33

    Fly, Fury Attack, Pursuit, Aerial Ace.

    Graveler (Stone)
    Naive Nature
    Rock Head Ability
    Holding N/A
    Lvl 34

    Earthquake, Rock Throw, Magnitude, Rock Smash.

    Im thinking of swapping Graveler for my Victrebell in training and swap Fearow for my Golbat to be a Crobat in training. Any comments appreciated.
     
    50,218
    Posts
    13
    Years
  • You have a massive Fighting and Water weakness, need to try and counter that or at least change the Pokemon.
     

    Gymnotide

    8377 | Scorpaeniform
    3,597
    Posts
    16
    Years
  • Magmortar (Flame) @ Choice Specs / Life Orb
    ~ Timid
    ~ Flame Body
    # Flamethrower / Lava Plume
    # Psychic / Hidden Power [GRS]
    # Thunderbolt
    # Strength / Focus Blast / Cross Chop

    Magmarizer doesn't do anything. Just evolve him so he can finally use Thunderbolt. Lava Plume is a decent choice for the Burn chance, but isn't as powerful as Flamethrower.

    Lapras (Transport) @ NeverMeltIce
    ~ Hardy
    ~ Water Absorb
    # Surf / Hydro Pump
    # Ice Beam
    # Thunderbolt
    # Heal Bell / Toxic

    Heal Bell is a good move to have on any team. Either pick Surf or Hydro Pump, but not both.

    Tyranitar (Tank) @ Leftovers
    ~ Hardy
    ~ Sand Stream
    # Rock Climb / Superpower
    # Earthquake
    # Crunch
    # Stone Edge / Superpower / Aqua Tail

    This guy is a problem on your team, since he has Sand Stream. Otherwise, he can fight pretty well on his own.

    Raikou (Sparks) @ Expert Belt
    ~ Lonely
    ~ Pressure
    # Thunderbolt
    # Shadow Ball
    # Calm Mind
    # Cut / Aura Sphere

    Do not use Thunder EVER if you have Sandstorm on your team. Calm Mind works well on Raikou. Shadow Ball + Aura Sphere makes up an irresistable combination of Ghost + Fighting.

    Fearow (Slash) Brightpowder
    ~ Timid
    ~ Keen Eye
    # Fly
    # Toxic
    # Protect
    # U-Turn

    This is the best Fearow can do in Generation IV, imho. In V he got Drill Run, so he's actually part decent... But in Gen IV, he's pretty much useless. Since you're running Fly, I gave him Toxic. He can use Pursuit / Quick Attack as well, but they aren't very powerful.

    Graveler (Stone)
    ~ Naive
    ~ Rock Head
    # Earthquake
    # Rock Blast
    # Sucker Punch
    # Rock Smash / Explosion

    Graveler / Golem kind of suck.

    ffs so many HMs.

    Victreebel @ Life Orb
    ~ Modest
    ~ Chlorophyll
    # Swords Dance
    # Sucker Punch / Sleep Powder
    # Leaf Blade
    # Return / Weather Ball

    You won't get Chlorophyll with Tyranitar, but Victreebel can pull off Swords Dance + Leaf Blade pretty well with its high bATK. Weather Ball turns Rock-type, which is always good to scare away Flying- and Fire-types (but it won't get boosted by Swords Dance).

    Crobat @ Choice Band
    ~ Jolly
    ~ Inner Focus
    # Brave Bird
    # U-Turn
    # Pursuit
    # Cross Poison

    I think that's Crobat's best set. Spam Brave Bird. Use U-Turn whenever you need to switch. You'll probably never need to use Cross Poison, and Pursuit only on Psychic / Ghost.
     
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