Danny-E 33
The Loneliest Cubone
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PAC++MAN
A C++ Console Application
This is a C++ console application video game that I have written by myself using Microsoft Visual Studio Premium 2013, modeled after the classic arcade game, PAC-MAN.
To my knowledge, this is the most accurate ASCII PAC-MAN clone there is.
I have tried to replicate many tiny details about the original game, such as the colors, design, speeds and timing, and the flashing.
What this game does include:
- Proper display of score and lives
- When the player gets a game over, the hi score is kept so that the player may try to beat it
- The player gains an extra life for every 10000 points earned
- All four ghosts; Blinky, Pinky, Inky, and Clyde
- Proper timing for the ghosts to first exit the ghost house
- The player and the ghosts may travel through the tunnel
- Pellets are worth 10 points while Super Pellets are worth 50 points
- Super Pellets and Super Pacman mode
- The ghosts intelligently chase/run from the player
- The ghosts move just slightly slower than Pacman when they are chasing
- The ghosts move almost half as fast as Pacman when they are blue and running away
- After a ghost is eaten, it turns white and zips back to the ghost house and then reexits
- When the player is Super Pacman, the ghosts flash before returning to normal
- Proper animations upon completing a level, dying, or getting a game over
What this game does NOT include (yet):
- A title screen
- Increasing level difficulty (all level's functionality are the same)
- Fruit
- Two player support
Here is a demo of the game: (You should set Youtube to 720p if it doesn't set to 720p automatically.)
The source code can be found here:
PAC++MAN Source
The download can be found here:
PAC++MAN Download
A C++ Console Application
This is a C++ console application video game that I have written by myself using Microsoft Visual Studio Premium 2013, modeled after the classic arcade game, PAC-MAN.
To my knowledge, this is the most accurate ASCII PAC-MAN clone there is.
I have tried to replicate many tiny details about the original game, such as the colors, design, speeds and timing, and the flashing.
What this game does include:
- Proper display of score and lives
- When the player gets a game over, the hi score is kept so that the player may try to beat it
- The player gains an extra life for every 10000 points earned
- All four ghosts; Blinky, Pinky, Inky, and Clyde
- Proper timing for the ghosts to first exit the ghost house
- The player and the ghosts may travel through the tunnel
- Pellets are worth 10 points while Super Pellets are worth 50 points
- Super Pellets and Super Pacman mode
- The ghosts intelligently chase/run from the player
- The ghosts move just slightly slower than Pacman when they are chasing
- The ghosts move almost half as fast as Pacman when they are blue and running away
- After a ghost is eaten, it turns white and zips back to the ghost house and then reexits
- When the player is Super Pacman, the ghosts flash before returning to normal
- Proper animations upon completing a level, dying, or getting a game over
What this game does NOT include (yet):
- A title screen
- Increasing level difficulty (all level's functionality are the same)
- Fruit
- Two player support
Here is a demo of the game: (You should set Youtube to 720p if it doesn't set to 720p automatically.)
The source code can be found here:
PAC++MAN Source
The download can be found here:
PAC++MAN Download
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