FlipelyFlip
Arr teh Pirate
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- Age 34
- Bregenz
- Seen Feb 29, 2016
PasswordGift v1.0
by FlipelyFlip
by FlipelyFlip
heyey,
I know there are some scripts out there doing the same like mine, but with mine you have a lot more power! You can set Items and Pokemons as gifts. It's easy used and you don't need a lot of scripting knowledge to use this snippet.
What does this Snippet do?
this little snippet allows you to create a Password Gift part.
You enter a password and if the password is correct, you will
gain a pre-defined item.
How to use it?
To call the script you have only use the call-script event code
and enter this:
Scene_PasswordGift.new(minlength, maxlength)
minlength = minimum of letters or symbols to enter (by default it's 1)
maxlength = maximum of letters or symbols to enter (by default it's 8)
How to setup?
To setup a password, it's important that you know, that you have to
put a PBItems:: before the item name or a PBSpecies:: before a pokemon name!
All items and Pokemons you will find in your PBS folder.
How to setup a Item-Password:
"password" => [PBItems::Item_Name, Switch_ID, pokemon=false]
"password" = "Password" which you have to choose. Don't forget this friends: ""
PBItems::Item_Name = Sets the Item
Switch_ID = Switch ID if you want. to set this password to nil for endless use.
pokemon=false = Items are no pokemons, so this is set to false. It's very important that this is set to false for items (Causes Errors)
How to setup a Pokemon-Password:
"password" => [PBSpecies::Pokemon_Name, Switch_ID, pokemon=true, Level]
"password" = "Password" which you have to choose. Don't forget this friends: ""
PBSpecies::Pokemon_Name = Sets the Pokemon
Switch_ID = Switch ID if you want. to set this password to nil for endless use.
pokemon=true = defines if it's a pokemon or not. So you're setting up a pokemon, this has to be true!
Level = Level of the pokemon when gained!
The Script itself
Spoiler:
Code:
=begin
PasswordGift v1.0
by FlipelyFlip
heyey,
this little snippet allows you to create a Password Gift part.
You enter a password and if the password is correct, you will
gain a pre-defined item.
To call the script you have only use the call-script event code
and enter this:
Scene_Gift.new(minlength, maxlength)
minlength = minimum of letters or symbols to enter (default 1)
maxlength = maximum of letters or symbols to enter (default 8)
To setup a password, it's important that you know, that you have to
put a PBItems:: before the item name or a PBSpecies:: before a pokemon name!
All items and Pokemons you will find in your PBS folder.
that's all you have to know in this snippet (:
=end
#=============================================================================
# Password Module
#-----------------------------------------------------------------------------
# Here you can define the Items you will gain for the different passwords
#=============================================================================
module Password
# this is the hash to define
Gifts = { # <-- do not remove!!
# "password" => [PBItems::Item_Name, Switch_ID, pokemon=false]
# "password" => [PBSpecies::Pokemon_Name, Switch_ID, pokemon=true, Level]
"PASSWORD" => [PBItems::POTION, 198, false],
# important!! if you add more passwords don't
# forget the Komma until you reacht the last line
"FUEL" => [PBItems::ETHER, 199, false, nil],
"CLONE" => [PBSpecies::MEW, 200, true, 5]
} # <-- do not remove!!
end
#============================================================================#
# !!EDIT ONLY IF YOU KNOW WHAT YOU DO!! #
#============================================================================#
#=============================================================================
# Scene_PasswordGift
#-----------------------------------------------------------------------------
# The core of the whole script
# minlength = minimum of letters or symbols to enter
# maxlength = maximum of letters or symbols to enter
#=============================================================================
class Scene_PasswordGift
#---------------------------------------------------------------------------
# initialize
#---------------------------------------------------------------------------
def initialize(minlength = 1, maxlength = 8)
enterPassword(minlength, maxlength)
end
#---------------------------------------------------------------------------
# getPassword
#---------------------------------------------------------------------------
def enterPassword(minlength, maxlength)
password = pbEnterText(_INTL("Enter the password"),minlength,maxlength)
if password.scan(/\r/) == ["\r"]
slicing = password.size - 1
password.slice!(slicing)
end
if Password::Gifts.include?(password)
if $game_switches[Password::Gifts[password][1]] == true
Kernel.pbMessage(_INTL("Password already used"))
else
Kernel.pbMessage(_INTL("Correct password!"))
if Password::Gifts[password][2] == true
Kernel.pbAddPokemon(Password::Gifts[password][0], Password::Gifts[password][3])
else
Kernel.pbReceiveItem(Password::Gifts[password][0])
end
if Password::Gifts[password][1] != nil
$game_switches[Password::Gifts[password][1]] = true
end
end
else
Kernel.pbMessage(_INTL("Incorrect password."))
end
end
end
Planed Features:
- amount of use. Means: You can use the password for the potion 3 times but the password for a Mew only once.
- if you have some ideas just say (:
I hope you like it^^"
~Flip
Last edited: