checkitem 0xitem number(in hex) 0xnumber to look for(in your case...1)
if 0x1 goto @bla
release
end
#org @bla
setmaptile 0xXcordinate of where the dor should be 0xYcrdinate 0xtilenumber 0x0
bla bla bla
Hmm. The only itch about these tutorials of yours is the scripting and such. I mean, I wonder where you got all the information ect: Diegoisawesome's scripting tutorial (which he got from thethethe's tutorial but with permission)It's just that there is an excellent tutorial on XSE a few threads bellow you, and you don't bring anything new to the table.
which doesn't work in the new XSE release, it is now a prameter:message @talk
boxset 0x6
msgbox @talk 0x6
Hey i checked the flag section and couldnt find somthing i need.... so what i meen is like one of those scripts like say you walk into a building and there is know one there then you do somthing(talk or complete sothing for someone) then later you go back into the building and there are people their how HOW
Thanks
this may be useful for alot of people so if you can explain or give exaple it would be apreciated thanks!
fadescreen 0x1
fadescreen 0x0
something like that... and in the script, let it check for the flag you want to be the activation key.... and then use showsprite and clear a flag, and you gotta assign that flag to all the sprites in that building, and in advance map, set their movement to hidden, so they will only be shown when you use show sprite, and clear the flag so that they are perminantly shown....lol.....On entering map not on menu close
Please help!
in XSE:
#dynamic 0x3FA2F3
#org @start
givepokemon 0x1 0x14 0x1 0x0 0x0 0x0
fanfare 0x13E
msgbox @1
waitfanfare
closeonkeypress
end
#org @1
= [player] recieved a Pokemon!
-----------------------------------
i type this in XSE, but there is an error: line 11 does not have an offset value.
Another question; is it possible to make a sprite talk to you without battling, or to change how Prof. Oak moves just before you go into the tall grass for the first time?
Yet another question; when i include the waitfanfare and closeonkeypress codes, the game hangs when i step on the scripted tile. i hear the fanfare, but the gmae hangs there. is there a way to continue playing the game without restarting?
P.s. Yes, i tried your code pasted above (the recieve pokemon one). Didn't work for me. Also, in XSE, when i input a new pointer (#org @?) and compile, it says i have a new offset value. What do i do with it?
SORRY FOR THE LONG TEXT!!! PLEASE REPLY!!!
I love your tutorial cause i have 0% knowledge of this :P
haha ill give it a try but im still begining as i just got the moving trainer battles to sorta work so im getting their slowly ive got many things to experiment with as i need to learn alot of commands to get my scripts working propley, i make some stupid mistakes and then gotta check my entire scripts i just wana know can you recomend any good hacks that you have played made...... that i can maybe test and see ive played many and am playing flora sky so ja and thanks hope you dont mind the questions...........
ja
oh ja so must i put show sprite in the script of the person you speak to, to get them to appear? is that right i think!?
;)
so to add onto the last question is.....
i get check pokemon but now hat if you want to take away the players pokemon
and can you take all of them away?