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when i click on open script in advance map it tells me it cant find the script editor. im thinking that its to do with where my files are saved. how do i fix this problem? also once this is done will i be able to see existing scripts that were in the game origonaly (thinking they might be a good use of example codes)
very last question (for the moment honist)
i want to remove the gender option from the start alltogether is there any way to edit the scripts in that opening sequence?
Sorry for being such a noob at this, but when you do something like applymovement 0x<personID> @<pointer>
What is the personID? I see it in Advance Map, but when I changed a character's ID to 1000 and tried applymovement 0x1000 @<pointer> and stepped on the tile to see if he would move, nothing happened. What am I doing wrong? Is the number already in use? Am I writing it wrong? Am I using the wrong number? Can someone show me a full example script using real numbers? I just wanna make a test script to make a person walk up and to the right when I step on a tile near him is all. I am coder of many types; coding I understand, just not where to get the number to use lawl :p
yeah..the thing you are doing wrong is that you don't edit the peron id...its the peron event number, at the top......and it has to be inn hex...so instead of 1000...type: 3E8 (after you change the person event number or people event number (i forgot its name) to 1000)
So pedro i havnt been on in a while internet down . . . . . haha but if you can get any iinfo on how to take away the players pokemon tell me and if i find a way ill be sure as to tell you oh ja and i cant check the dyacares script i tried to set it with notepad but it dousnt work sadly and i have NO clue how XSE works so that muddles me up but ill still give it a try ohk ja thanks i hope i helped now a new command is to be found. . . . . haha MORE WORK FOR ALL OF USE!! thanks and cheers!
ohk thanks if you figure it out much apreciated if you can tell me, i hope im not a bother but a quik question:
say now you speak to a guy and like a yes or no question but you dont want it to be yes or no you want it to be a pokemon name or next example
You go into lab and you talk to oak he says; you old now you can get a pokemon wich one shall you have and the box appears like this
[CINDAQAUL]
[TOTODILE]
[CHICKORITA]
[next]
and it goes to a certain command depending on what you chose if you chose a pkms name it will give you it if you chose next it moves onto a new list with diffrent pokemon names i know this may be long since its alot of commands but can you explain this to me please?? i will be grateful thanks alot it will help with my hack!!
for your first question
goto settings -- > choose script editor...and choose XSE
now in advance map, double click on the script you want to open and it will open in XSE
for your second question...you will have to do some multichoice box editting..and i am lueless in that matter...lol...
when i click on open script in advance map it tells me it cant find the script editor. im thinking that its to do with where my files are saved. how do i fix this problem? also once this is done will i be able to see existing scripts that were in the game origonaly (thinking they might be a good use of example codes)
very last question (for the moment honist)
i want to remove the gender option from the start alltogether is there any way to edit the scripts in that opening sequence?
goto settings -- > choose script editor...and choose XSE
now in advance map, double click on the script you want to open and it will open in XSE, or choose it and hot open script like you said.....lol....
and editting the intro needs asm hackng which is very complex...like programming..and you have to be an epert to do that...look for an asm hacker and ask him...
Dude sweet tutorial! This taught me everything I know about scripting. One question though: how do you assign certain scripts to activate when talking to a person? For example, let's say I make a person event in advance map, then how do I assign a msgbox to that particular person? Please help man thanks
haha then make a tutorial for me then cause i underdstand yours i no you say you may not be too good at multichoice questiob but if you may be able to give me a simple one i can then adjust it :) :) haha oh ja your specials you gave me help i like using them oh ja i wana ask i donna if you played FLORA SKY but their is a multi choice script thing and in gives you the option to teleport and it says 1:golden city 2:FIESTA ZONE
The a box [1]
[2]
[none]
Is it posible if you may help???
Oh and heres one of my ''special'' scripts i have 1 question
#org $start
lock
faceplayer
message $1
boxset 5
compare LASTRESULT 1
if 1 goto $done
message $no
$no 1 = Fine come back any time!
boxset 6
release
end
#org $done
lock
special 0x9B
message $2
boxset 6
special 0x98
warp 0x0 0x2 0x8
release
end
#org $1
$1 1 = check the clock and tell me\nif its time to go up!
#org $2
$2 1 = Oh it is lets go!
How do i get the Message 2 to work everything else works it brings up the clock then you click cancel from the clock ''thats where the message must appear'' but it stops you click a button then it goes to the next special and then warp so if yyou can tell me why the second message doesnt appear??
Oh i just wana give somthing i put together from many searching haha it may help most of it works wait i think 99% of it works some for r/s other for fr/lg ohk here it is it may help alot of people
MOVMENT NUMBERS
' Specials
0x4A ' Face player
0x4B ' Face against player
0x60 ' Disappear (removes the sprite, but the person can still be interacted with)
0x62 ' "!" pops up
0x63 ' "?" pops up
0x64 ' "X" pops up (vs-seeker cant fight)
0x65 ' "!!" pops up (vs-seeker can fight)
0x66 ' "" pops up
' jump in place looking where it says
0x52 ' jump0 down
0x53 ' jump0 up
0x54 ' jump0 left
0x55 ' jump0 right
' jump in place looking in the order it says
0x56 ' jump0 down/up
0x57 ' jump0 up/down
0x58 ' jump0 left/right
0x59 ' jump0 right/left
' Jump Direction
0x4E ' jump1 down
0x4F ' jump1 up
0x50 ' jump1 left
0x51 ' jump1 right
0x14 ' jump2 down
0x15 ' jump2 up
0x16 ' jump2 left
0x17 ' jump2 right
0x46 ' jumpLookingLeft1 down
0x47 ' jumpLookingDown1 up (jump backwards)
0x48 ' jumpLookingUp1 left
0x49 ' jumpLookingLeft right (jump backwards)
COLOURS
White - \c\h01\h00
Black - \c\h01\h02
Grey - \c\h01\h03
Red - \c\h01\h06
Orange - \c\h01\h05
Dark Green - \c\h01\h06
Cyan - \c\h01\h07
Blue - \c\h01\h08
Light Blue - \c\h01\h09
SPECIAL
special 0x0 - Heal Pokemon
special 0x3C - Acess Bill's PC (FR/LG)
special 0x98 - Going up to Mountain (R/S)
special 0x9C - Wally Catch (R/S)
special 0x9F - choose A Pokemon (R/S)
special 0xE0 - Pokeblock Case (R/S)
special 0x10F - Restart Game
special 0x110 - Hall of Fame and Credits
special 0x111 - Elevator Animation
special 0x119 - Groudons Orb effect (R/S)
special 0x131 - Earthquake (R/S)
special 0x132 - Show Floors
special 0x136 - Earthquake (FR/LG)
special 0x137 - Lava Battle
special 0x156 - Battle with Ghost (FR/LG)
special 0x157 - Get on Bike (FR/LG)
special 0x161 - Start Surfing (FR/LG)
special 0x166 - Nickname
special 0x16F - Activate National Dex (FR/LG)
special 0x17B - Seagallop Animation
special 0x191 - SS. Anne Leaving
special 0x1F3 - Activate National Dex (Emerald)
WEATHER
None = 0x0
Reflected Clouds = 0x1
Normal = 0x2
Rain = 0x3
3 Snowflakes = 0x4
Thunderstorm = 0x5
Fog = 0x6
Snow = 0x7
Sandstorm = 0x8
Diagonal Fog = 0x9
Thin Fog = 0xA
Bit Dark = 0xB
Overheat = 0xC
Thunderstorm2 = 0xD
None = 0xE
COLOURS
BLUE=#raw 0xC7 0x00
BLACK=#raw 0xC7 0x02
RED=#raw 0xC7 0x01
MORE MOVEMENT
Face Down 0x00
Face Up 0x01
Face Left 0x02
Face Right 0x03
Step Down (Very Slow) 0x08
Step Up (Very Slow) 0x09
Step Left (Very Slow) 0x0A
Step Right (Very Slow) 0x0B
Step Down (Slow) 0x0C
Step Up (Slow) 0x0D
Step Left (Slow) 0x0E
Step Right (Slow) 0x0F
Step Down (Normal) 0x10
Step Up (Normal) 0x11
Step Left (Normal) 0x12
Step Right (Normal) 0x13
Jump Down 2 Squares 0x14
Jump Up 2 Squares 0x15
Jump Left 2 Squares 0x16
Jump Right 2 Squares 0x17
Step Down (Fast) 0x1D
Step Up (Fast) 0x1E
Step Left (Fast) 0x1F
Step Right (Fast) 0x20
Step on the Spot Down 0x21
Step on the Spot Up 0x22
Step on the Spot Left 0x23
Step on the Spot Right 0x24
Step on the Spot Down (Fast) 0x25
Step on the Spot Up (Fast) 0x26
Step on the Spot Left (Fast) 0x27
Step on the Spot Right (Fast) 0x28
Step on the Spot Down (Very Fast) 0x29
Step on the Spot Up (Very Fast) 0x2A
Step on the Spot Left (Very Fast) 0x2B
Step on the Spot Right (Very Fast) 0x2C
Face Down (Non-Instant) 0x2D
Face Up (Non-Instant) 0x2E
Face Left (Non-Instant) 0x2F
Face Right (Non-Instant) 0x30
Slide Down 0x31
Slide Up 0x32
Slide Left 0x33
Slide Right 0x34
Slide Down On Right Foot 0x3D
Slide Up On Right Foot 0x3E
Slide Left On Right Foot 0x3F
Slide Right On Right Foot 0x40
Slide Down On Left Foot 0x41
Slide Up On Left Foot 0x42
Slide Left On Left Foot 0x43
Slide Right On Left Foot 0x44
Face Player 0x4A
Face Away from Player 0x4B
Jump Down 1 Square 0x4E
Jump Up 1 Square 0x4F
Jump Left 1 Square 0x50
Jump Right 1 Square 0x51
Jump in Place (Facing Down) 0x52
Jump in Place (Facing Up) 0x53
Jump in Place (Facing Left) 0x54
Jump in Place (Facing Right) 0x55
Jump in Place (Facing Down->Up) 0x56
Jump in Place (Facing Up->Down) 0x57
Jump in Place (Facing Left->Right) 0x58
Jump in Place (Facing Right->Left) 0x59
Disappear 0x60
Reappear 0x61
"!" box popup 0x62
"?" box popup 0x63
"X" box popup 0x64
"!!" box popup 0x65
"^_^" box popup 0x66
Extra
0x820 - First Badge
0x821 - Second Badge
0x822 - Third Badge
0x823 - Fourth Badge
0x824 - Fifth Badge
0x825 - Sixth Badge
0x826 - Seventh Badge
0x827 - Eighth Badge
0x828 - Pokemon Menu
0x829 - Pokedex Menu
0x82F - Running Shoes
GIVEEGG(pkm num must be in hex)
#raw 0x7A 0x19 0x00
Ruby/Sapphire:
0x800 - Pokemon Menu
0x801 - Pokedex Menu
0x802 - Pokenav Menu
0x807 - First Badge
0x808 - Second Badge
0x809 - Third Badge
0x80A - Fourth Badge
0x80B - Fifth Badge
0x80C - Sixth Badge
0x80D - Seventh Badge
0x80E - Eighth Badge
0x860 - Running Shoes
special 0x0 - Heal Pokemon
special 0x3C - Acess Bill's PC (FR/LG)
special 0x98 - Going up to Mountain (R/S)
special 0x9C - Wally Catch (R/S)
special 0x9F - choose A Pokemon (R/S)
special 0xE0 - Pokeblock Case (R/S)
special 0x10F - Restart Game
special 0x110 - Hall of Fame and Credits
special 0x111 - Elevator Animation
special 0x119 - Groudons Orb effect (R/S)
special 0x131 - Earthquake (R/S)
special 0x132 - Show Floors
special 0x136 - Earthquake (FR/LG)
special 0x137 - Lava Battle
special 0x156 - Battle with Ghost (FR/LG)
special 0x157 - Get on Bike (FR/LG)
special 0x161 - Start Surfing (FR/LG)
special 0x166 - Nickname
special 0x16F - Activate National Dex (FR/LG)
special 0x17B - Seagallop Animation
special 0x191 - SS. Anne Leaving
special 0x1F3 - Activate National Dex (Emerald
RUBY SAPPHHIRE
0x54 ' Hide
0x55 ' Show
0x56 ' Alert
0x57 ' Question
0x58 ' Love
0x5A ' Pokeball
0x10 ' Delay0
0x11 ' Delay1
0x12 ' Delay2
0x13 ' Delay3
0x14 ' Delay4
RUBY
specials
0 = Heals Party Pokémon
2 = Warp sound + FadeBlack
3 = Hero Uses Last Used Warp
8 = Make new Secret Base/Enter Secret Base
9 = Come out of Coliseum
A = Come out of Coliseum
E = Hero Uses Secret Base PC
F = Something to do with registry in a secret base
11 = Something to do with Secret Base battling
18 = Move Player to X01 Y03
19 = Something to do with secret base battling
1A = Turning off PC
1B = Mixing Records
1F = checks whether game is linked
20 = Please wait followed by wild battle (Linkup) (VS in coliseum)
21 = "Please wait link stand by" (Link Feature)
22 = "Please wait link stand by" (Link Feature)
23 = Call Save Menu
29 = Select 3 Pokémon [maybe for Battle tower?]
2A = Black Screen
2B = Something to do with Berry Growth
2C = Opens up berry pocket (Used in berry blender script)
2D = Something to do with Planted berry (Used with CmdC3)
2E = Something to do with Berry Growth
2F = Something to do with Berry Growth
30 = Maybe activates the watered flag (used first, then special0x5E)
34 = Open Textbox (Stays Open)
35 = Open Textbox (Stays Open)
3B = Trainer battle
3C = Access Lanette's PC (BOX System)
5D = Call Save Menu which keeps looping.
5E = Watering of Berry (used first, then special0x5E)
5F = You fill your trainer's profile/interview
60 = Shows what you put for trainer's Profile/interview
67 = Strange Message with sound (could be Unown speech)
6C = Trainer Tales (Link Feature)
6D = Choose Tale
75 = Secret Base Decoration Item Menu
7C = Something to do with renaming
7D = Something to do with renaming
83 = Poké Slots In Use (Store Command)
8A = Crashes
8D = Displays the last message
8E = Used with Setmaptile to make it work
91 = setmaptile #206 at X8 YB
94 = Something to do with Timed events
98 = Cable Car Ride Cutscene
9A = Male Clock
9B = View Clock
9C = Choose Starters From Birch's Bag
9D = Wally Catching Ralts
9E = Nickname's first Pokémon in Party
9F = Choose a Pokémon in the party (For Nickname)
A1 = Starts Berry Blender
A2 = Slot game.
AF = Gabby and TV's "In serach of Trainers"
BC = Store a Pokémon For Day Care
BD = Take back Pokémon From Day Care
BE = Get Breeding Growth (store)
BF = Get Price
C0 = Something to do with Day Cay pay (store)
C2 = Egg hatch (1st Pokémon in party)
C4 = Battle results For The Coliseum
C6 = Something to do with DayCare cost
C8 = Move to the last sethealingplace/flightspot after some time (faint!!) (Fainted Event)
D0 = Opens PokéBlock case
D1 = Stores a random value to LASTRESULT (If the value matches mirage Island will show)
D4 = Used Before Special 0xF9/FA
D5 = Catch Pokémon tip, boxset 4 (use closeonkeypress)
D6 = tile change (in the middle of screen?)(For PC)
D7 = tile change (flower, in the middle of screen?)
D9 = Sets some sort of tiles
DA = Sets some sort of tiles
DB = Choose Pokémon then Fadescreen
DC = Opens the First Pokémon's Moves
E0 = Move tutoring For 1st Pokémon in Party
E3 = CheckBike (store command) 00 = nobike
E4 = Set Cycling Road Results (time, collisions)
E6 = First Pokémon Happy (StoreResult, 4 = Happy),
EC = Verse a high level trainer, level 100/Random Battle?
F1 = Restarts Game
F5 = choose 3 Pokémon(Battle tower) F6 = ?
F9 = Item Storage Mailbox Decoration
FA = Item Storage - No Decoration
FB = World Map
FE = Used for In-Game Trades - Trades 1st trade Pokémon "Makit" to 1st Pokémon in Party
103 = Berry Blender results
106 = PC (menu opens and disappears real fast)
107 = Hall of Fame, through PC (Will be corrupt if there's no data) (reads)
108 = Hoenn Pokédex diploma
10E = Boat sailing for a long time, like Fire Red's speed boat (+Return)
10F = Restarts
110 = Hall of Fame "Credits" (Saves data)
111 = Elevator animation<
112 = Displays Flutes
113 = Freezes The Screen/Camera
114 = Releases The Screen/Camera
119 = Groudon's Orb followed by earthquake
11B = Battel Tower Results
12C = Player Goes to last warp/flightspot used
12D = Makes special 0x9d work properly
130 = Is PC Box Full (store command) (0 = full)
131 = Earthquake for few seconds "Earthquake (stops)"
132 = Show Floors & Which Floor you're on
134 = CheckPokerus [0001 = Pokerus]
136 = Weird Quake
137 = Lava Battle/with Groudon
138 = Land Battle/with legendary
139 = Land Battle2/different song/battle with ledgendary - used with wildbattle
13B = Small screen shake
13D = Light/Flash
13E = Player uses the warp last used (no sound)
13F = falls in first warp of the first map
140 = Pokémon Image (UnLZ 199/200)
142 = Ecard battle Initiate (used in Levelscript at mossdeep, Oldman's house)
143 = Battle ?(perhaps used for wildbattle)
147 = Check Pokemon
14C = Turns Off Background/Map musi
It quit alot but i hope it helps people haha thanxs guys hope you can help me pedro??
(G) ;) ;) :):):):):):):)
haha then make a tutorial for me then cause i underdstand yours i no you say you may not be too good at multichoice questiob but if you may be able to give me a simple one i can then adjust it :) :) haha oh ja your specials you gave me help i like using them oh ja i wana ask i donna if you played FLORA SKY but their is a multi choice script thing and in gives you the option to teleport and it says 1:golden city 2:FIESTA ZONE
The a box [1]
[2]
[none]
Is it posible if you may help???
Oh and heres one of my ''special'' scripts i have 1 question
#org $start
lock
faceplayer
message $1
boxset 5
compare LASTRESULT 1
if 1 goto $done
message $no
$no 1 = Fine come back any time!
boxset 6
release
end
#org $done
lock
special 0x9B
message $2
boxset 6
special 0x98
warp 0x0 0x2 0x8
release
end
#org $1
$1 1 = check the clock and tell me\nif its time to go up!
#org $2
$2 1 = Oh it is lets go!
How do i get the Message 2 to work everything else works it brings up the clock then you click cancel from the clock ''thats where the message must appear'' but it stops you click a button then it goes to the next special and then warp so if yyou can tell me why the second message doesnt appear??
Oh i just wana give somthing i put together from many searching haha it may help most of it works wait i think 99% of it works some for r/s other for fr/lg ohk here it is it may help alot of people
MOVMENT NUMBERS
' Specials
0x4A ' Face player
0x4B ' Face against player
0x60 ' Disappear (removes the sprite, but the person can still be interacted with)
0x62 ' "!" pops up
0x63 ' "?" pops up
0x64 ' "X" pops up (vs-seeker cant fight)
0x65 ' "!!" pops up (vs-seeker can fight)
0x66 ' "" pops up
' jump in place looking where it says
0x52 ' jump0 down
0x53 ' jump0 up
0x54 ' jump0 left
0x55 ' jump0 right
' jump in place looking in the order it says
0x56 ' jump0 down/up
0x57 ' jump0 up/down
0x58 ' jump0 left/right
0x59 ' jump0 right/left
' Jump Direction
0x4E ' jump1 down
0x4F ' jump1 up
0x50 ' jump1 left
0x51 ' jump1 right
0x14 ' jump2 down
0x15 ' jump2 up
0x16 ' jump2 left
0x17 ' jump2 right
0x46 ' jumpLookingLeft1 down
0x47 ' jumpLookingDown1 up (jump backwards)
0x48 ' jumpLookingUp1 left
0x49 ' jumpLookingLeft right (jump backwards)
COLOURS
White - \c\h01\h00
Black - \c\h01\h02
Grey - \c\h01\h03
Red - \c\h01\h06
Orange - \c\h01\h05
Dark Green - \c\h01\h06
Cyan - \c\h01\h07
Blue - \c\h01\h08
Light Blue - \c\h01\h09
SPECIAL
special 0x0 - Heal Pokemon
special 0x3C - Acess Bill's PC (FR/LG)
special 0x98 - Going up to Mountain (R/S)
special 0x9C - Wally Catch (R/S)
special 0x9F - choose A Pokemon (R/S)
special 0xE0 - Pokeblock Case (R/S)
special 0x10F - Restart Game
special 0x110 - Hall of Fame and Credits
special 0x111 - Elevator Animation
special 0x119 - Groudons Orb effect (R/S)
special 0x131 - Earthquake (R/S)
special 0x132 - Show Floors
special 0x136 - Earthquake (FR/LG)
special 0x137 - Lava Battle
special 0x156 - Battle with Ghost (FR/LG)
special 0x157 - Get on Bike (FR/LG)
special 0x161 - Start Surfing (FR/LG)
special 0x166 - Nickname
special 0x16F - Activate National Dex (FR/LG)
special 0x17B - Seagallop Animation
special 0x191 - SS. Anne Leaving
special 0x1F3 - Activate National Dex (Emerald)
WEATHER
None = 0x0
Reflected Clouds = 0x1
Normal = 0x2
Rain = 0x3
3 Snowflakes = 0x4
Thunderstorm = 0x5
Fog = 0x6
Snow = 0x7
Sandstorm = 0x8
Diagonal Fog = 0x9
Thin Fog = 0xA
Bit Dark = 0xB
Overheat = 0xC
Thunderstorm2 = 0xD
None = 0xE
COLOURS
BLUE=#raw 0xC7 0x00
BLACK=#raw 0xC7 0x02
RED=#raw 0xC7 0x01
MORE MOVEMENT
Face Down 0x00
Face Up 0x01
Face Left 0x02
Face Right 0x03
Step Down (Very Slow) 0x08
Step Up (Very Slow) 0x09
Step Left (Very Slow) 0x0A
Step Right (Very Slow) 0x0B
Step Down (Slow) 0x0C
Step Up (Slow) 0x0D
Step Left (Slow) 0x0E
Step Right (Slow) 0x0F
Step Down (Normal) 0x10
Step Up (Normal) 0x11
Step Left (Normal) 0x12
Step Right (Normal) 0x13
Jump Down 2 Squares 0x14
Jump Up 2 Squares 0x15
Jump Left 2 Squares 0x16
Jump Right 2 Squares 0x17
Step Down (Fast) 0x1D
Step Up (Fast) 0x1E
Step Left (Fast) 0x1F
Step Right (Fast) 0x20
Step on the Spot Down 0x21
Step on the Spot Up 0x22
Step on the Spot Left 0x23
Step on the Spot Right 0x24
Step on the Spot Down (Fast) 0x25
Step on the Spot Up (Fast) 0x26
Step on the Spot Left (Fast) 0x27
Step on the Spot Right (Fast) 0x28
Step on the Spot Down (Very Fast) 0x29
Step on the Spot Up (Very Fast) 0x2A
Step on the Spot Left (Very Fast) 0x2B
Step on the Spot Right (Very Fast) 0x2C
Face Down (Non-Instant) 0x2D
Face Up (Non-Instant) 0x2E
Face Left (Non-Instant) 0x2F
Face Right (Non-Instant) 0x30
Slide Down 0x31
Slide Up 0x32
Slide Left 0x33
Slide Right 0x34
Slide Down On Right Foot 0x3D
Slide Up On Right Foot 0x3E
Slide Left On Right Foot 0x3F
Slide Right On Right Foot 0x40
Slide Down On Left Foot 0x41
Slide Up On Left Foot 0x42
Slide Left On Left Foot 0x43
Slide Right On Left Foot 0x44
Face Player 0x4A
Face Away from Player 0x4B
Jump Down 1 Square 0x4E
Jump Up 1 Square 0x4F
Jump Left 1 Square 0x50
Jump Right 1 Square 0x51
Jump in Place (Facing Down) 0x52
Jump in Place (Facing Up) 0x53
Jump in Place (Facing Left) 0x54
Jump in Place (Facing Right) 0x55
Jump in Place (Facing Down->Up) 0x56
Jump in Place (Facing Up->Down) 0x57
Jump in Place (Facing Left->Right) 0x58
Jump in Place (Facing Right->Left) 0x59
Disappear 0x60
Reappear 0x61
"!" box popup 0x62
"?" box popup 0x63
"X" box popup 0x64
"!!" box popup 0x65
"^_^" box popup 0x66
Extra
0x820 - First Badge
0x821 - Second Badge
0x822 - Third Badge
0x823 - Fourth Badge
0x824 - Fifth Badge
0x825 - Sixth Badge
0x826 - Seventh Badge
0x827 - Eighth Badge
0x828 - Pokemon Menu
0x829 - Pokedex Menu
0x82F - Running Shoes
GIVEEGG(pkm num must be in hex)
#raw 0x7A 0x19 0x00
Ruby/Sapphire:
0x800 - Pokemon Menu
0x801 - Pokedex Menu
0x802 - Pokenav Menu
0x807 - First Badge
0x808 - Second Badge
0x809 - Third Badge
0x80A - Fourth Badge
0x80B - Fifth Badge
0x80C - Sixth Badge
0x80D - Seventh Badge
0x80E - Eighth Badge
0x860 - Running Shoes
special 0x0 - Heal Pokemon
special 0x3C - Acess Bill's PC (FR/LG)
special 0x98 - Going up to Mountain (R/S)
special 0x9C - Wally Catch (R/S)
special 0x9F - choose A Pokemon (R/S)
special 0xE0 - Pokeblock Case (R/S)
special 0x10F - Restart Game
special 0x110 - Hall of Fame and Credits
special 0x111 - Elevator Animation
special 0x119 - Groudons Orb effect (R/S)
special 0x131 - Earthquake (R/S)
special 0x132 - Show Floors
special 0x136 - Earthquake (FR/LG)
special 0x137 - Lava Battle
special 0x156 - Battle with Ghost (FR/LG)
special 0x157 - Get on Bike (FR/LG)
special 0x161 - Start Surfing (FR/LG)
special 0x166 - Nickname
special 0x16F - Activate National Dex (FR/LG)
special 0x17B - Seagallop Animation
special 0x191 - SS. Anne Leaving
special 0x1F3 - Activate National Dex (Emerald
RUBY SAPPHHIRE
0x54 ' Hide
0x55 ' Show
0x56 ' Alert
0x57 ' Question
0x58 ' Love
0x5A ' Pokeball
0x10 ' Delay0
0x11 ' Delay1
0x12 ' Delay2
0x13 ' Delay3
0x14 ' Delay4
RUBY
specials
0 = Heals Party Pokémon
2 = Warp sound + FadeBlack
3 = Hero Uses Last Used Warp
8 = Make new Secret Base/Enter Secret Base
9 = Come out of Coliseum
A = Come out of Coliseum
E = Hero Uses Secret Base PC
F = Something to do with registry in a secret base
11 = Something to do with Secret Base battling
18 = Move Player to X01 Y03
19 = Something to do with secret base battling
1A = Turning off PC
1B = Mixing Records
1F = checks whether game is linked
20 = Please wait followed by wild battle (Linkup) (VS in coliseum)
21 = "Please wait link stand by" (Link Feature)
22 = "Please wait link stand by" (Link Feature)
23 = Call Save Menu
29 = Select 3 Pokémon [maybe for Battle tower?]
2A = Black Screen
2B = Something to do with Berry Growth
2C = Opens up berry pocket (Used in berry blender script)
2D = Something to do with Planted berry (Used with CmdC3)
2E = Something to do with Berry Growth
2F = Something to do with Berry Growth
30 = Maybe activates the watered flag (used first, then special0x5E)
34 = Open Textbox (Stays Open)
35 = Open Textbox (Stays Open)
3B = Trainer battle
3C = Access Lanette's PC (BOX System)
5D = Call Save Menu which keeps looping.
5E = Watering of Berry (used first, then special0x5E)
5F = You fill your trainer's profile/interview
60 = Shows what you put for trainer's Profile/interview
67 = Strange Message with sound (could be Unown speech)
6C = Trainer Tales (Link Feature)
6D = Choose Tale
75 = Secret Base Decoration Item Menu
7C = Something to do with renaming
7D = Something to do with renaming
83 = Poké Slots In Use (Store Command)
8A = Crashes
8D = Displays the last message
8E = Used with Setmaptile to make it work
91 = setmaptile #206 at X8 YB
94 = Something to do with Timed events
98 = Cable Car Ride Cutscene
9A = Male Clock
9B = View Clock
9C = Choose Starters From Birch's Bag
9D = Wally Catching Ralts
9E = Nickname's first Pokémon in Party
9F = Choose a Pokémon in the party (For Nickname)
A1 = Starts Berry Blender
A2 = Slot game.
AF = Gabby and TV's "In serach of Trainers"
BC = Store a Pokémon For Day Care
BD = Take back Pokémon From Day Care
BE = Get Breeding Growth (store)
BF = Get Price
C0 = Something to do with Day Cay pay (store)
C2 = Egg hatch (1st Pokémon in party)
C4 = Battle results For The Coliseum
C6 = Something to do with DayCare cost
C8 = Move to the last sethealingplace/flightspot after some time (faint!!) (Fainted Event)
D0 = Opens PokéBlock case
D1 = Stores a random value to LASTRESULT (If the value matches mirage Island will show)
D4 = Used Before Special 0xF9/FA
D5 = Catch Pokémon tip, boxset 4 (use closeonkeypress)
D6 = tile change (in the middle of screen?)(For PC)
D7 = tile change (flower, in the middle of screen?)
D9 = Sets some sort of tiles
DA = Sets some sort of tiles
DB = Choose Pokémon then Fadescreen
DC = Opens the First Pokémon's Moves
E0 = Move tutoring For 1st Pokémon in Party
E3 = CheckBike (store command) 00 = nobike
E4 = Set Cycling Road Results (time, collisions)
E6 = First Pokémon Happy (StoreResult, 4 = Happy),
EC = Verse a high level trainer, level 100/Random Battle?
F1 = Restarts Game
F5 = choose 3 Pokémon(Battle tower) F6 = ?
F9 = Item Storage Mailbox Decoration
FA = Item Storage - No Decoration
FB = World Map
FE = Used for In-Game Trades - Trades 1st trade Pokémon "Makit" to 1st Pokémon in Party
103 = Berry Blender results
106 = PC (menu opens and disappears real fast)
107 = Hall of Fame, through PC (Will be corrupt if there's no data) (reads)
108 = Hoenn Pokédex diploma
10E = Boat sailing for a long time, like Fire Red's speed boat (+Return)
10F = Restarts
110 = Hall of Fame "Credits" (Saves data)
111 = Elevator animation<
112 = Displays Flutes
113 = Freezes The Screen/Camera
114 = Releases The Screen/Camera
119 = Groudon's Orb followed by earthquake
11B = Battel Tower Results
12C = Player Goes to last warp/flightspot used
12D = Makes special 0x9d work properly
130 = Is PC Box Full (store command) (0 = full)
131 = Earthquake for few seconds "Earthquake (stops)"
132 = Show Floors & Which Floor you're on
134 = CheckPokerus [0001 = Pokerus]
136 = Weird Quake
137 = Lava Battle/with Groudon
138 = Land Battle/with legendary
139 = Land Battle2/different song/battle with ledgendary - used with wildbattle
13B = Small screen shake
13D = Light/Flash
13E = Player uses the warp last used (no sound)
13F = falls in first warp of the first map
140 = Pokémon Image (UnLZ 199/200)
142 = Ecard battle Initiate (used in Levelscript at mossdeep, Oldman's house)
143 = Battle ?(perhaps used for wildbattle)
147 = Check Pokemon
14C = Turns Off Background/Map musi
It is numbers for like everything you may need in hacking
It quit alot but i hope it helps people haha thanxs guys hope you can help me pedro??
woah, what a mouth full, ok first off, i didn't say i suck at multichoise boxes, i said i have NO iea about them, lol, and that script is for pokescript, won't work with me, i also have no idea about Pokescript, and the list is weird, half of it is mentioned up in the tutorial, and the other half is un-undertsandable, lol....
helloo
i havnt posted in a while
internet been down ):
but in back now (:
ohk uhm with the specials i wana wrote a script so that you walk onto a ''script thing in AM''
and a guys says you cant come here without a
cavepass i use checkitem
but when i get the item and rewalk on the ''script''
it freeses why??
ill post the script to you
please take a look and tell me
what is wrong?
thanx
#org $1
$1 1 =Hey didnt you hear\nthis cave just had a\lcave in you cant go in
\lbut if you show me the cave\lpass i can let you on!
#org $2
$2 1 = Sorry until you get a cave\npass you gana have to leave!
#org $3
$3 1 = you got the cave pass well then\n youmay pass!
thats my script everything othere than that works
thank you!!
ohk i also wana ask this
i made a give pokemon script and he asks you yes or no ''boxset 5''
and depending on you answer it goes to diffrent commands but
if you click yes or no it freezes why heres my script please help
i can't see what a #raw is doing here, unless you mean it as a command in raw form, and what is a boxset doing after an if command... i have no idea how this is suppoed to work, even in pokescript, but this isn't my area of experteise, so would ya plz convert to XSE like... NOW !!!!!
Ohk i get all that sorry i didnt know it was a poketscript command
but how diffrent is XSE to poketscript and is it easier or more
difficult to use? im sorry again i didnt know it was a poketscript
command is your scripting tutorial for XSE and will it show me
how to put scripts into the game cause last time i tried XSE i
couldnt put my script in the game!
don't worry about it...first off, XSE is a hundred times easier then pokescript, and secondly, my tutorial will teach you everything having to do with XSE scripting (except the stuff i felt was useless, or had something to do with asm)
Hey this is my first post ever here.... uh so, Pedro I'd like to say thank you so much for this tutorial it started me down the path of pokerom hacking :D and it is so well written I'm amazed! I've sone petty things here and there as practice and such with my roms... I do have one question, do you know how to in sert a fakemon as a whole new pokemon now just a replacement with it's own pokedex entry and such?
ummm thx, for all the help that this tutorial has brought me!