• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Dawn, Gloria, Juliana, or Summer - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Tool: PET's revenge.

Status
Not open for further replies.
I'm glad your updating this lol

well I tried it with ruby, and I kept randomly getting "runtime error 75"
It'd happen with any menus just sorta at random..
Sometimes they'd work and then other times I'd just get that error.

meh.. could just be my PC, anyways I wish you luck.
 
Alright so I haven't dropped it included with this post is a new copy it fixes the AI bug I tested it to make sure
So have fun with that.

I will continue support.
I still need offsets, and a data helper if anyone would like to help. Data helper must be experienced and can wield a hex editor. >_>
Updates will be far and in between and sometimes often I have a ton of time on my hand so here you gou
Attached Files

Great, since you're continuing with this, might I ask you to implement a trainer image bank abd trainer pallette bank repointer - for Ruby version. So more then 83 sprites can be inserted in Pokemon Ruby.
The offsets are here - from elitemap ini.

TrainerPics = &H1EC53C
TrainerPals = &H1EC7D4

TrainerBackPics = &H1ECAE4
TrainerBackPals = &H1ECAFC

If you don't understand PM me for more info.
 
Uh yeah, that's what PET uses to load, but it will not load the back pics there's too few, and no PET will not insert any images.
 
I have a cap on trainers for some reason let's see what the max is :D
 
I removed the limit if valid data exists then it will get loaded.
 
I keep getting Runtime error 63. Bad Record Number or something. I am trying to change Flannery's third Pokemon, but when I try changing it, that error occures. When I click on save Trainer Data, the Pokemon Sprite is switched to the Pokemon below it. Like I would save Magmar but it would show Electabuzz afterwards. I'm using Emerald.
 
Wee, update
supports header
BPED
More trainers, and more classes I didn't know about.
So enjoy
 
Proof of the bug would help, and it'd help to see if you're being a silly man. =P
 
Wow, that's a funny antispam measure, you could just PM me it.
BTW, pokemon that have attacks are trainers with the class
RIVAL, CHAMPION, LEADER, and ELITE FOUR there's like one other type of trainer that has attacks and that's PKMN Trainer but i'm not sure how that format works exactly. =p
 
Pokemon sprite looks fine, and I already gave you the answer.
 
This is way way better! Then normal one!
 
I keep getting Runtime error 63. Bad Record Number or something. I am trying to change Flannery's third Pokemon, but when I try changing it, that error occures. When I click on save Trainer Data, the Pokemon Sprite is switched to the Pokemon below it. Like I would save Magmar but it would show Electabuzz afterwards. I'm using Emerald.

I am still getting these errors especially with Flannery. I am trying to change the sprite of Magcargo, but it wont let me use the arrows and when I try to change what Pokemon she should have, the runtime error occures. I don't know if it's her, Magcargo, or what.

Also, do I have to dump the sprites before hand in order to use them? The trainer sprites come up fine it's just the Pokemon sprites I am trying to change. As soon as I give Roxanne an Onix and click "Save Trainer Data" the sprite changes to Gengar. I don't know if it occures in game, but I already beat her so I don't know if it saved.
 
Wow, that's a funny antispam measure, you could just PM me it.
BTW, pokemon that have attacks are trainers with the class
RIVAL, CHAMPION, LEADER, and ELITE FOUR there's like one other type of trainer that has attacks and that's PKMN Trainer but i'm not sure how that format works exactly. =p
The problem is that the manual setting of attacks (as opposed to automatic setting on level) doesn't depend on the trainer class, there must be something somewhere that tells which trainers can choose attacks and which can't.

For example, some bikers in fire red have manual attacks, and others don't.
 
Status
Not open for further replies.
Back
Top