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Tool: PKSV - Pokémon Script Editor + GUI

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Emm i dont know if this is a glitch but i made a walking script in ruby and here is what it was:
#org @movinggrunt1
m walk_down walk_down walk_down walk_down walk_down walk_down walk_left walk_left end

But instead he walked left for 6 and down for 2
and followed some advice from the backend of the thread and did what should have worked.But then when he stopped moving the game was still in lock
 
With something like that, I am pretty much clueless as to where to start - the possibilities for the cutscene are pretty much endless!

how about a script generator that can generate a earthquake( you chose the level and size of the earthquake)
 
hm...an idea to add to SG
And an update for mah tut?
 
I love the program, wouldn't want to use any other, but I'm having a bit of an issue..
Spoiler:
I try to compile this with the newest version, and, well... The frist part of the script works right, but then, the jump part of the script goes to 0x800000... All the parts apparently compile, but it doesn't reference them like it should. I don't believe it's my fault..

Also, random question.. If I use offsets like I did above(Text pointers), it actually converts them to proper offsets when I compile? For example, if I have one script start with #org @start, and then, I have a different script that has the same text offset, will it still cause problems? I know it's a no-no with Pokéscript.
 
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hm....at a glance i would guess you need to remove the "=" sign in the
"if true jump = @MomHaStarter" ?
try that
*edit*
also post the decompiled output as well if you can...
 
Okay, I fixed it. I manage to compile my first few functional scripts in Pokémon Emerald. Sweet.

However, the movement code I said doesn't work.. That's a side effect of no R/S proper support that I can find... I'd really prefer it over R/S or FR/LG..
 
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I was just wondering, when is the next release ?
 
Thanks for making this!
Its one of the best editing programs yet!
The beginner guide really helps xD
 
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i am having a hard time trying to figure out why when i press the open script in am
it says
the system cannot find the file specified
would you know anything on how to fix that?
 
O_o...
okay...i'm going to assume you meant....
I am having a hard time trying to figure out why when i press teh "open script" button in Advance Map, it says "the system cannot find the file specified"
Would you know anything on how to fix that?
First of all
1) Is it Advance Map or PKSV who says that?
2) Is you script editor set to PKSV in A-Map?
3) Are you sure you haven't just moved ur pksv or something?
 
O_o...
okay...i'm going to assume you meant....
I am having a hard time trying to figure out why when i press teh "open script" button in Advance Map, it says "the system cannot find the file specified"
Would you know anything on how to fix that?
First of all
1) Is it Advance Map or PKSV who says that?
2) Is you script editor set to PKSV in A-Map?
3) Are you sure you haven't just moved ur pksv or something?

i just re-downloaded both and used a clean rom on it and it still didn't work, i do believe that is PKSV that is saying that, and A-Map script editor is put to PKSV, it works with XSE though which is wierd
 
i just re-downloaded both and used a clean rom on it and it still didn't work, i do believe that is PKSV that is saying that, and A-Map script editor is put to PKSV, it works with XSE though which is wierd
When you choose your script editor, it asks you if you want to separate the filename from the offset with a space or a colon. I chose space, so press "no" on the dialog.

One of the reasons for this is NTFS ADS ;)
 
it doesnt work for me 1st the associate shell thing says error access denied
2nd it won't open any rom i say open and nothin happens
 
When you choose your script editor, it asks you if you want to separate the filename from the offset with a space or a colon. I chose space, so press "no" on the dialog.

One of the reasons for this is NTFS ADS ;)

thanks, i will try it then ;)
 
Icon files not present

The icon files are there, so they're not showing up upon launch of program.
 
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