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PKSV scripting Tutorial/Script Thread

Full Metal

C(++) Developer.
810
Posts
16
Years
  • oooh yes, thats a good idea for an update
    sorry, i wasn't watching thread >_<
    i'll try 'n update it tonight with people dissapearing and level scripts
     

    mervyn797

    What? I'm right here. >D
    1,696
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    • Seen Nov 28, 2011
    Code:
    disappear [sprite ID]
    e.g.
    Code:
    disappear LASTTALKED
    Code:
    applymovement [sprite ID] [movement list]
    e.g.
    Code:
    applymovement PLAYER @move
    actually i mean, move them to another map or such. is it possible?
    and to make the sprite disappear, do i need to include a fadescreen too?
     

    Full Metal

    C(++) Developer.
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  • no, moving a sprite from one map to another is not possible (to my knowledge)
    However, creating the illusion is as easy as making a sprite on each map, with the same picture number, and the scripts make one dissapear and the other rea-apear (I'm working on this again, due to being in standby, i couldn't update the post
     

    NarutoActor

    The rocks cry out to me
    1,974
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  • Are you sure? My copy is 1.1.1, which still reports itself as latest, and it gives me this:
    Code:
    #org 0x165758
    #raw 0x13 'Step Right (Normal)
    #raw 0x11 'Step Up (Normal)
    #raw 0x60 'Hide
    #raw 0xFE 'End of Movements
    you can define things maby his is step_up_normal but the normal xse is #raw 0x13
     

    mervyn797

    What? I'm right here. >D
    1,696
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    • Seen Nov 28, 2011
    no, moving a sprite from one map to another is not possible (to my knowledge)
    However, creating the illusion is as easy as making a sprite on each map, with the same picture number, and the scripts make one dissapear and the other rea-apear (I'm working on this again, due to being in standby, i couldn't update the post
    bah, i donno, i use the disappear command but it wouldnt disappear untill we dont move out of the screen. >_>
     

    mervyn797

    What? I'm right here. >D
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    • Seen Nov 28, 2011
    if there is, plz tell.
    yeah, im using firered rom
     

    Full Metal

    C(++) Developer.
    810
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    Years
  • Ok FINALLY! The CSS is finished!
    Final design i think, any suggestions, please leave a vm
    for a suggestion you need the following...
    a tiled image
    a color for the border of the entire post
    a color for the border of a lesson
    a color for the bg of a lesson
    and lastly, a (horizontally) tile image for the comments
    nao...i am making a new lesson for level scripts (finally) next is sprite dissapearance
    ALSO, don't feel shy people, submit a script or two for me to add to the collection (i also gotta re-add that...)
     

    mervyn797

    What? I'm right here. >D
    1,696
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    • Seen Nov 28, 2011
    excellent work there, blob of blobs. lesson 6, thank god!
    i can give u some scripts, but which ones in particular do u need?
     

    Full Metal

    C(++) Developer.
    810
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  • any...these are just scripts submitted by people who like to share :)
    i didn't post this earlier...it was assumed that people would know this...
    MAKE SURE THAT THESE ARE PKSV SCRIPTS!
    o yea...lesson 6 has been there for long time....?
    also,lesson nine is what was added
    and i'll update that with type two when i get a break from all this homework >_<
     

    NarutoActor

    The rocks cry out to me
    1,974
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  • o.o nice update i like how you incorporated the css from your sig to the thread and I like the snes script but why an old system why not a wii?
     

    Maxzeroedge

    Ready for simply anything
    49
    Posts
    14
    Years
  • Hey can u make the variables part a bit more easier?
    I mean I understand only the compare and storevar what's the use of others?
     

    mervyn797

    What? I'm right here. >D
    1,696
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    • Seen Nov 28, 2011
    well,
    a small script from me to add for your collection, xD
    CLICK THE SPOILER
    Spoiler:
     

    Full Metal

    C(++) Developer.
    810
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    Years
  • @max0edge- I think i'll update the variables section, OR add a second section for them, there is a lot of useage in them
    @mervyn-A few q's, do you want credits?,Care to give it a title or shall i?
    *edit*
    Also,mervyn here's a ...efficientized version 'o ur script
    Spoiler:

    @narutoactor-XD all you have to do is change a word
     
    Last edited:

    Mr.Silver

    Say Hello To Nurse Barbra
    670
    Posts
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    Years
  • Here f-metal an eevee script!
    Spoiler:
     

    mervyn797

    What? I'm right here. >D
    1,696
    Posts
    15
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    • Seen Nov 28, 2011
    @blob of blobs: oh thanks for that edit. and the title, i cant think of one. xD
    a small correction, make it Mervyn instead of mervn

    also, blob of blobs,
    that special thing isnt working for me, is there a particular way to use it?
    this is the last part of my script:
    Code:
    pauseevent 0x55
    setflag 0x201
    setflag 0x202
    setflag 0x203
    special 0x8E
    fadescreen FADEOUT_BLACK
    fadescreen FADEIN_BLACK
    release
    end
     
    Last edited:
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