- 8
- Posts
- 16
- Years
- Seen Aug 21, 2009
[FONT="]Intro: I like quick pokes, so the general idea is to use a quick and aggressive team. I've tried to also keep a decent amount of bulk in the team, but the major component is that after the switch in, my pokes will normally be getting the drop on their targets.[/FONT]
[FONT="]The Team:[/FONT]
[FONT="]Gliscor @ Leftovers[/FONT]
[FONT="]Impish[/FONT]
[FONT="]Sand Veil[/FONT]
[FONT="]252 HP / 40 Def / 216 Spe[/FONT]
[FONT="]-[/FONT][FONT="]Stealth Rock[/FONT]
[FONT="]-[/FONT][FONT="]Roost[/FONT]
[FONT="]-[/FONT][FONT="]Earthquake[/FONT]
[FONT="]-[/FONT][FONT="]Stone Edge[/FONT]
[FONT="]-[/FONT]
[FONT="]Gliscor has always been one of my favourites, and IMO makes a solid Lead. I really don't like the idea of suicide leads, so I figure I'd give a defensive Gliscor a go. I'm really not that bothered with my opponents getting stealth rock up, most of my pokes are neutral anyways. [/FONT]
[FONT="]
Azelf @ Expert Belt[/FONT]
[FONT="]Timid[/FONT]
[FONT="]Levitate[/FONT]
[FONT="]42 HP[/FONT][FONT="] / 252 SpA / 216 Spe[/FONT]
[FONT="]-[/FONT] [FONT="]Nasty Plot[/FONT]
[FONT="]-[/FONT][FONT="]Flamethrower[/FONT]
[FONT="]-[/FONT][FONT="]Psychic[/FONT]
[FONT="]-[/FONT][FONT="]HP (Fighting)[/FONT]
[FONT="]-[/FONT]
[FONT="] I'm not THAT sold on Azelf. My main reason for including him was to add another ground immunity to balance the team a bit more, but at the same time, to add a bit of early sweep to the mix. I'm a little concerned that he'll just end up as pursuit bait, though most pursuit users he should be able to do significant damage to before being taken down.[/FONT]
[FONT="]
Zapdos @ Leftovers[/FONT]
[FONT="]Calm[/FONT]
[FONT="]Bold[/FONT]
[FONT="]Pressure[/FONT]
[FONT="]248 HP / 228 SpA / 32 Spe[/FONT]
[FONT="]-[/FONT][FONT="]Thunderbolt[/FONT]
[FONT="]-[/FONT][FONT="]HP (Ice) / U-Turn / Thunder Wave[/FONT]
[FONT="]-[/FONT][FONT="]Heat Wave[/FONT]
[FONT="]-[/FONT][FONT="]Roost[/FONT]
[FONT="] Zappy is for a bit of Scizor resist, as well as some general physical bulkiness. I'm not totally sure on what would be the best moveset here, but I'm looking towards a bit of counter and wall.[/FONT]
[FONT="]Kingdra @ Leftovers[/FONT]
[FONT="]Adamant[/FONT]
[FONT="]Swift Swim[/FONT]
[FONT="]180 HP / 252 Atk / 76 Spe[/FONT]
[FONT="]-[/FONT][FONT="]Waterfall[/FONT]
[FONT="]-[/FONT][FONT="]Outrage[/FONT]
[FONT="]-[/FONT][FONT="]Rain Dance[/FONT]
[FONT="]-[/FONT][FONT="]Dragon Dance[/FONT]
[FONT="]-[/FONT]
[FONT="] Not much to explain here. Can easily switch in on one of his resists to start doing some nasty damage. I went double dance so I can get rid of sandstorm when it's being a bother, Kingdra doesn't need too much move diversity anyways.[/FONT]
[FONT="]Jolteon @ Choice Specs[/FONT]
[FONT="]Naive[/FONT]
[FONT="]Volt Absorb[/FONT]
[FONT="]24 HP / 252 SAtk / 232 Spe[/FONT]
[FONT="]-[/FONT][FONT="]Thunderbolt[/FONT]
[FONT="]-[/FONT][FONT="]Shadowball[/FONT]
[FONT="]-[/FONT][FONT="]HP Grass[/FONT]
[FONT="]-[/FONT][FONT="]Baton Pass[/FONT]
[FONT="]-[/FONT]
[FONT="]Revenge Killer, Not sure if this might be better as a Scarf user, but I figured it probably wouldn't have the damage output to OHKO a lot of the threats anyways.[/FONT]
[FONT="]Scizor @ Choice Band[/FONT]
[FONT="]Adamant[/FONT]
[FONT="]Technician[/FONT]
[FONT="]248 HP / 252 Atk / 8 Spe[/FONT]
[FONT="]-[/FONT][FONT="]Superpower[/FONT]
[FONT="]-[/FONT][FONT="]U Turn[/FONT]
[FONT="]-[/FONT][FONT="]Bullet Punch[/FONT]
[FONT="]-[/FONT][FONT="]Pursuit[/FONT]
[FONT="]-[/FONT]
[FONT="]Scizor is a powerhouse, I think he deserves a spot on basically every team. He's definitely not quick like the rest, but bullet punch easily makes up for it.[/FONT]
[FONT="]I don't really want to say too much about my thoughts on the team as a group of individuals, so I don't give too much bias towards what my own personal views are, but I just wanted to say there were a few popular pokes that I see being quite a big problem. First thing that I worry that dragons that get the drop on kingdra are most likely going to just sweep this team because as I said before, Tentacruel isn't really a counter...[/FONT]
[FONT="]No PHazers or REALLY bulky pokes also makes DDancers quite nasty and capable of sweeping the entire team. I'm concerned it might be a bit TOO much on the physically fragile side still.[/FONT]
[FONT="]The Team:[/FONT]
[FONT="]Gliscor @ Leftovers[/FONT]
[FONT="]Impish[/FONT]
[FONT="]Sand Veil[/FONT]
[FONT="]252 HP / 40 Def / 216 Spe[/FONT]
[FONT="]-[/FONT][FONT="]Stealth Rock[/FONT]
[FONT="]-[/FONT][FONT="]Roost[/FONT]
[FONT="]-[/FONT][FONT="]Earthquake[/FONT]
[FONT="]-[/FONT][FONT="]Stone Edge[/FONT]
[FONT="]-[/FONT]
[FONT="]Gliscor has always been one of my favourites, and IMO makes a solid Lead. I really don't like the idea of suicide leads, so I figure I'd give a defensive Gliscor a go. I'm really not that bothered with my opponents getting stealth rock up, most of my pokes are neutral anyways. [/FONT]
[FONT="]
Azelf @ Expert Belt[/FONT]
[FONT="]Timid[/FONT]
[FONT="]Levitate[/FONT]
[FONT="]42 HP[/FONT][FONT="] / 252 SpA / 216 Spe[/FONT]
[FONT="]-[/FONT] [FONT="]Nasty Plot[/FONT]
[FONT="]-[/FONT][FONT="]Flamethrower[/FONT]
[FONT="]-[/FONT][FONT="]Psychic[/FONT]
[FONT="]-[/FONT][FONT="]HP (Fighting)[/FONT]
[FONT="]-[/FONT]
[FONT="] I'm not THAT sold on Azelf. My main reason for including him was to add another ground immunity to balance the team a bit more, but at the same time, to add a bit of early sweep to the mix. I'm a little concerned that he'll just end up as pursuit bait, though most pursuit users he should be able to do significant damage to before being taken down.[/FONT]
[FONT="]
Zapdos @ Leftovers[/FONT]
[FONT="]Calm[/FONT]
[FONT="]Bold[/FONT]
[FONT="]Pressure[/FONT]
[FONT="]248 HP / 228 SpA / 32 Spe[/FONT]
[FONT="]-[/FONT][FONT="]Thunderbolt[/FONT]
[FONT="]-[/FONT][FONT="]HP (Ice) / U-Turn / Thunder Wave[/FONT]
[FONT="]-[/FONT][FONT="]Heat Wave[/FONT]
[FONT="]-[/FONT][FONT="]Roost[/FONT]
[FONT="] Zappy is for a bit of Scizor resist, as well as some general physical bulkiness. I'm not totally sure on what would be the best moveset here, but I'm looking towards a bit of counter and wall.[/FONT]
[FONT="]Kingdra @ Leftovers[/FONT]
[FONT="]Adamant[/FONT]
[FONT="]Swift Swim[/FONT]
[FONT="]180 HP / 252 Atk / 76 Spe[/FONT]
[FONT="]-[/FONT][FONT="]Waterfall[/FONT]
[FONT="]-[/FONT][FONT="]Outrage[/FONT]
[FONT="]-[/FONT][FONT="]Rain Dance[/FONT]
[FONT="]-[/FONT][FONT="]Dragon Dance[/FONT]
[FONT="]-[/FONT]
[FONT="] Not much to explain here. Can easily switch in on one of his resists to start doing some nasty damage. I went double dance so I can get rid of sandstorm when it's being a bother, Kingdra doesn't need too much move diversity anyways.[/FONT]
[FONT="]Jolteon @ Choice Specs[/FONT]
[FONT="]Naive[/FONT]
[FONT="]Volt Absorb[/FONT]
[FONT="]24 HP / 252 SAtk / 232 Spe[/FONT]
[FONT="]-[/FONT][FONT="]Thunderbolt[/FONT]
[FONT="]-[/FONT][FONT="]Shadowball[/FONT]
[FONT="]-[/FONT][FONT="]HP Grass[/FONT]
[FONT="]-[/FONT][FONT="]Baton Pass[/FONT]
[FONT="]-[/FONT]
[FONT="]Revenge Killer, Not sure if this might be better as a Scarf user, but I figured it probably wouldn't have the damage output to OHKO a lot of the threats anyways.[/FONT]
[FONT="]Scizor @ Choice Band[/FONT]
[FONT="]Adamant[/FONT]
[FONT="]Technician[/FONT]
[FONT="]248 HP / 252 Atk / 8 Spe[/FONT]
[FONT="]-[/FONT][FONT="]Superpower[/FONT]
[FONT="]-[/FONT][FONT="]U Turn[/FONT]
[FONT="]-[/FONT][FONT="]Bullet Punch[/FONT]
[FONT="]-[/FONT][FONT="]Pursuit[/FONT]
[FONT="]-[/FONT]
[FONT="]Scizor is a powerhouse, I think he deserves a spot on basically every team. He's definitely not quick like the rest, but bullet punch easily makes up for it.[/FONT]
[FONT="]I don't really want to say too much about my thoughts on the team as a group of individuals, so I don't give too much bias towards what my own personal views are, but I just wanted to say there were a few popular pokes that I see being quite a big problem. First thing that I worry that dragons that get the drop on kingdra are most likely going to just sweep this team because as I said before, Tentacruel isn't really a counter...[/FONT]
[FONT="]No PHazers or REALLY bulky pokes also makes DDancers quite nasty and capable of sweeping the entire team. I'm concerned it might be a bit TOO much on the physically fragile side still.[/FONT]
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