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Platifail team (OU)

Alex31

Pro D<
  • 98
    Posts
    16
    Years
    Basic notes on the team- I've played about 21 matchs with it, and lost three, so its either a great team or it's been luck. Most these sets are my own creation, or stuff which I saw from Smogon which works.Standard line-up really.
    Team:"image removed"*image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*


    [PokeCommunity.com] Platifail team (OU)

    Forretress (M) @ Leftovers
    Ability: Sturdy
    EVs: 252 Def/6 SAtk/252 SDef
    Calm nature (+SDef, -Atk)
    - Toxic Spikes
    - Spikes
    - Gyro Ball
    - Explosion
    Set up lead, need more be said? Depending on what comes out as a lead, I use a degree of spikes, but in some cases I Gyro Ball it, and after spiking/ Gyro balling I explode, standard set up lead
    [PokeCommunity.com] Platifail team (OU)

    Shaymin-s @ Wide Lens
    Ability: Serene Grace
    EVs: 6 HP/252 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Psychic
    - Earth Power
    - Seed Flare
    - Hidden Power [Ice]
    Awsome sweeper, Wide Lens hit rate on Seed Flare is horrible, Psychic gets Gengar out, which is another common late game sweeper, I use it for that job really, Earth Power is for Heatran's switching or non Scarfed Heatran, HP ICE waves off Salamance and Dragonite
    [PokeCommunity.com] Platifail team (OU)

    Ambipom (F) @ Life Orb
    Ability: Technician
    EVs: 6 HP/252 Atk/252 Spd
    Adamant nature (+Atk, -SAtk)
    - Fake Out
    - Last Resort
    This has swept so often it really isnt funny, hardly anything which doesnt resist it lives it, Fake out does on average 30%, then Last Resort kills, the EV's generate 329 speed, enough to outrun a fair bit
    [PokeCommunity.com] Platifail team (OU)

    Salamence (M) @ Choice Scarf
    Ability: Intimidate
    EVs: 252 Atk/6 Def/252 Spd
    Adamant nature (+Atk, -SAtk)
    - Crunch
    - Brick Break
    - Fire Fang
    - Outrage
    Scarfmence, DD serves no place. Hits most things hard or abuses Outrage to get somewhere
    [PokeCommunity.com] Platifail team (OU)

    Rampardos (M) @ Choice Scarf
    Ability: Mold Breaker
    EVs: 6 HP/252 Atk/252 Spd
    Hasty nature (+Spd, -Def)
    - Outrage
    - Superpower
    - Earthquake
    - Crunch
    Lethal. Choice Scarf makes it fast, but keeps a decant attack stat at 429. It sweeps early in the game, with Superpower to abuse it takes most things out or hits hard
    [PokeCommunity.com] Platifail team (OU)

    Heatran (M) @ Choice Scarf
    Ability: Flash Fire
    EVs: 6 Def/252 Spd/252 SAtk
    Modest nature (+SAtk, -Atk)
    - Lava Plume
    - Earth Power
    - Dragon Pulse
    - Dark Pulse
    Scarftran. I have Lava Plume for the burn rate, and the rest explains itself, it works great
    against almost everything, and serves great on this team


    A rate would be nice with this team, happy rating ^_^
     
    I really don't see the point in having Toxic Spikes and Spikes on the same Forretress set, really you almost have to go with one, make your decision, because overall, its a waste of a moveslot, Earthquake on Forretress is so much more handy and needs to be in there in replace of either Spikes or Toxic Spikes.

    A Rampardos without Stone Edge or Head Smash? rofl. Why not utilize its insane attack stat with STAB too? Having no STAB moves in the set really isn't a good decision. I say take out Outrage in place of either Stone Edge or Earthquake, because unSTAB'd Outrage really isn't worth it.

    Also, does that Ambipom really work? Come on..I doubt it. Just because Last Resort has a base power of 130 doesn't mean it deserves to be your only main attacking option, that sounds like a terrible set to be blunt but honest =/ I don't see Last Resort "sweeping" rofl.

    Salamence could use Earthquake instead of Brick Break, but really that's just my own personal preference.

    Everything else is either pretty standard or not too seriously screwed up. You'll still probably get better rates than me so just wait for the pros to crop up. lol. *waits for D_A to tell what Alex's team is weak to*
     
    ^ agreed.

    Putting in Stone Edge over Outrage still hits Dragonite, and Salamence AND Punishes Zapdos etc.

    Also, Lack of Stealth Rock on this team makes me cry. Should probably fix that about your lead.
     
    With three choice scarfers, you might as well pull out the red carpet welcoming everythnig in the metagame to set up on your team.

    I would first of all put fire Blast over Lava Plume on Heatran. this isn't the resttalker where it's trying to burn stuff left and right really. Lava Plume doesn't help Heatran's job as a revenge killer. I would also use Toxic >>> Dark Pulse, since Dark Pulse is weaker than Fire Blast in almost any circumstance (including supereffective Dark Pulse). Stealth Rock is another good option in the last slot.

    Rampardos is dead weight imo. It's fragile and can't hurt anything without its STAB attack and no attack boost of any kind. It's just a set-up fodder as though it were Resttalk Cresselia. There are better early game sweepers if that's what you want.

    Ambipom is decomated by the two most common pokemon on the ladder (heatran and Scizor), as well as other VERY common threats like Metagross, Gengar, Rotom forms, and Bronzong. It would be much more useful as a scouting pokmeon with U-Turn and Brick Break, and maybe payback thrown in there to not get totally crushed by Gengar (though it probably won't really make a difference).

    Forretress is a really bad lead. Anything with Taunt destroys it, and the most common lead in Azelf OHKOs it with Fire Blast. I would lead with one of your Choice Scarfers. also, over either Toxispikes or Spikes, use Rapid Spin since your team is quite SR weak.

    On skymin, use Air Slash over Psychic (Gengar won't be beating skymin anyways without a choice scarf, and psychic won't help against those).

    ----

    For what seems like an offensive team, you can't really hurt anything. Stall is going to chuckle at three choice scarfers and Skymin/Ambipom as the main sweepers, and offense will overpower it.

    I would invest in more powerful and efficient sweepers to get the job done for you, and limit your scarfer count to one or two.
     
    Wow 3 choice scarfers, take it easy on the choice consumption youngster!

    I think Rampardos more than anyone else deserves the Glass Cannon title, even with Scarf any priority move will end it, as well as many other Scarfed Pokemon.
    Not to mention Outrage on Rampardos buddy, you're risking a whole lotta lot there.

    When it comes to Heatran, it hurts. It hurts to see Specsed Heatran is kinda underused, yet has so many potential. I'll tell you a better revenge killer: Dugtrio. Use it. Not because it completely destroys Heatran, but it's very eclectic move-wise and a scarfed trio is something to be feared.

    Wide Lens on Skymin? I'm not so sure, but in my experience with it, I haven't missed Seed Flare so much NOR do I find it so useful to the extent of attaching an item to it just for its total effectiveness. Assuming you're not considering the Leech Seeding set, than Life Orb could be useful, and the extra power would surely pay off for the lack of 10% extra accuracy given by Wide Lens.

    And why does DD mence serve no place? It's beastly after proper setup, just timely do it.
     
    Team:"image removed"*image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*


    [PokeCommunity.com] Platifail team (OU)

    Forretress (M) @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 162 Atk / 96 Def
    Relaxed nature (+Def, -Speed)
    - Toxic Spikes
    - Stealth Rock
    - Gyro Ball
    - Explosion / Rapid Spin


    • EV spread is awful. Max hp before the defenses on defensive stuff mostly.
    • You have no anti-spin so spikes is pointless, use Stealth Rock.
    • Calm wont help forry, its still screwed vs sp.attackers. Use relaxed for + def and to make your speed crappy to make gyro ball powerfull.
    • You have 2 stealth rock weak pokes so rapid spin would help this team.


    [PokeCommunity.com] Platifail team (OU)

    Shaymin-s @ Life Orb
    Ability: Serene Grace
    EVs: 6 HP/252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Air Slash
    - Earth Power
    - Seed Flare
    - Hidden Power [Ice]


    • Unstabbed psychic is horific. Use Air Slash for STAB and the flinch rate.
    • Use + speed nature.
    • Life Orb >> wide lense since skymin actually needs the power.

    [PokeCommunity.com] Platifail team (OU)

    Ambipom (F) @ Life Orb / Silk Scarf
    Ability: Technician
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Speed, -SAtk)
    - Fake Out
    - Return
    - Brick Break
    - Payback



    • JUST Last Resort and Fake Out let the whole metagame switch in on you.
    • Slik Scarf can be used to power up your STAB moves, if you dont want another LO user.
    • + Speed Nature


    [PokeCommunity.com] Platifail team (OU)

    Salamence (M) @ Choice Scarf
    Ability: Intimidate
    EVs: 252 Atk/6 Def/252 Spd
    Adamant nature (+Atk, -SAtk)
    - Dragon Claw / Earthquake
    - Stone Edge

    - Fire Fang
    - Outrage


    • Lets do this, since you have no answer to Gyarados. Stone Edge lets you revenge it to some extent.
    • Crunch doesnt actually do anything and neither does brick break coverage wise.


    [PokeCommunity.com] Platifail team (OU)

    Rampardos (M) @ Choice Scarf
    Ability: Mold Breaker
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -sp.att)
    - Super Power
    - Stone Edge
    - Earthquake
    - Crunch


    • Stone Edge >> Outrage, for STAB and lets face it this thing needs all the help it can get and unstab Outrage should be avoided in all honesty.
    • why - def nature? - sp.att nature please.


    [PokeCommunity.com] Platifail team (OU)

    Heatran (M) @ Choice Scarf
    Ability: Flash Fire
    EVs: 6 Def/252 Spd/252 SAtk
    Timid nature (+Speed, -Atk) or Naive (+ speed - s.def) for explosion.
    - Fire Blast
    - Earth Power
    - Dragon Pulse
    - Explosion / Hidden power Electric or Grass / Toxic



    • Neutral STAB Fire Blast does the exact same damage as a super effective dark pulse lol
    • Last slot is up to you. Toxic screws up bulky waters btw ;)
    • + speed nature lets you revenge kill more.



    comments in bold.



    The problem here is that this team is incredibly easy to set up on because 3 choice users is overkill, so i suggest we get rid of some dead weight aka Rampardos and get something more useful.


    Ill go into more depth later.





    EDIT : Oh god ive been beaten lol
     
    Last edited:
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