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- 5
- Years
- Seen May 7, 2020
Hi all, I'm new to VGC and am trying to learn. I've been playing a lot on Showdown and I don't have the best meta knowledge and decision making but I'm getting there. I've been playing entirely with this team I built:
Orbeetle-Gmax @ Weakness Policy
Ability: Telepathy
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Bug Buzz
- Hypnosis
- Recover
Excadrill @ Focus Sash
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Protect
Tyranitar @ Chople Berry
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Crunch
- Rock Slide
- Protect
- Superpower
Flapple @ Life Orb
Ability: Hustle
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grav Apple
- Dragon Rush
- Protect
- Sucker Punch
Milotic @ Leftovers
Ability: Competitive
Level: 50
EVs: 228 HP / 28 SpA / 252 SpD
Quiet Nature
IVs: 0 Atk
- Muddy Water
- Ice Beam
- Hypnosis
- Recover
Clefable @ Babiri Berry
Ability: Unaware
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Gravity
- Moonblast
- Follow Me
- Sing
Gigantamax Orbeetle is used to set up gravity so Excadrill and Flapple hit harder, as well as Sleep hax on Orbeetle, Milotic & Clefable. Tyranitar is for type coverage and Excadrill support, and Clefable is sort of a backup if I don't want to bring Orbeetle or if I need the additional support/utility. I had tried Whimsicott and Togekiss instead of Clefable, but so far Clefable seems to be the one that fits into the kit best or that I found myself doing the best with out of the 3.
Please give me your feedback on my team and if there's anything w the current meta that I need to be extra cautious of or that counters my team enough to the point that I should change it.
Orbeetle-Gmax @ Weakness Policy
Ability: Telepathy
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Bug Buzz
- Hypnosis
- Recover
Excadrill @ Focus Sash
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Protect
Tyranitar @ Chople Berry
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Crunch
- Rock Slide
- Protect
- Superpower
Flapple @ Life Orb
Ability: Hustle
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grav Apple
- Dragon Rush
- Protect
- Sucker Punch
Milotic @ Leftovers
Ability: Competitive
Level: 50
EVs: 228 HP / 28 SpA / 252 SpD
Quiet Nature
IVs: 0 Atk
- Muddy Water
- Ice Beam
- Hypnosis
- Recover
Clefable @ Babiri Berry
Ability: Unaware
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Gravity
- Moonblast
- Follow Me
- Sing
Gigantamax Orbeetle is used to set up gravity so Excadrill and Flapple hit harder, as well as Sleep hax on Orbeetle, Milotic & Clefable. Tyranitar is for type coverage and Excadrill support, and Clefable is sort of a backup if I don't want to bring Orbeetle or if I need the additional support/utility. I had tried Whimsicott and Togekiss instead of Clefable, but so far Clefable seems to be the one that fits into the kit best or that I found myself doing the best with out of the 3.
Please give me your feedback on my team and if there's anything w the current meta that I need to be extra cautious of or that counters my team enough to the point that I should change it.