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Please help Me with my Team

  • 3
    Posts
    8
    Years
    • UK
    • Seen Aug 12, 2015
    I majorly need help in the move sets and EVs plz.




    Bronzong @ Weakness Policy
    Ability: Levitate
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Earthquake
    - Zen Headbutt
    - Reflect
    - Light Screen


    Tyranitar @ Tyranitarite
    Ability: Sand Stream
    EVs: 248 HP / 8 Atk / 252 SpD
    Sassy Nature
    - Crunch
    - Torment
    - Ancient Power
    - Stealth Rock


    Nidoqueen (F) @ Leftovers
    Ability: Poison Point
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Attract
    - Ice Punch
    - Drill Run
    - Toxic Spikes


    Charizard @ Poison Barb
    Ability: Blaze
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Fling
    - Acrobatics
    - Defog
    - Fire Punch


    Druddigon @ Rocky Helmet
    Ability: Rough Skin
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Earthquake
    - Hone Claws
    - Dragon Claw
    - Double Team


    Castform @ Leftovers
    Ability: Forecast
    EVs: 252 HP / 252 Def / 4 SpA
    Bold Nature
    - Protect
    - Hydro Pump
    - Rain Dance
    - Scald


    I will take most to all help. thx
     
    Last edited:

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    While Bronzong certainly has the bulk to trigger Weakness Policy, it's not really strong enough to make the most out of the boosts. The loss of Leftovers will make it worn down faster. A better replacement is Celebi, which, despite the fact it has more weaknesses, is bulkier and has access to reliable recovery:
    -Stealth Rock/Healing Wish/Perish Song
    -Giga Drain
    -Baton Pass/Thunder Wave
    -Recover
    Nature: Bold
    EVs: 252 HP/156 Def/84 SDef/16 Spe
    Item: Leftovers

    Tyranitar isn't a bad Mega by any means, but it faces stiff competition from its fellow Megas. Honestly, the best Mega Tyranitar can do is Dragon Dance, but even that faces competition from Mega Altaria, Mega Gyarados, and Charizard X. You're better off using regular Tyranitar, as it has less opportunity cost. Torment is a gimmicky attack, while Ancient Power is a weaker STAB than Stone Edge:
    -Stealth Rock
    -Stone Edge
    -Pursuit
    -Crunch/Ice Beam/Fire Blast
    Nature: Relaxed
    EVs: 248 HP/80 Def/180 SDef
    Item: Smooth Rock/Leftovers
    Ability: Sand Stream

    or
    -Stone Edge
    -Crunch/Ice Punch
    -Pursuit
    -Superpower
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe (Jolly) or 100 HP/252 Atk/156 Spe (Adamant)
    Item: Choice Scarf (Jolly)/Choice Band (Adamant)
    Ability: Sand Stream

    The rest of the team is either terrible, or outclassed.

    Excadrill should replace Nidoqueen, as it has Sand Rush to benefit from Tyranitar's sandstorm:
    -Earthquake
    -Iron Head
    -Rock Slide
    -Rapid Spin/Swords Dance
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Air Balloon
    Ability: Sand Rush

    Either one of the Mega Charizards should be used over their regular counterpart, as both are stronger. They also appreciate Tyranitar's Pursuit support to get rid of the Lati twins, who otherwise check/counter them. Even then, Fling + Acrobatics is a bad combo, and Charizard X does physical attacking better than its normal counterpart, courtesy of Tough Claws and better Attack. Charizard Y does its regular counterpart's job of breaking through things in general much better, as it has Drought to negate its Water weakness, boost its Fire STAB, as well as making Solar Beam a 1-turn attack and a reliable way to take out Water, Ground, and Rock Pokemon:
    -Dragon Dance
    -Flare Blitz
    -Dragon Claw
    -Roost/Earthquake
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Flare Blitz
    -Dragon Claw/Earthquake
    -Will-o-Wisp
    -Roost
    Nature: Adamant
    EVs: 248 HP/24 Atk/180 SDef/56 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Swords Dance
    -Tailwind
    -Flare Blitz
    -Outrage
    Nature: Adamant
    EVs: 40 HP/252 Atk/216 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Fire Blast/Flamethrower
    -Solar Beam
    -Focus Blast
    -Roost
    Nature: Timid/Modest
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Charizardite Y

    As a defensive Dragon, Druddigon is outclassed by Garchomp, which has better overall bulk and offensive presence, as well as STAB on its Earthquake:
    -Stealth Rock
    -Outrage/Dragon Claw
    -Earthquake
    -Fire Blast/Swords Dance
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item:Lum Berry/Focus Sash/Rocky Helmet

    or
    -Stealth Rock
    -Dragon Tail
    -Earthquake/Toxic
    -Fire Blast/Toxic
    Nature: Impish
    EVs: 252 HP/164 Def/76 SDef/16 Spe
    Item: Rocky Helmet
    Ability: Rough Skin

    Castform is one of the worst Pokemon to use in an OU team. 70 stats across the board isn't enough to make it threatening, despite its wide move pool and ability to abuse weather. Instead of Castform, why not use a better special attacker, like Keldeo, Raikou, Thundurus, or Manaphy?

    Keldeo:
    -Hydro Pump
    -Secret Sword
    -Scald
    -Icy Wind/Hidden Power (Bug/Electric)/Taunt
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs/Choice Scarf/Life Orb

    or
    -Calm Mind
    -Scald
    -Secret Sword
    -Substitute
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Leftovers

    Raikou:
    -Thunderbolt
    -Volt Switch
    -Hidden Power (Ice)
    -Extrasensory/Shadow Ball
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs/Assault Vest

    Thundurus:
    -Thunderbolt
    -Hidden Power (Ice)/Grass Knot
    -Focus Blast/Grass Knot
    -Thunder Wave
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Prankster

    or
    -Nasty Plot
    -Thunderbolt
    -Hidden Power (Ice)/Grass Knot
    -Focus Blast/Thunder Wave
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Thunderbolt
    -Knock Off
    -Superpower
    -Hidden Power (Ice)/Grass Knot
    Nature: Naive
    EVs: 68 HP/188 SAtk/252 Spe
    Item: Life Orb
    Ability: Defiant

    Manaphy:
    -Tail Glow
    -Scald
    -Ice Beam
    -Energy Ball/Psychic/Hidden Power (Fire)
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Leftovers

    or
    -Tail Glow
    -Rain Dance
    -Scald
    -Energy Ball/Ice Beam/Psychic
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Leftovers

    or
    -Calm Mind
    -Scald
    -Rain Dance
    -Rest
    Nature: Bold
    EVs: 252 HP/240 Def/16 Spe
    Item: Leftovers
     
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