please rate my team

rate my team please

  • 1. worst team ever

    Votes: 2 12.5%
  • 2

    Votes: 0 0.0%
  • 3

    Votes: 0 0.0%
  • 4

    Votes: 2 12.5%
  • 5. alright, but could be better

    Votes: 6 37.5%
  • 6

    Votes: 1 6.3%
  • 7

    Votes: 2 12.5%
  • 8

    Votes: 3 18.8%
  • 9

    Votes: 0 0.0%
  • 10. great team that covers all weaknesses

    Votes: 0 0.0%

  • Total voters
    16
how can i prevent this from happening....XD
 
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Cresselia walls both Electivire and Starmie with ease. Dusknoir can too.


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how can i prevent this from happening....XD

Prediction lol, just dont Thunderwave with Blissey, unless you know what your opponent has, Use Siesmic Toss on the first turn ALWAYS to stop motor drive boost.

Steelix should be able to cope with it though, although it takes around 35%-45% ish damage from a Cross chop or Earthquake.So dont keep switching into it if you predict a Cross Chop or Earthquake.


EDIT: Yeah or go with Dusknoir or Cresselia like aragorn said
 
Last edited:
I say giga drain with big root.
 
dusknoir was one of many backups for jumpluff

here are some more pkmn that should be consider to replace w/ pkmn in my team

rhyperior
rampados
aerodactyl
togekiss
yenmega
alakazam
scarmory
metagross
 
I say giga drain with big root.
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Giga Drain is a weak and terrible move, and Big Root is a terrible item.

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weezing can wall with destiny bond if you know a hard hitter is coming.
 
dusknoir was one of many backups for jumpluff

here are some more pkmn that should be consider to replace w/ pkmn in my team

rhyperior
rampados
aerodactyl
togekiss
yenmega
alakazam
scarmory
metagross
donphan
 
Aragorn bird it says you are offline when you are posting.
 
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No, I am invisible.

Also, Weezing should never be using Destiny Bond. It's too slow to pull it off.


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Sorry I need to correct myself a slow hard hitter. Or pray that a quick claw works.
 
so what about my backup pkmn
 
Teach Garchomp Brik break and Earth quake. Drop Fire, blast Garchomp is a physical sweeper.

Your pokemon are not balanced enough, half of all your pokemon are vulerable to fire type moves.

skiploom drops sleep powder and give it a grass move like giga drain.
 
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BlueLucario, don't rate teams please. Learn how to battle competitively first.

shadow ki, you should update your first post with any changes you've made so far.


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BlueLucario, don't rate teams please. Learn how to battle competitively first.

shadow ki, you should update your first post with any changes you've made so far.


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alright, I just wanna help. okay byebye. ^^
 
my lead
jumpluff@focus slash
jolly nature
252hp/252spd/4sp.def
-sleep powder
-leech seed
-U turn
-aromertherapy

phy.sweeper
garchomp@life orb
hasty nature
252atk/252spd/4hp
-sword dance
-dragon claw
-fire blast
-EQ

spinner
starmie@lefties
timid nature
172hp/120sp.atk/216spd
-thunderbolt
-rapid spin
-recover
-ice beam/surf

phy.wall
steelix@lefties
relaxed nature
252hp/252def/4sp.def
-gyro ball
-EQ
-stone edge
- SR

STANDARD BLISSEY
aND
STANDARD SP.SWEEP
SALAMENCE

UPDATED
 
I'd reconsider the idea of having 3 pokémon in your team with a 4x Ice weakness. Starmie is the only one that will provide resistance, but I doubt that's enough.
 
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Encore > Aromatherapy on Jumpluff. You can switch Jumpluff in on Ground attacks and force them to repeat their move while you sap their health with Leech Seed.

Jolly > Hasty on Garchomp. Garchomp can still 2HKO Skarm with Fire Blast, since it has Life Orb.

Don't use two Dragons on the same team, especially when they both have 4x Ice weaknesses. Have your sweepers resist each others weaknesses. For instance, Heatran works well with Garchomp since it resists Dragon and Ice and kills physical walls. It also works well with Jumpluff since Jumpluff resists Water, Fighting, and is immune to Ground. Heatran can lure Ground attacks so that Jumpluff can switch in and Encore, while Jumpluff can lure Fire attacks so Heatran can switch in and sweep.

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