Field-no-Hakaishin
Victory must be absolute
- 2
- Posts
- 15
- Years
- Seen Mar 25, 2010
I'm sure you guys mustve seen many of these threads already! Heres my team. It isn't great for online battling I guess but its the best I could come up with the pokemon I have...
Rhyperior (Leftovers)
Ability: Solid Rock
EVs: 252 HP/ 80 Atk/ 176 Def
Nature: Adamant Nature
Earthquake
Stone Edge
Substitute
Avalanche
Designed to be a sweeper/wall. Set up Substitute since Rhyperior has a bulky defence I guess, two STABs, and Avalanche for the odd few pokemon. Sometimes partnered with Tyranitar (for Sandstorm) to increase defence.
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Forretress (Bug)(Steel) Iron Ball
EVs: 252 Atk/ 252 SDef/ 4HP
Ability(s): Sturdy
Nature: Sassy
Stealth Rock
Gyro Ball
Explosion
Earthquake
Speed isn't necessary in this setup since we have Gyro Ball + Iron Ball, which could do a potential 150dmg. Stealth Rock for spiking, Earthquake for attacking and Explosion for suicide bombing.
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Milotic
Role: Tank
Ability: Marvel Scale
Hold: Flame Orb
EVs: 252 SpDef/ 158 SpAtk/ 100 HP
Nature: Calm
Recover
Water Pulse
Hidden Power (Ground)
Dragon Breath
Strategy: Flame Orb activates Marvel Scale for Tank (since the loss in attack isn't really necessary), and recovering ocassionally. The lack of Ice Beam against grass types isn't really compensated by anything I guess though.
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Electrivire
Role: Physical Sweeper
Ability: Motor Drive
Hold: Expert Belt
EVs: 252 Atk / 252 Spd/ 4 HP
Nature: Adamant
Earthquake
Cross Chop
Ice Punch
Thunderbolt
Strategy: Lure opponent into Electric Attack by switching out Milotic if necessary. 13/17 types covered.
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Infernape
Role: Swords Dance Sweeper
Ability: Blaze
Hold: Muscle Band
EVs: 252 Atk/ 252 Spd/ 4 HP
Nature: Jolly
Flare Blitz
Close Combat
Swords Dance
Stone Edge
Strategy: Sword Dance boost attack, then FB+CC covers most pkmn, SE covering the leftout. Another setup some may have seen but very weak defensively and needs to be covered, probably more ideal in my double teams.
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Salamence
Role: Special Sweeper
Ability: Intimidate
Hold: Choice Specs
EVs: 252 SpAtk/ 145 Spd/ 113 Atk
Nature: Rash
Draco Meteor
Hydro Pump
Earthquake
Flamethrower
Strategy: DM as Stab/finishing move, rest to cover up. Although Hydro Pump is its weak point and the lack of a more stable dragon type move I guess.
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As you can see, the team is attacking orientated but can be finished rather quickly. The rest of my team consist of Sceptile, Tyranitar, Heracross and Gardevoir.
My double team is something like this:
Snorlax (Body Slam, Earthquake, Belly Drum, Rest) and Metagross (Focus Sash) (Zen Headbutt, Psych Up, Meteror Mash, Hammer Arm)
The plan is to have Snorlax Belly Drum and then have Metagross use Psych Up to copy the maxed out attack (ofc, Metagross has EV in mostly its attack and speed). The only problem is its speed, but I can compensate that with a double team before that...
Ninjask (Protect, Sword Dance, Baton Pass, False Swipe) + Explosion pokemon.
Have Ninjask use Protect the first turn, allowing it a free Speed Boost. During its next turn, use Swords Dance to double its Attack, if it's attacked, Focus Sash will help it survive. During the third turn, use one more Protect for one more Speed Boost whilst explosion pokemon explodes (Metagross comes on). Baton pass to Snorlax, who will use Belly Drum (might not be needed, I might replace Swords Dance with Agility but hey) and Metagross Psych. A long procedure though.
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Another double team which I found was this one:
Bronzong(Skill Swap, Light Screen, Explosion, Earthquake) and Jolteon (Light Screen, Discharge, Protect, Baton Pass)
Jolteon, is far from the best baton passer but it's not really required. Firstly, Skill Swap Bronzong's Levitate and Jolt's Volt Absorb. Jolteon uses Protect/Light Screen. Next, Bronzong uses light screens and Jolteon uses Discharge on Bronzong. Then explode Bronzong, and use Protect on Jolteon.
That's it really, your advice will be well appreciated.
Rhyperior (Leftovers)
Ability: Solid Rock
EVs: 252 HP/ 80 Atk/ 176 Def
Nature: Adamant Nature
Earthquake
Stone Edge
Substitute
Avalanche
Designed to be a sweeper/wall. Set up Substitute since Rhyperior has a bulky defence I guess, two STABs, and Avalanche for the odd few pokemon. Sometimes partnered with Tyranitar (for Sandstorm) to increase defence.
----------------------------------------------------------------------------------
Forretress (Bug)(Steel) Iron Ball
EVs: 252 Atk/ 252 SDef/ 4HP
Ability(s): Sturdy
Nature: Sassy
Stealth Rock
Gyro Ball
Explosion
Earthquake
Speed isn't necessary in this setup since we have Gyro Ball + Iron Ball, which could do a potential 150dmg. Stealth Rock for spiking, Earthquake for attacking and Explosion for suicide bombing.
----------------------------------------------------------------------------------
Milotic
Role: Tank
Ability: Marvel Scale
Hold: Flame Orb
EVs: 252 SpDef/ 158 SpAtk/ 100 HP
Nature: Calm
Recover
Water Pulse
Hidden Power (Ground)
Dragon Breath
Strategy: Flame Orb activates Marvel Scale for Tank (since the loss in attack isn't really necessary), and recovering ocassionally. The lack of Ice Beam against grass types isn't really compensated by anything I guess though.
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Electrivire
Role: Physical Sweeper
Ability: Motor Drive
Hold: Expert Belt
EVs: 252 Atk / 252 Spd/ 4 HP
Nature: Adamant
Earthquake
Cross Chop
Ice Punch
Thunderbolt
Strategy: Lure opponent into Electric Attack by switching out Milotic if necessary. 13/17 types covered.
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Infernape
Role: Swords Dance Sweeper
Ability: Blaze
Hold: Muscle Band
EVs: 252 Atk/ 252 Spd/ 4 HP
Nature: Jolly
Flare Blitz
Close Combat
Swords Dance
Stone Edge
Strategy: Sword Dance boost attack, then FB+CC covers most pkmn, SE covering the leftout. Another setup some may have seen but very weak defensively and needs to be covered, probably more ideal in my double teams.
-------------------------------------------------------------------------------------
Salamence
Role: Special Sweeper
Ability: Intimidate
Hold: Choice Specs
EVs: 252 SpAtk/ 145 Spd/ 113 Atk
Nature: Rash
Draco Meteor
Hydro Pump
Earthquake
Flamethrower
Strategy: DM as Stab/finishing move, rest to cover up. Although Hydro Pump is its weak point and the lack of a more stable dragon type move I guess.
----------------------------------------------------------------------------
As you can see, the team is attacking orientated but can be finished rather quickly. The rest of my team consist of Sceptile, Tyranitar, Heracross and Gardevoir.
My double team is something like this:
Snorlax (Body Slam, Earthquake, Belly Drum, Rest) and Metagross (Focus Sash) (Zen Headbutt, Psych Up, Meteror Mash, Hammer Arm)
The plan is to have Snorlax Belly Drum and then have Metagross use Psych Up to copy the maxed out attack (ofc, Metagross has EV in mostly its attack and speed). The only problem is its speed, but I can compensate that with a double team before that...
Ninjask (Protect, Sword Dance, Baton Pass, False Swipe) + Explosion pokemon.
Have Ninjask use Protect the first turn, allowing it a free Speed Boost. During its next turn, use Swords Dance to double its Attack, if it's attacked, Focus Sash will help it survive. During the third turn, use one more Protect for one more Speed Boost whilst explosion pokemon explodes (Metagross comes on). Baton pass to Snorlax, who will use Belly Drum (might not be needed, I might replace Swords Dance with Agility but hey) and Metagross Psych. A long procedure though.
----------------------------------------------------------------------
Another double team which I found was this one:
Bronzong(Skill Swap, Light Screen, Explosion, Earthquake) and Jolteon (Light Screen, Discharge, Protect, Baton Pass)
Jolteon, is far from the best baton passer but it's not really required. Firstly, Skill Swap Bronzong's Levitate and Jolt's Volt Absorb. Jolteon uses Protect/Light Screen. Next, Bronzong uses light screens and Jolteon uses Discharge on Bronzong. Then explode Bronzong, and use Protect on Jolteon.
That's it really, your advice will be well appreciated.
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