please rate my team

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    • Seen May 29, 2005
    Salamance-shell bell
    Hyper Beam
    Dragon Claw
    Flamethrower
    Fly

    Milotic-leftovers
    Ice Beam
    Mirror Coat
    Recover
    Surf

    Jolteon-magnet
    Thunder
    Thunderbolt
    Thunderwave
    Double Team

    Steelix-soft sand
    Earthquake
    Rock Slide
    Crunch
    Iron Tail

    Gengar-focus band
    Psychic
    Shadow Ball
    Confuse Ray
    Destiny Bond

    Shiftery-quick claw
    Extrasensory
    Faint Attack
    Giga Drain
    Swagger

    all i really need to know is what to change in this lineup(moves, pokemon, items) all my pokemon are level 100 and can be changed with anything else. please tell me what to change, also i dont want to use any legendarys or pokemon like latios/latias.
     
    thats fine team if they alll at L.V 100 why change and also why not use any legendarys?
     
    im not that good at ingame so there...

    Bravo Leader said:
    Salamance-shell bell
    crunch
    Dragon Claw
    Flamethrower
    hydro pump

    Milotic-leftovers
    Ice Beam
    Mirror Coat
    Recover
    Surf

    Jolteon--brightpowder
    (any hp thats a special type will do, if not, bite does fine)
    Thunderbolt
    Thunderwave
    Double Team

    Steelix-leftovers
    Earthquake
    Rock Slide
    Explosion
    Iron Tail

    Gengar-leftovers/shellbell/brightpowder
    Sludge Bomb
    Shadow Ball
    Substitute
    Destiny Bond

    Shiftery-quick claw
    Sunny Day
    Explosion
    Solar Beam
    if u have hp fire thats perfect, use it. but since its probably not,faint attack is fine

    all i really need to know is what to change in this lineup(moves, pokemon, items) all my pokemon are level 100 and can be changed with anything else. please tell me what to change, also i dont want to use any legendarys or pokemon like latios/latias.
     
    You've got a fine team and you should have no trouble becoming a master so leave your pokemon the way they are unless you want to change them yourself.
     
    for ingame your team's fine, except take thunder off of jolteon and replace it with a hidden power (special type). if this is netbattle than you should change it:

    salamence
    ~rock slide
    ~earthquake
    ~dragon dance
    ~flamethrower/fire blast

    milotic's okay

    jolteon
    ~thunderbolt
    ~hp grass
    ~substitute
    ~baton pass

    steelix
    ~earthquake
    ~rock slide
    ~explosion
    ~iron tail

    gengar has many options, just look at other gengars for ideas and get the one you like.

    i don't know about shiftry, i've never had one.

    it's a really good team, overall
     
    Bravo Leader said:
    Salamance-Leftovers/Choice Band
    Earthquake
    Rock Slide
    Dragon Dance/Aerial Ace
    Fire Blast

    Good at both CBer and DDer, drop Dragon Dance if you want to use Choice Band.

    Milotic-Leftovers
    Ice Beam
    Mirror Coat
    Recover
    Surf

    Standard.

    Jolteon-Petaya Berry
    Thunderbolt
    Subtitute
    Baton Pass
    Agility

    It does great job as baton passer.

    Steelix-Leftovers
    Earthquake
    Rock Slide
    Toxic
    Explosion

    Toxic, sweep and boom if needed.

    Gengar-Leftovers
    Psychic
    Thunderbolt
    Ice Punch
    Confuse Ray

    Special sweeper.

    Shiftry-Lum Berry
    Swagger
    Psych Up
    Brick Break
    Shadow Ball

    Swagger 'em, then Psych Up...and then, start having fun.

    all i really need to know is what to change in this lineup(moves, pokemon, items) all my pokemon are level 100 and can be changed with anything else. please tell me what to change, also i dont want to use any legendarys or pokemon like latios/latias.
    That's all I can do. xD
    Hope the team work well for you.
     
    Bravo Leader said:
    Salamance-shell bell
    Hyper Beam - HP Flying/Aerial Ace
    Dragon Claw - Dragon DACE
    Flamethrower
    Fly - EQ

    Milotic-leftovers
    Ice Beam
    Mirror Coat
    Recover
    Surf

    Jolteon-magnet The 10% boost moves dun help at all, use lefties/petaya/salac instead
    Thunder
    Thunderbolt
    Thunderwave
    Double Team

    DT= N00by... Tbolt and thunder is repetetive, stick with tbolt alone.
    Thunderbolt, Thunderwave/Agility, Subtstitute, BP/Hiddenpowergrass


    Steelix-soft sand- Lefites
    Earthquake
    Rock Slide
    Crunch
    Iron Tail

    Gengar-focus band uhhh.... hmm.... leichi? you'll need that attack to pull off focuspunch... ur special is high enough for the specialz
    Psychic Sub
    Shadow Ball Focuspunch
    Confuse Ray icepunch
    Destiny Bond psychic/sludgebomb/shadowball

    Shiftery-quick claw
    Extrasensory
    Faint Attack
    Giga Drain
    Swagger

    all i really need to know is what to change in this lineup(moves, pokemon, items) all my pokemon are level 100 and can be changed with anything else. please tell me what to change, also i dont want to use any legendarys or pokemon like latios/latias.



    In game not bad... but competetive, needs some work... i didn't really know what to do with shiftry cus its more of UU and i haven't really had much experience with it.
     
    Salamance-shell bell
    Hyper Beam-NO use EQ/rock slide
    Dragon Claw
    Flamethrower
    Fly-unless he is flier use Double edge/AA

    Milotic-leftovers
    Ice Beam
    Mirror Coat/refresh
    Recover
    Surf
    Great i have never used a milotic but I would've given him this moveset
    Jolteon-magnet
    Thunder- no u already have t-bolt which is better instead try Hp. ice/water/grass
    Thunderbolt
    Thunderwave- if u want baton pass use agility/dt oterwise fine
    Double Team- no try sub/baton pass

    Steelix-soft sand
    Earthquake
    Rock Slide
    Crunch -may not work try explosion/protect
    Iron Tail

    Gengar-focus band-No give gengar lefties
    Psychic
    Shadow Ball
    Confuse Ray-try t-bolt
    Destiny Bond-try ice punch

    Shiftery-quick claw
    Extrasensory
    Faint Attack
    Giga Drain
    Swagger-instead try sunny day
     
    electricgrass said:
    Salamance-shell bell
    Hyper Beam-NO use EQ/rock slide
    Dragon Claw
    Flamethrower
    Fly-unless he is flier use Double edge/AA

    Milotic-leftovers
    Ice Beam
    Mirror Coat/refresh
    Recover
    Surf
    Great i have never used a milotic but I would've given him this moveset
    Jolteon-magnet
    Thunder- no u already have t-bolt which is better instead try Hp. ice/water/grass
    Thunderbolt
    Thunderwave- if u want baton pass use agility/dt oterwise fine
    Double Team- no try sub/baton pass

    Steelix-soft sand
    Earthquake
    Rock Slide
    Crunch -may not work try explosion/protect
    Iron Tail

    Gengar-focus band-No give gengar lefties
    Psychic
    Shadow Ball
    Confuse Ray-try t-bolt
    Destiny Bond-try ice punch

    Shiftery-quick claw
    Extrasensory
    Faint Attack
    Giga Drain
    Swagger-instead try sunny day



    ABOUT MILOTIC, i think refresh is not suitable for milotic because of its Marvel Scale(add defend when get status problem)so it can solve milotic's weak defend problem, why must we recover the status problem?
     
    Here is what I have to say:
    Salamence: replace Fly with AA

    Milotic: D Claw if possible(Hyper Beam if not)

    Jolty: Replace Thunder with Dig
    OR Replace T/Bolt with Rain Dance

    Steelix: good no change needed
    I would try BGlasses for the item

    Gengar: needs focused
    Either make it a mixed sweeper
    Gengar@Scope Lens
    Psychic
    Shadow Ball
    T/Bolt
    I/Punch

    or make it have an drain moveset
    Gangar@BPowder
    Hypnosis
    Mean Look
    Curse
    Nightmare

    Shiftry-Designed to be on a Sun team
    So...
    Shiftry@Twistedspoon
    EXSensory
    Sunny Day
    Solarbeam
    Synthesis if possible (Ft Attack if not)
     
    Bravo Leader said:
    Salamance-shell bell
    Hyper Beam
    Dragon Claw
    Flamethrower
    Fly

    Get rid of Hyper Beam. Really, it's not entirely useful (especially on a team focused on specials) unless the Pokemon in question has stellar HP and defenses, as well as possibly a nature that can actually make use of the recharge turn (such as Truant).

    Also, Fly's going to leave a mark on your Salamence. Basically, if you use Fly, you go up on one turn, right? Well, your opponent (which I assume is human, as one doesn't normally ask for their team to be rated unless they're going with player vs. player battles) will predict that you're going to use Fly and will switch to something that typically has a move that can abuse your Salamence's weaknesses as well as take the damage of your move (which isn't entirely much). That leaves your Salamence wide open to be smacked, especially with an Ice move or even a Rock or Electric move.

    The standard moveset for Salamence, by the way, usually involves an Adamant (Leftovers-weilding) Salamence, Dragon Dance, and three moves that rely on Attack -- sometimes Aerial Ace, Earthquake, and Rock Slide/Brick Break. (For Netbattle, replace AA with Hidden Power Flying, though.)

    If you want to take advantage of STAB, you could also go with this moveset:

    Modest @ Leftovers
    -Dragon Claw
    -Hydro Pump
    -Fire Blast
    -Crunch OR HP Grass/Electric

    Milotic-leftovers
    Ice Beam
    Mirror Coat
    Recover
    Surf

    I think this one is fairly standard.

    Jolteon-magnet
    Thunder
    Thunderbolt
    Thunderwave
    Double Team

    1. Chuck Magnet. Given Jolt's S Attack, it's not going to benefit you. (Type boosters -- such as Magnet, Charcoal, Mystic Water, et cetera -- really only boost attacks by a small amount.)

    2. Don't put two offensive moves of the same type on a moveset, especially when they do pretty much the same thing. (Thunder and TBolt, for example, both deal out a decent amount of damage and have a chance of paralysis. The only difference is their accuracies and their base damage, which actually put them at about the same level anyways.) Choose one or the other. If you prefer power and don't mind if it'll miss roughly one in every four to five usages, go with Thunder. Otherwise, choose Thunderbolt.

    The problem with most Electric Pokemon, though is their lack of move versatility. Most of them have great S Attacks, but no way to use them. Jolteon is such a Pokemon, unfortunately, so you really don't have much to put in the last slot save for maybe HP Ice (paired with Thunderbolt) or maybe Rain Dance (to benefit Thunder). I suggest going with HP Ice and Thunderbolt, though.

    Steelix-soft sand
    Earthquake
    Rock Slide
    Crunch
    Iron Tail

    Again, ditch Soft Sand and decide whether you want to lean towards specials or physicals.

    That said, your standard Steelix (according to a friend of mine on another board, at least -- never raised a Steelix meself) is this:

    Impish @ Leftovers
    -Double-Edge/Rock Slide
    -Roar
    -Earthquake
    -Rest/Explosion

    Thus, you've got not only a Pokemon that can withstand a few good attacks (provided you put most of your EPs in HP and S Defense) as well as at least half of the most used status inducers (namely T Wave and Toxic). You've also got a good pHazer, which will come in handy for the defense.

    Gengar-focus band
    Psychic
    Shadow Ball
    Confuse Ray
    Destiny Bond

    Cute. A DB/FB combo.

    The rest might not actually work since you're dividing your attention (read: EPs) again due to the fact that SB relies on Attack (Don't ask why.), whereas Psychic is a special. Thus, you'll want to decide what your Pokemon wants to rely on more. (Granted, you could try both, but that really only works with a few Pokemon. I'm not sure if Gengar's one of them.)

    That said, I've two sets for Gengar floating out there. One of them is an annoyer/desperation set, such as this:

    Hasty @ Leftovers
    -Destiny Bond/Substitute
    -Perish Song
    -Protect/Will-O-Wisp
    -Mean Look

    (ML, then Perish Song and Sub/Protect for the rest of the three turns. More of a desperation thing, really.)

    The most common Gengar, however, is a Subpuncher people like to call the "McGengar," as it's pretty generic/overused:

    Hasty @ Leftovers
    -Thunderbolt
    -Focus Punch
    -Ice Punch/Shadow Ball (Depends on which version you're working with.)
    -Substitute

    Shiftery-quick claw
    Extrasensory
    Faint Attack
    Giga Drain
    Swagger

    You know, you've managed to pull off settling on one offense or the other, but there's just one problem:

    Even with confusion on the side, you're boosting your enemy's ability to beat the living daylights out of your Shiftry with one of its weaknesses (especially, say, a Brick Break/Focus Punch or an Aerial Ace).

    That aside, usually, you've got a Shiftry that looks like this:

    @ Leftovers
    -Sunny Day
    -Explosion
    -Solarbeam
    -Synthesis <-- Mainly for after using SDay, of course.

    Fairly standard. Fairly popular.

    Overally, you've got a lot of attackers but not too many Pokemon that serve in other positions. The problem is that attackers were good enough for in-game purposes, but against another player, you'll have a very difficult time. You might benefit from making Hazers (Pokemon that know Haze), Spikers, or special/physical sweepers. You've got the Pokemon to do some of those jobs. You just need to consider trying to make them fill a position or two.

    Good luck.
     
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