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    • Seen Jan 10, 2008
    First competitive battle team i've ever put together... possibly in need of desperate help?

    Weavile (F) [Jolly] @ Choice Band
    Ability: Pressure
    EV's: 252 Atk / 252 Spd / 4 HP
    -Brick Break
    -Pursuit
    -Night Slash
    -Ice Punch / Ice Shard

    Milotic (F) [Bold] @ Leftovers
    Ability: Marvel Scale
    EV's: 240 Def / 148 HP / 122 SAtk
    -Surf
    -Ice Beam
    -Recover
    -Haze

    Gliscor (M) [Impish] @ Leftovers / Yache Berry
    Ability: Sand Veil
    EV's: 252 HP / 252 Def / 6 Spd
    -Stealth Rock
    -Earthquake
    -Roost
    -Stone Edge

    Gallade (M) [Adamant] @ Wide Lens / Leftovers
    Ability: Steadfast
    EV's: 252 HP / 236 Atk / 20 SDef
    -Will-o-wisp
    -Hypnosis
    -Psycho Cut
    -Close Combat

    Dusknoir (M) [Careful] @ Leftovers
    Ability: Pressure
    EV's: 252 HP / 76 Def / 180 SDef
    -Pain Split
    -Shadow Sneak
    -Thunderpunch
    -Will-o-wisp

    Scizor (M) [Impish] @ Leftovers
    Ability: Swarm
    EV's: 228 HP / 134 Def / 148 Spd
    -Baton Pass
    -Agility
    -Swords Dance
    -X-scissor


    I'm mostly unsure about EV spreads and items... especially the shell bell on gliscor (better than leftovers or not?), wide lens on gallade (how much is the accuracy raised?) and occa berry on scizor (would it even be effective? is it even obtainable?).. also worried about the lack of a healer and no whirlwind / roar (does hypnosis replace them well enough?) also dont know about haze on milotic... i wanted to be able to use haze somewhere or baton passing teams would walk all over me.. and speaking of baton passing, should scizor have a bug type attack for the STAB + possible swarm? or is there something else with better type coverage (that could be coupled with its other ability making attacks with 60 power become 90)?

    I tried to get a wide range of types so no one specific type would destroy me.. but there is a pretty nasty fire (scizor), flying and fighting (weavile) weakness going on. also I don't know if it's a good thing that most of them could be first up in a battle?
    *shrugs*
    i tried to make a counter for the standards like blissey, weazing, tyranitar, salamence + others i cant remember.. but in doing so i may have missed a spot where something could 6 - 0 me...
    anyway, thanks in advance if you can help me out :)
     
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    Your team doesn't seem very Trick Room-ish. So take Trick Room out of Dusknoir and put in Shadow Sneak so it can strike first for the kill and get rid of Jaskpassers
     
    Flame Orb on Milotic hurts more than it helps. Replace it with Leftovers. If you still want to capitilize on Marvel Scale, use a Restalk set. Gliscor could use Lefties too, but Yache Berry works as well. Gallade wants Will-o-Wisp or Night Slash over Thunder Wave and max HP. Occa Berry is fine on Scizor; it probably won't be surviving any Fire Blasts but things like Flare Blitz are less of a problem now. Weavile can have Life Orb or Choice Band. Get rid of Trick Room on Dusknoir.
     
    First competitive battle team i've ever put together... possibly in need of desperate help?

    Weavile (F) [Jolly] @ Choice Band
    Ability: Pressure
    EV's: 252 Atk / 216 Spd / 40 HP
    -Brick Break
    -Pursuit
    -Night Slash
    -Ice Shard

    Choice Band = win, stops Scarf Chomp and Dragon Dancers going first with ice Shard and OHKO's them and for priority kills which is nice.This is a great revenge killer aswell. 216 SPEED EVS let you outspeed max speed Alakazam, Sceptile and Dugtrio, maxing its speed is redundant as you get speed ties. 40 hp evs allow you at worst to switch in directly on an unboosted Azelf flamethrower and live, thus Pursuiting for the OHKO.


    Milotic (F) [Bold] @ Leftovers
    Ability: Marvel Scale
    EV's: 240 Def / 148 HP / 122 SAtk
    -Surf
    -Ice Beam
    -Recover
    -Haze

    I know its tempting to abuse Marvel scale, but dont you'll die quicker due to the extra burn damage so leftovers please. Haze looks nice.


    Gliscor (M) [Impish] @ Leftovers
    Ability: Sand Veil
    EV's: 252 HP / 252 def / 6 att
    -Stealth Rock / Knock off
    -Earthquake
    -Roost
    -Aerial Ace / ice Fang / Stone Edge


    Need max hp and def if you want to take Dragon Danced and Swords Danced attacks. You need another attacking move for coverage aswell. Decide between Knock off and Stealth Rock.


    Gallade (M) [Adamant] @ Leftovers
    Ability: Steadfast
    EV's: 236 HP / 252 Atk / 20 SDef
    -Thunder Wave
    -Hypnosis
    -Psycho Cut
    -Close Combat


    Nice. Leftovers improves its tanking ability, Wide Lense just for Hypnosis is a waste


    Dusknoir (M) Careful @ Leftovers
    Ability: Pressure
    EV's: 252 HP / 76 def / 180 sp.def
    -Pain Split
    -Shadow Sneak
    -Thunderpunch
    -Will-o-wisp

    Yeah, this wants careful as it has will-o-wisp to cover its def. Also want Shadow sneak to beat Gengar, Alakazam, Azelf <insert Psychic / Ghost here> and for priority kills.

    Scizor (M) [Impish] @ Leftovers
    Ability: Swarm
    EV's: 228 HP / 134 Def / 148 Spd
    -Baton Pass
    -Agility
    -Swords Dance
    -X-scissor

    I hope you wont be keeping this in on Fire attacks 0_0, Leftovers is generally better it allows you to live longer.

    Taunt Gyarados does a number on you, but you have Dusknoirs Thunderpunch so you should be ok.

    Changes are in bold.
     
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    ok, trick room probably wasnt such a good idea with the rest of my team.. its just such a dreamy move @_@; I'll replace it with shadow sneak.
    scizor more than likely wont be in on a fire attack due to extreme phear, i just thought the berry could save me if someone surprised me with a fire attack, but i guess it would only barely prevent it from fainting so it would be pretty much useless by then anyway :( (occa berry was also dreamy @_@)
    flame orb on milotic.. i wasnt really sure, i read long-winded arguments about the pro/cons of it, the passive damage of sandstorm with a burn (since its my best ttar counter) would be pretty painful...
    would it be more useful to have a spread of items or is leftovers too godly not to be the way to go? (thats in general with all of them cept weavile)
    i went for thunder wave on gallade to make up for its abysmal speed (and that i wasnt planning on putting any EV's into speed) but will-o-wisp would help it last longer.. and it *is* meant to be more of an annoyer than a sweeper.. also i dont have thunder wave on any of the others, but will-o-wisp is on dusknoir.. would dusknoir be lasting long enough to burn a few opponents for gallade to switch in on or no? and, if i used will-o-wisp, would wide lens be a better option since now both hypnosis and will-o-wisp have less than perfect accuracy?
    i'd choose stealth rock over knock off, but it would make me sad because i cant knock off blissey's leftovers and earthquake her after she takes stealth rock damage :(. also i thought fire fang would be good on gliscor since there's no fire attacks in my team, it could be useful for magnezone? fire and ground attacks are only both resisted by fire/flying, water/flying, dragon/flying and rock/flying.. so gyarados, dragons in general and moltres would be the main resisters.. but thats what weavile, milotic and dusknoir are for. but then again, maybe i should use thunder fang so i dont have a big gyarados weakness?
    any other suggestions on how to reduce the gyarados weakness / improve anything in general?
    thanks for your input ^^
     
    ok, trick room probably wasnt such a good idea with the rest of my team.. its just such a dreamy move @_@; I'll replace it with shadow sneak.

    scizor more than likely wont be in on a fire attack due to extreme phear, i just thought the berry could save me if someone surprised me with a fire attack, but i guess it would only barely prevent it from fainting so it would be pretty much useless by then anyway :( (occa berry was also dreamy @_@)


    You have Milotic to come in on fire attacks.


    flame orb on milotic.. i wasnt really sure, i read long-winded arguments about the pro/cons of it, the passive damage of sandstorm with a burn (since its my best ttar counter) would be pretty painful...

    Youll last longer with leftovers, honestly with all the Spikes, Stealth Rock, Sandstream and Hail all hanging about and burn damage aswell ?? Milotic wont last long unless it has lefties.

    would it be more useful to have a spread of items or is leftovers too godly not to be the way to go? (thats in general with all of them cept weavile)

    Leftovers are great, it can be the difference between a 2hko and a 3hko and all your pokemon are tanky/bulky and would be best of benefit to them for restoring hp.


    i went for thunder wave on gallade to make up for its abysmal speed (and that i wasnt planning on putting any EV's into speed) but will-o-wisp would help it last longer.. and it *is* meant to be more of an annoyer than a
    sweeper..

    Gallade is a special tanks and can take hits surprisingly well on the special side and therefore doesnt require speed.

    also i dont have thunder wave on any of the others, but will-o-wisp is on dusknoir.. would dusknoir be lasting long enough to burn a few opponents for gallade to switch in on or no? and, if i used will-o-wisp, would wide lens be a better option since now both hypnosis and will-o-wisp have less than perfect accuracy?


    Yes thats Dusknoirs job, come in take the hit, Pain Split off the damage or threaten to burn stuff. Just for one move, Wide Lense is not a good choice just to raise the moves accuracy a mere 10 %



    i'd choose stealth rock over knock off, but it would make me sad because i cant knock off blissey's leftovers and earthquake her after she takes stealth rock damage :(. also i thought fire fang would be good on gliscor since there's no fire attacks in my team, it could be useful for magnezone?

    You have Earthquake for magnezone and you shouldnt stay in on it due to most Magnezone packing Hidden power Ice. Blissey has Ice Beam aswell so i wouldnt risk knocking of its leftovers unless you can predict a switch in from Bliss.


    fire and ground attacks are only both resisted by fire/flying, water/flying, dragon/flying and rock/flying.. so gyarados, dragons in general and moltres would be the main resisters.. but thats what weavile, milotic and dusknoir are for.


    Dragons see you as set up fodder if you dont run ice Fang. Aerial Ace is for Heracross mainly and Stone Edge is there as Earthquake and Stone Edge have fantastic coverage.


    but then again, maybe i should use thunder fang so i dont have a big gyarados weakness?

    Thunderfang is indeed a viable option so its up to you.


    Comments are in bold.

    Also on your gyarados problem, you might want to consider something that outruns the most common type of Gyarados Bulky Dos after a Dragon Dance and packs thunderbolt or Punch. Bear in mind it must be something with a speed over 334 as thats the speed Gyarados reaches after a Dragon Dance to outspeed Garchomp.
     
    if it should be outrunning the gyarados with thunderbolt/punch then dusknoir doesnt do much unless it has trick room, but then that stuffs around with the rest of my team. maybe if i put thunder fang on gliscor (would be faster than gyarados with a baton pass'ed agility... or two) and replaced thunderpunch on dusknoir with something else?

    also i forgot to mention, i was sorta undecided with scizor's moveset. i couldnt decide between iron defense, agility and swords dance, but figured agility and swords dance would be the most useful to weavile, gliscor and milotic would love the defense boost though, especially with marvel scale. then again like you said, most of my team is already has bulky defenses... I think i'd either go for agility and swords dance or iron defence and swords dance, milotic wouldnt benefit from swords dance at all but the rest do. i dont know, agility and swords dance would probably be better.

    also *still* undecided about gallades held item, will-o-wisp and hypnosis would both benefit from wide lens, but leftovers is probably better.. its just tempting to raise the accuracy.
     
    if it should be outrunning the gyarados with thunderbolt/punch then dusknoir doesnt do much unless it has trick room, but then that stuffs around with the rest of my team. maybe if i put thunder fang on gliscor (would be faster than gyarados with a baton pass'ed agility... or two) and replaced thunderpunch on dusknoir with something else?

    No i think you misunderstood, you NEED thunderpunch on Dusknoir for Gyarados and SOMETHING else if you wish to help you Gyarados problem with thunderbolt or punch such as Porygon-z, Gengar, etc. Dont Baton Pass Agility to a wall which is what Gliscor is.

    also i forgot to mention, i was sorta undecided with scizor's moveset. i couldnt decide between iron defense, agility and swords dance, but figured agility and swords dance would be the most useful to weavile, gliscor and milotic would love the defense boost though, especially with marvel scale. then again like you said, most of my team is already has bulky defenses... I think i'd either go for agility and swords dance or iron defence and swords dance, milotic wouldnt benefit from swords dance at all but the rest do. i dont know, agility and swords dance would probably be better.

    Iron Defense is not really that helpful for your team, its already defensive enough and if people get a crit hit then those Iron Defenses are all for nothing. Agility and Swords Dance would benefit Weavile and Gallade more, also if you passing it Weavile then i suggest you put a Focus Sash on it so it can come in safely and not a Choice Band like i originally said

    also *still* undecided about gallades held item, will-o-wisp and hypnosis would both benefit from wide lens, but leftovers is probably better.. its just tempting to raise the accuracy.

    Just for one move seems a waste to me, but its your call. Thunderwave on Gallade due to the low speed and Will-o-wisp already being on Dusknoir.


    Comments in bold-ness, yeah
     
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