• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Dawn, Gloria, Juliana, or Summer - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

PO UU team

redsaber5859

Banned
  • 769
    Posts
    14
    Years
    TEAM AT A GLANCE:
    [PokeCommunity.com] PO UU team
    [PokeCommunity.com] PO UU team
    [PokeCommunity.com] PO UU team

    [PokeCommunity.com] PO UU team
    [PokeCommunity.com] PO UU team
    [PokeCommunity.com] PO UU team

    (Pokemon by Aragornbird)

    i started using PO due to it being MUCH better than shoddy, and here is what ive come up with:

    LEAD:
    Venusaur @Choice Scarf
    Modest/MildNature
    104 Atk / 164 SpAtk / 232 Spd

    -Sleep Powder
    -Earthquake
    -Leaf Storm
    -Sludge Bomb


    Good idea Aragornbird

    OTHERS:

    My signiture Shedinja:
    Shedinja@Focus sash
    lonely
    ATK252|SPD252|DEF4
    shadow claw
    X-scissor
    Protect
    swords dance

    Swords dance I do when the opponent switches, then he sweeps

    Houndoom @Life Orb
    Naughty Nature
    Flash Fire
    252 Atk / 76 SAttk / 180 Spd

    -Fire Blast/Overheat
    -Sucker Punch
    -Pursuit
    -Super Fang


    This moveset is amazing in my opinion, almost a guaranteed 2HKO, ive had good luck

    Toxicroak@life orb
    Adamant
    252ATK|252SPD|4Sp. Def
    Poison Jab
    Cross chop
    Sucker Punch
    Swords Dance

    Sweepcroak

    Hitmontop @Leftovers
    Adamant Nature
    Intimidate
    252 HP / 252 Atk / 6 Spd

    -Rapid Spin
    -Foresight
    -Close Combat
    -Sucker Punch


    Aragornbird's suggestion, hey, this was on my old UU team!

    BIBAREL@LIFE ORB
    Adamant
    252ATK|252SPD|4HP
    Quick Attack
    Giga Impact
    Waterfall
    Curse

    The sweeper, bibarel. after two curses, it kills anything with Quick Attack or Waterfall|kills blaziken too

    thats it

    ~Red
     
    Last edited:
    Good lord.

    Dont use Hyper Beam/Giga Impact moves ever. They leave you as set up fodder and suck in general.

    Never use 2 of the same type moves on a set unless they do something different (i.e ice shard and Ice Fang)

    Shedinja wants Shadow Sneak somewhere for priority, this sometimes helps you avoid getting hit. Actually Shedinja is useless without a Spinner so either add one or just remove Shedinja. Same with Moltres.

    Mightyena is an inferior Houndoom.

    Id also love to know how you're seeing lead Machamps in UU. :/
     
    Why do you have Heat Wave and Hyper Beam on Moltres? Heat Wave accomplishes absolutely nothing as a weaker STAB, and Hyper Beam is just a bad move. If you're going to use anything, at least run the standard set. :/

    Shedinja is awful, especially when you have no spinner. I mean, lead Omastar, Qwilfish, and even Cloyster can set up two-three layers and Oma also sets up SR against your HP grass-less Moltres, and then Shedinja becomes a useless member of your team because you have no way to remove the hazards. I don't have any qualms about the set I suppose but in all honesty, without any spin support Shedinja is just a waste of space.

    Mightyena. Here, I'll list what can't do Mightyena's job better than Mightyena:

    I mean, come on. It has terrible defenses, poor speed, and average at best offenses. Super Fang is cool, sure, but while it takes off half of whatever Pokemon they have out you get ohko'd. If you want to use a frail Dark-type sweeper, then just use Houndoom. Its all-around better and even gets some decent synergy with Toxicroak, something you lack.

    I don't really know what Toxicroak is doing here really because you don't have much that's going in and baiting Water-type attacks, but I don't have any problems with the set I guess. The same applies for Gabite I suppose. That's a Pokemon I have zero experience with though. :/

    Giga Impact is a terrible move. :(

    I think the biggest flaw with this team is that they are just a bunch of Pokemon thrown together. There's not even a hint at what this team wants to accomplish. I could probably just say "go, Milotic" and wall/beat almost all of your team save Toxicroak, but I still have five other team members. No Pokemon really helps another one sweep. I'm sure D_A or someone else can come and rate this team far better than I would, but seriously, even my limited sense of synergy can see that there's none here.

    edit: yay i type slow
     
    Last edited:
    Why do you have Heat Wave and Hyper Beam on Moltres? Heat Wave accomplishes absolutely nothing as a weaker STAB, and Hyper Beam is just a bad move. If you're going to use anything, at least run the standard set. :/

    Shedinja is awful, especially when you have no spinner. I mean, lead Omastar, Qwilfish, and Cloyster can set up three layers and Oma also sets up SR against your HP grass-less Moltres, and then Shedinja becomes a useless member of your team because you have no way to remove the hazards. I don't have any qualms about the set I suppose but in all honesty, without any spin support Shedinja is just a waste of space.

    Mightyena. Here, I'll list what can't do Mightyena's job better than Mightyena:

    I mean, come on. It has terrible defenses, poor speed, and average at best offenses. Super Fang is cool, sure, but while it takes off half of whatever Pokemon they have out you get ohko'd.

    I don't really know what Toxicroak is doing here really because you don't have much that's going in and baiting Water-type attacks, but I don't have any problems with the set I guess. The same applies for Gabite I suppose. That's a Pokemon I have zero experience with though. :/

    Giga Impact is a terrible move. :(

    I think the biggest flaw with this team is that they are just a bunch of Pokemon thrown together. There's not even a hint at what this team wants to accomplish. I could probably just say "go, Milotic" and wall/beat almost all of your team save Toxicroak, but I still have five other team members. No Pokemon really helps another one sweep. I'm sure D_A or someone else can come and rate this team far better than I would, but seriously, even my limited sense of synergy can see that there's none here.

    edit: yay i type slow

    Sheddy is my sig pokemon, yeah Im gonna get a rapid spinner XD

    I said Mighteyena was subject to change, so whats a good super fang 2HKO'r???

    true maybe houndoom
     
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

    I can't remember your first UU team that well, but I'm pretty sure this team is even worse than your first one.

    Everyone already told you not to use Hyper Beam/Giga Impact because those moves suck. But I'm here to tell you that again:

    DON'T USE MOVES THAT MAKE YOU RECHARGE. Yes, 150 Base power is extremely strong. But the fact that you can't move and can't even switch during the turn you recharge makes it not worth using. Furthermore, these "Hyper Beam" moves don't even do as much damage as normal moves during two turns.

    Giga Impact in two turns: 150 power
    Return in two turns: 204 power

    Frenzy Plant in two turns: 150 power
    Energy Ball in two turns: 160 power

    Blast Burn in two turns: 150 power
    Flamethrower in two turns: 190 power

    Hydro Cannon in two turns: 150 power
    Surf in two turns: 190 power

    As you can see, simply using a weaker move twice will do much more damage than using a "Hyper Beam" move once.

    You've already established that you're a Shedinja lover, but you have yet to make a team that can actually support Shedinja.
    Most importantly, you need a reliable Rapid Spinner:

    Hitmontop @Leftovers
    Adamant Nature
    Intimidate
    252 HP / 252 Atk / 6 Spd

    -Rapid Spin
    -Foresight
    -Close Combat
    -Sucker Punch

    Next, you need to look at Shedinja's weaknesses: Fire, Flying, Rock, Dark, Ghost.

    A Steel type resists 4 of those types, but is weak to Fire. Houndoom resists 3, but is weak to Rock. Put those two together and you've covered all of Sheddy's weaknesses.

    Replace Mightyena with Houndoom

    Houndoom @Life Orb
    Naughty Nature
    Flash Fire
    252 Atk / 76 SAttk / 180 Spd

    -Fire Blast/Overheat
    -Sucker Punch
    -Pursuit
    -Super Fang/Thunder Fang

    Pursuit is needed to kill Ghost types even if they switch out.

    As for your Steel type, Registeel makes a fantastic one.

    Registeel @Leftovers
    Impish Nature
    252 HP / 100 Atk / 156 Def

    -Stealth Rock
    -Thunder Wave
    -Iron Head
    -Earthquake

    Registeel gives your team a Stealth Rocker, a good wall, and paralyses opponents which helps Shedinja sweep easier.

    However, a strong Fighting type like Blaziken can beat both Houndoom and Registeel.

    Slowking can counter Blaziken as well as most other Fire or FIghting types. Like Registeel, you should use Thunder Wave to paralyze any opponent that switches in, especially Dark and Ghost types.

    Slowking @Leftovers
    Calm Nature
    Own Tempo
    212 HP / 44 SpAtk / 252 SpDef

    -Thunder Wave
    -Surf
    -Ice Beam/Hidden Power Electric
    -Slack Off

    Now finally, we can choose a lead. While Moltres is powerful, it can't do anything to beat common leads like Kabutops and Omastar. Try this:

    Venusaur @Choice Scarf
    Modest/MildNature
    104 Atk / 164 SpAtk / 232 Spd

    -Sleep Powder
    -Earthquake
    -Leaf Storm
    -Sludge Bomb

    Venusaur has 3 good things going for it. Sleep Powder+Scarf means it can outspeed most other leads and put them to sleep. Being part Poison means it can absorb Toxic Spikes so that Shedinja won't get Poisoned. And having Scarf means it can be a nice revenge killer for your team. 232 Speed EVs let you outspeed Swellow and anything slower.

    So there you have it: Venusaur, Hitmontop, Slowking, Registeel, Houndoom, and Shedinja.

    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
     
    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

    I can't remember your first UU team that well, but I'm pretty sure this team is even worse than your first one.

    Everyone already told you not to use Hyper Beam/Giga Impact because those moves suck. But I'm here to tell you that again:

    DON'T USE MOVES THAT MAKE YOU RECHARGE. Yes, 150 Base power is extremely strong. But the fact that you can't move and can't even switch during the turn you recharge makes it not worth using. Furthermore, these "Hyper Beam" moves don't even do as much damage as normal moves during two turns.

    Giga Impact in two turns: 150 power
    Return in two turns: 204 power

    Frenzy Plant in two turns: 150 power
    Energy Ball in two turns: 160 power

    Blast Burn in two turns: 150 power
    Flamethrower in two turns: 190 power

    Hydro Cannon in two turns: 150 power
    Surf in two turns: 190 power

    As you can see, simply using a weaker move twice will do much more damage than using a "Hyper Beam" move once.

    You've already established that you're a Shedinja lover, but you have yet to make a team that can actually support Shedinja.
    Most importantly, you need a reliable Rapid Spinner:

    Hitmontop @Leftovers
    Adamant Nature
    Intimidate
    252 HP / 252 Atk / 6 Spd

    -Rapid Spin
    -Foresight
    -Close Combat
    -Sucker Punch

    Next, you need to look at Shedinja's weaknesses: Fire, Flying, Rock, Dark, Ghost.

    A Steel type resists 4 of those types, but is weak to Fire. Houndoom resists 3, but is weak to Rock. Put those two together and you've covered all of Sheddy's weaknesses.

    Replace Mightyena with Houndoom

    Houndoom @Life Orb
    Naughty Nature
    Flash Fire
    252 Atk / 76 SAttk / 180 Spd

    -Fire Blast/Overheat
    -Sucker Punch
    -Pursuit
    -Super Fang/Thunder Fang

    Pursuit is needed to kill Ghost types even if they switch out.

    As for your Steel type, Registeel makes a fantastic one.

    Registeel @Leftovers
    Impish Nature
    252 HP / 100 Atk / 156 Def

    -Stealth Rock
    -Thunder Wave
    -Iron Head
    -Earthquake

    Registeel gives your team a Stealth Rocker, a good wall, and paralyses opponents which helps Shedinja sweep easier.

    However, a strong Fighting type like Blaziken can beat both Houndoom and Registeel.

    Slowking can counter Blaziken as well as most other Fire or FIghting types. Like Registeel, you should use Thunder Wave to paralyze any opponent that switches in, especially Dark and Ghost types.

    Slowking @Leftovers
    Calm Nature
    Own Tempo
    212 HP / 44 SpAtk / 252 SpDef

    -Thunder Wave
    -Surf
    -Ice Beam/Hidden Power Electric
    -Slack Off

    Now finally, we can choose a lead. While Moltres is powerful, it can't do anything to beat common leads like Kabutops and Omastar. Try this:

    Venusaur @Choice Scarf
    Modest/MildNature
    104 Atk / 164 SpAtk / 232 Spd

    -Sleep Powder
    -Earthquake
    -Leaf Storm
    -Sludge Bomb

    Venusaur has 3 good things going for it. Sleep Powder+Scarf means it can outspeed most other leads and put them to sleep. Being part Poison means it can absorb Toxic Spikes so that Shedinja won't get Poisoned. And having Scarf means it can be a nice revenge killer for your team. 232 Speed EVs let you outspeed Swellow and anything slower.

    So there you have it: Venusaur, Hitmontop, Slowking, Registeel, Houndoom, and Shedinja.

    ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
    Re-organized a bit. Giga impact IS FOR END GAME quick killing, last move, and kind of an explosion technique
     
    The difference between Explosion/Selfdestruct and Hyper Beam/Giga Impact is that Explosion/Selfdestruct don't require a recharge turn, so you aren't getting set up on. HB/GI do. Also, HB/GI offers no additional coverage so you might as well just use something like Double-Edge or Return, or even Rest so you don't die fast.
     
    Honestly, Hyperbeam sucks. As do their variants. No ifs, ands, or buts. If you really so differently, then perhaps you don't need help at all.
     
    Back
    Top