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I am working on creating a framework for Unity that will allow people to make accurate-to-official Pokémon styled games.
It's currently still in it's early development stage, but the video below showcases what it can currently do.
Here's a quick rundown of what is currently in the framework:
- Gen 3+ styled movement for the player
- Highly configurable NPCs
- The ability to select a starter Pokémon
- Follower Pokémon
- Wild battles
- Trainer battles - Added on 6/4
- Pokémon exp system, complete with leveling up - added 6/5
- Partially implemented pause menu
- Day-Night cycle with encounters changing depending on the time
What's not yet in, but will be over the coming days:
- Battle items
- Overworld item collectables
- Bag system
It's currently still in it's early development stage, but the video below showcases what it can currently do.
Here's a quick rundown of what is currently in the framework:
- Gen 3+ styled movement for the player
- Highly configurable NPCs
- The ability to select a starter Pokémon
- Follower Pokémon
- Wild battles
- Trainer battles - Added on 6/4
- Pokémon exp system, complete with leveling up - added 6/5
- Partially implemented pause menu
- Day-Night cycle with encounters changing depending on the time
What's not yet in, but will be over the coming days:
- Battle items
- Overworld item collectables
- Bag system
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