Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
So is this game gonna have stats like speed, Sp. ATk, defense and all the rest in it?
are you gonna make the actual speed of a Pokemon rise in the game when ever it levels up?
Well the thing is, the way i have made the battle graphics and other things, i think i can only do turn-based battles. Real-time is going to be very, very hard for both the programmer and the player.
Turn-based wont show as much realism, like the effects of moves that lower speed or accuracy but it is more like the offical games. I am still planning the battle system...
Yeh, we planned cutscenes from the beginning so they have got to be included. Dont worry about real-time controlling pokemon > i am planning to add a mini-games section. I had this idea with another team member a long time ago back in the days when i had just started the project. I have a couple already drafted and 1 in production.
I'll post a demo of the mini-game when i have completed enough of it. Cya...
Wow, this is quite the idea ya' have there. ^_^ Hey, just remember, it the U.S. laws give you any stupid 'copyright' trouble, Japan openly welcomes fangames; you could always set up shop over there if necessary. :P