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[Completed] Pokémon Afterlife Part I

GangstaNerd

Madness is like gravity
  • 19
    Posts
    1
    Years
    • Seen Oct 26, 2024

    [PokeCommunity.com] Pokémon Afterlife Part I

    About:
    I first started developing this game because of a Relic Castle Game Jam that had a theme that interested me, dimensions.
    Being a huge fan of dark dimensional realms and Pokémon I decided to try and blend these two. I also wanted to give the player sort of a plethora of freedom
    by letting them travel freely with little limitations of forward movement. So I gave these worlds, sort of an open-world environment with main quests, and side quests.
    These missions also have consequences within them. You can fail some of these quests, or make quests more difficult based on your decisions.
    Currently developing Part II, so please keep eyes out for continuation of this story. I hope you enjoy this game as much as I enjoyed making it.
    This fangame was made with RPG Maker XP, on Pokémon Essentialsv20.1, and Photoshop for the custom Pokémon and various items and graphics.

    Story:
    Life has not been the kindest of friends to you or your Pokémon. After a tragic
    accident, both your Pokémon's parents and your parents. You then develop a special gift that leaves you feeling cast out from the world
    given to you. As you move from home to home you grow even more in the darkness of being an outcast. That is until one day while out fishing
    you discover a strange place that too has been cast out from its origins. Shrouded in a heavy fog you come across an object that has
    given you a purpose. A meaning in life. Will you squander it, or will you remain in the voided darkness.

    Features:
    - Unreal Time feature
    - Time of day introduction
    - Added Ghost-type evolutions for certain Pokémon
    - Added a new evolution mechanic, requiring certain Pokémon to faint to evolve
    - Automatic Level Scaling
    - Difficulty Levels
    - Roaming Pokémon event
    - Alternate game endings
    - Wonder Trade system
    - Special Time of day events (special final boss battle when battled on Friday the 13th)
    - Battle Arena that allows you to earn money.
    - Questing System
    - Encounter List
    - Deep Marsh Tiles
    - Unique Pause Menu
    - Random Weather Mechanic
    - New Eeveelution

    Screenshots:
    Spoiler:



    **WARNING: CONTENT SPOILER**
    Pokémon Ghost-type Versions

    Spoiler:


    Download Link:

    Pokémon Afterlife Part I (v2.2.7)

    Bug w/Fix:
    Issue with gameplay after credits end, where a bleeding effect of previous map shows on current map.
    Never found a solution, but possibly due to using older essentials version.

    Fix: Save Game, quit game, then relaunch game.

    Fixed Bugs/Changes:

    - Fixed Credits saying "Part II" instead of "Part I"
    - Changed ghost type Pokémon names to add some differentiation to them
    - Added roaming Pokémon icon to overworld map
    -QoL Fixes

    Credits:
    Spoiler:
     

    Attachments

    • [PokeCommunity.com] Pokémon Afterlife Part I
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    Last edited:
    this looks so good !! im downloading it right now i can't wait to play !
     
    Appreciate it. Let me know you if you have any questions or comments.
    so far, it's pretty cool, kind of hard but im also not very good at pokemongames lol
    as for the bugs, the game is kinda slow/laggy (that could be on me, my pc is pretty old) and it sometime freezes when running. nothing really bad, just makes playing a little slow

    Spoiler:
     
    So i have been hunting charmander for like 2 hours now, an have not seen the little munchcon even once. Is there a certain way to trigger him? or is he just like ultra rare spawn? Aside from that the game feels smooth. While i don't agree with some items being available from the get go. aka from the right vendor inside the town by the fountain. More specifically the vendor that sells the held items an fossils. [I feel those items could be given out via more quests an so forth later in the game an what not] personal opinion. I'm also not that far into the game. but for the most part it's looking good.
     
    How can I get started on playing it? :o
    What do you mean exactly? Are you talking about in the game or how to download the game? If you talking about in the game you have to go to the watering hole in Detsaw Woods.
     
    So i have been hunting charmander for like 2 hours now, an have not seen the little munchcon even once. Is there a certain way to trigger him? or is he just like ultra rare spawn? Aside from that the game feels smooth. While i don't agree with some items being available from the get go. aka from the right vendor inside the town by the fountain. More specifically the vendor that sells the held items an fossils. [I feel those items could be given out via more quests an so forth later in the game an what not] personal opinion. I'm also not that far into the game. but for the most part it's looking good.
    Unfortunately, I made Charmander super rare to find, he can be found in Diov Town, Nettor Forest, and Detsaw Woods. So for the vendors, I made the player able to access a lot of items from the get because it was meant to be a short game, the items are also available only during certain day of the week, and during certain times. As for the fossils. I wanted to avoid having to add a mechanic of mining for the fossils, or restricting the types of prehistoric mons you could get. However, I made the prices of them $10,000 and you have to pay a processing fee of $3,000 so, with a chance of the fossil not even producing a mon. So it still makes it a little more difficult to get the prehistoric mons. Thank you for the feedback though. I hope you're enjoying the game so far.
     
    so far, it's pretty cool, kind of hard but im also not very good at pokemongames lol
    as for the bugs, the game is kinda slow/laggy (that could be on me, my pc is pretty old) and it sometime freezes when running. nothing really bad, just makes playing a little slow

    Spoiler:
    So if you check your quests, it will give you a series of clues, like a scavenger hunt. This will lead you to the next set of clues until you find the Tome. As for the difficulty you can change it if you go to you cottage and activate the console. There are 3 difficulty settings.
     
    I downloaded and started playing on joi play but as soon as I hit a battle it just freezes on battle music 😭 is there any plans to support joi play in the future?
     
    I downloaded and started playing on joi play but as soon as I hit a battle it just freezes on battle music 😭 is there any plans to support joi play in the future?
    To be honest I've never heard of joi play until now :LOL: . I would totally be interested in learning more about it though.
     
    Loving the game so far, but I seem to be experiencing a bug?

    I keep getting a "Failed" when doing the "Find 'Sandy'" quest even though I bring Sandshrew right to her, Idk what I'm doing wrong here.
     
    Loving the game so far, but I seem to be experiencing a bug?

    I keep getting a "Failed" when doing the "Find 'Sandy'" quest even though I bring Sandshrew right to her, Idk what I'm doing wrong here.
    I'll have to look into this. I just tested it and it seemed to work fine for me. It should still work though if you have her. Which version are you playing on?
     
    I downloaded and started playing on joi play but as soon as I hit a battle it just freezes on battle music 😭 is there any plans to support joi play in the future?
    So I found out what joi play is, and this is amazing. I tested out the game on joi play and did a trainer battle and wild battle and didn't seem to have an issue with it. I did notice that there is an rpgmaker plugin, it has an updated version that says rpgmakerxp-z. I don't know if that's the same version you are are using, but I'm willing to learn on how to make it playable on joi play. Just need to figure out what issue you were having. Was it a specific battle?
     
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