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[Completed] Pokémon Beyond DX

Hey ho, Celestial Mine.^^

"A relationship system with your rival, based on player decisions."

So when I play as a male character I date the female one? Or is there only friendship between them?
It can go either way, based on the player's actions.
Spoiler:
 
It can go either way, based on the player's actions.
Spoiler:
Ah, okay. Thank you for your answer.^^
When I can't get male x male content, then I would never date. XD

I have another question:
Is your game free to stream or not? Sometimes some don't want it and at other times the music isn't for a stream.^^'
 
Ah, okay. Thank you for your answer.^^
When I can't get male x male content, then I would never date. XD

I have another question:
Is your game free to stream or not? Sometimes some don't want it and at other times the music isn't for a stream.^^'
It's completely fine on my end. The music is completely recycled from the official games (gens 4 and onward) so I don't know how Nintendo will react to that.
 
Version 2.2 is out! This is an emergency patch that fixes a recently discovered game-breaking glitch that prevents the player from completing the game if triggered. The patch also automatically fixes any save file from previous versions affected by the error.
 
Version 2.3 is out! This update focuses on fixing a number of issues with prior versions (many of which can crash the game), though it also adds crafting accidents, more NPCs, and a number of other minor adjustments.
 
Patch 2.3.1 is out! This emergency patch fixes a glitch that caused evolved Pokémon to hatch from eggs if the parents were holding a Destiny Knot, instead of the intended pre-evolution.
 
Update 2.4.0 is out! This update focuses on revamping the UI and improving the game's performance. Player feedback is extremely important for this one, I need to know if the optimizations really made the FPS and CPU usage any better!
 
heya, would it be possible to add something or maybe make a seperate document for what pokemon to encounter on each route? i know theres already the encounters.txt file but i have no idea how to read it and it is admittedly a bit confusing and i cannot find any other way to make sure i have all the pokemon on each route. Totally get it if you're busy with other stuff, would just be cool to have. cheers either way
 
heya, would it be possible to add something or maybe make a seperate document for what pokemon to encounter on each route? i know theres already the encounters.txt file but i have no idea how to read it and it is admittedly a bit confusing and i cannot find any other way to make sure i have all the pokemon on each route. Totally get it if you're busy with other stuff, would just be cool to have. cheers either way
There's the Habitats list function in the Pokédex (press F while viewing any of the Pokédexes) as well as the official guide (currently hosted in the Discord server).
 
Update 3.0 is out! This update adds a new area (the Tree of Pain) and significantly reworks Urbs Poetae and other areas of Archaeon. It also comes with massive UI and battle graphic updates, performance improvements, and a large AI boost!
 
I'm getting an error during every trainer battle where the other trainer has more than one Pokemon. When they try to switch in a second Pokemon after the first faints, it fails. If I close out the error window, no new Pokemon is switched in. I can choose an offensive move, but it says "There's no target".
 

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I'm getting an error during every trainer battle where the other trainer has more than one Pokemon. When they try to switch in a second Pokemon after the first faints, it fails. If I close out the error window, no new Pokemon is switched in. I can choose an offensive move, but it says "There's no target".
I'm on it right now.
 
I'm getting an error during every trainer battle where the other trainer has more than one Pokemon. When they try to switch in a second Pokemon after the first faints, it fails. If I close out the error window, no new Pokemon is switched in. I can choose an offensive move, but it says "There's no target".
Please download v. 3.0.1. The error should be fixed now.

I feel like I owe an explanation for this. Basically, I tried doing a last minute change to the battle AI before backtracking and reverting all the changes. I thought I didn't need to retest the code because on paper I've just reverted all the changes, so nothing happens, right? Well, I messed up reverting the code to its original state, and that's how this error slipped in. Sorry.
 
Please download v. 3.0.1. The error should be fixed now.

I feel like I owe an explanation for this. Basically, I tried doing a last minute change to the battle AI before backtracking and reverting all the changes. I thought I didn't need to retest the code because on paper I've just reverted all the changes, so nothing happens, right? Well, I messed up reverting the code to its original state, and that's how this error slipped in. Sorry.
Oh no! That sounds horribly frustrating. Hopefully it was easy to fix?

I'll download the new version in a bit. Thank you for your hard work!
 
v. 3.0.2 is out! This emergency patch fixes a pervasive AI bug that made it dumber than it should, as well as the animations for Sing and Grass Whistle.

EDIT: Second emergency patch in one day 😓. v. 3.0.3 fixes the Cut animation.
 
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v. 3.0.4 is out! This update fixes another AI error that applies only to double battles. In addition, I moved the game to Dropbox due to a questionable copyright claim on MediaFire.
 
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