Shiny Zard
Call me Iroh.:Zard Collector:
- 16
- Posts
- 12
- Years
- Ba Sing Se
- Seen Feb 9, 2013
This is looking greatt! But just wondering, but will EVERTHING from Red and blue be here? Cause that would be so sick xD
Dragon Pulse might change, but idk a better idea. Besides, in the Gen III games, lots of Dragon moves had fire effects. Also, Outrage has a new animation, it now has the blue flames background that my new Dragon-type moves have. As for Flash Cannon, the Signal Beam animation is the only move with red circles, so I chose that.I think Dragon Pulse and Flash Cannon should use different animations, but that's just me. And is it possible to import a custom Focus Blast background?
The hack looks really good. Keep it up :)
Care to elaborate on what you mean by "EVERYTHING from Red and blue"? Yeah, I've said this will be very different from FR/LG, but this is still a Kanto game, and this is still a remake of the original games. "EVERYTHING" will be there, even though I'm not quite sure what you mean by that. I'm not removing anything.This is looking greatt! But just wondering, but will EVERTHING from Red and blue be here? Cause that would be so sick xD
I am doing all of the custom music myself, as I know a lot about music (I'm 1st chair Clarinet in my high school's band, I also play saxophone, and I also sing, and I am in my school's top choir).
A lot of the songs will just be GBA-ified versions of HG/SS songs (thanks to Jambo51's 12 direct sound hack). Rather than using HG/SS instruments, I'm still limiting myself to R/S/E/FR/LG instruments, because I am keeping a couple songs from the original FireRed ROM completely unchanged (such as Celadon City).
Several songs will be key-adjusted versions of their FR/LG versions, because in FR/LG they changed the keys of a lot of remixes. I want the songs to be heard in the original key that they were composed in during the 1st Generation games. For instance, in R/G/B/Y, the Vermilion City theme is in the key of A. In FR/LG, they changed it to the key of D and made it sound dumb, so I'm going to change it back to the key of A. Because I have perfect pitch (this is why I can identify key signatures so easily), this is really easy for me to do.
Some FR/LG still sound stupid no matter what key I change it to, such as the FR/LG battle theme, so I'll be composing a new R/S/E-style remix for that.
And finally, R/S/E has my favorite soundtrack. I've ported the Poke Mart theme, the "Follow Me!" theme, and the Hall of Fame room theme from R/S/E, and unlike lots of FireRed hacks, I've made it so that it sounds exactly like it does in R/S/E. I've seen FireRed hacks where people try and port songs from R/S/E and make it fit with FireRed voicegroups, which is just bad. I've ported all of the missing drum samples straight from Emerald into my FireRed ROM, and I actually make new voicegroups rather than re-using ones already in the game.
I think you misread what I said a little. I said that I ported the Mart theme from Emerald, and I also ported the Follow Me theme from Emerald. The Follow Me theme is NOT the mart theme. The R/S/E Mart theme will be used in the Celadon City department store, since I'm merging Pokemon Centers and Poke Marts.Ok, sounds good. I understand completely. Being a music guy myself (played piano for a while) I see what your trying to do. Good luck with the music. (Glad your using the follow me for the mart. don't know why, I love the sound of that) The animations are also great as well. I didn't realize you were going to do all the new moves. And I didn't know scald was in hgss (from previous tm comment). Will the tms not "break" after use? and will we be able to buy all tms? Will signal beam still be a move?
*113 new moves added. Over half of them are Gen IV moves, a few Gen V moves, and a few custom moves. No old moves were replaced, thus there is now a total of 467 moves. At the time of posting this thread, I have spent the past two months working on a ROM base that contains these added moves, which this hack is based off of
This hack takes place before the volcano erupted. Therefore, Cinnabar Island will be present in all of its 1st Gen glory, with the lab, the burned mansion, the Gym, and all that. The shape of the island will be the same as in HG/SS however, I'm going to try and make it look like what the HG/SS Cinnabar Island was 3 years ago.The hack is turning out to be my favourite on here, I love all the music you have inserted and from the sounds of things you really know what your doing because the music is really good quality work.
The battle boxes are really awesome, they match everything really nice,
One question though, will Cinnabar Volcano have erupted in your timeline seeing your using the HG/SS Kanto maps?
Yea, I didn't see the comma in the post. I did read the first post, just not as in depth. The music choice is fine, since it's your decision. Will you be releasing custom moves in screenshots?I think you misread what I said a little. I said that I ported the Mart theme from Emerald, and I also ported the Follow Me theme from Emerald. The Follow Me theme is NOT the mart theme. The R/S/E Mart theme will be used in the Celadon City department store, since I'm merging Pokemon Centers and Poke Marts.
If you read the first post, I said that I'm not adding all Gen IV and V moves. I added 113 new moves, most from Gen IV, some from Gen V, and some custom moves. Scald was never in HG/SS, it's a Gen V move, and it's also a move that is one of the 113 added moves in DarkViolet.
From the first post:
And yes, Signal Beam is still a move. No moves were deleted.
Yea, I didn't see the comma in the post. I did read the first post, just not as in depth. The music choice is fine, since it's your decision. Will you be releasing custom moves in screenshots?
Here are all the moves added to the game:He already released two custom moves in the first posts, Draco Bullet and Wind Shatter I think :P
Dragon Pulse might change, but idk a better idea. Besides, in the Gen III games, lots of Dragon moves had fire effects. Also, Outrage has a new animation, it now has the blue flames background that my new Dragon-type moves have. As for Flash Cannon, the Signal Beam animation is the only move with red circles, so I chose that.
lol[/s]
It's not quite that simple. Usually if you try and change the graphics that it loads with an animation that doesn't use that set of graphics, it will just show up as black blocks flying around.maybe have it instead of loading the red fire sprites, have it load the blue fires from Will-O-Wisp's end animation?
(and perhaps have Flash cannon load the rings from Dragon Dance instead of the dots?)
No, just, no...You think to do with the 176 spaces of other generations , new 1 genrations pokemon evolution like a full power metwo with a final power up atack
No because that would require ASM beyond my level:O nice, cant wait for alpha and try new moves, btw, r u going to put double-battles from different trainers as in Emerald? that'd be cool :)
That's a good idea, I'm changing it right now and adding you to the credits.I'm assuming the move "Water Drain" is a water type Giga Drain?
If so, wouldn't calling it "Osmosis" make more flavor sense?
Actually, Osmosis's animation is just a modified version of the Leech Life animation, since the Absorb animation makes the screen have a green tint :Dheh, the absorb energy spheres actually look kinda nice on that raging water backdrop.