Is it a level difference or something else? I can do levels
it's not level difference. every pokemon trainer has a pokemon with strong move like energy ball and all. play this and you will understand it
Is it a level difference or something else? I can do levels
So I cant seem to find a discord link in this thread
So I've been playing for a bit and I've reached the city with the first gym(just started btw) and I'm wondering why all trainer Pokemon have near-perfect moves so early in the game like Abra with Psyshock, Charmander with Thunder Punch and even Treeko with Energy Ball? Some aren't even legal, I think at least. This is making the game really difficult to play lol. Don't get me wrong, I'm not complaining because I suck or anything but I've played other difficulty hacks like Reborn/Rejuvenation, etc and there's a slight line here that is crossing over to "unfair" I think in this game. Is there like a strategy here that I'm not grasping or is it just a quality of this game?
Is it a level difference or something else? I can do levels
You just described my metaphor about the wet napkin more eloquently - the early game is nearly unbearably frustrating. And this isn't a personal knock on the game - a ton of other Pokemon fan games have the same problem - hellish early game but rather easy mid-late - late game where you have access to good enough moves and can actually formulate strategies to fight the opponent. That's where those games (including yours) shine but you have to force yourself through the worst 10 hours of a videogame you'll probably ever play in your life.
I mean, genuinely, I've played Piranha Bytes RPGs with more forgiving early-games than some Pokemon fan games.
This turned into a rant, for which I'm sorry but I just hate to see this old "difficulty" trope being re-used in fan games where I'm actually interested in the story and mechanics.
i mean on one hand i get what you're going for but i don't think it's really "fair game design"
but at least it's not a certain other prominent RMXP fangame that starts with an R that has utterly atrocious Pokemon Game Design lol
So I've been playing for a bit and I've reached the city with the first gym(just started btw) and I'm wondering why all trainer Pokemon have near-perfect moves so early in the game like Abra with Psyshock, Charmander with Thunder Punch and even Treeko with Energy Ball? Some aren't even legal, I think at least. This is making the game really difficult to play lol. Don't get me wrong, I'm not complaining because I suck or anything but I've played other difficulty hacks like Reborn/Rejuvenation, etc and there's a slight line here that is crossing over to "unfair" I think in this game. Is there like a strategy here that I'm not grasping or is it just a quality of this game?
Overall, a pretty good first impression, there seems to be a lot of promise here. There are even new mechanics like Karma (doing bad things lowers it, good things ups it and it allows you to get certain items).
However, it suffers from the same problem tons of other Pokemon fangames suffer - unreasonable difficulty.
What I mean by unreasonable is: Every opponent Pokemon is given items / moves to counter whatever strategy your intuition tells you will work against them, forcing you to do 1 of 2 things:
1) Resort to cheap tactics like Sand Attack-ing the shit out of your opponent's Pokes
2) Grind until your Pokemon are 10 levels higher so you can steamroll the gym (on a side note, don't use the speed-up function, it crashes the game. And yes, using Cheat Engine also crashes it too).
If I can boil down this type of difficulty to a sentence, it would be: "Here is this wet napkin, now try to block that bazooka shot from your opponent with it."
Pokemon fangames generally fall into the trap of considering challenging/difficult to either mean high EVs/IVs on trainers, full movelists with shit like Energy Ball even early game, and others. I personally believe you shouldn't be running into a torchic with Rock Tomb right outside the first gym. It's not fun to me and isn't what I find fun in Pokemon. Maybe if you implement a difficulty setting down the road that's somewhere inbetween vanilla Pokemon (which I freely admit is too easy in general most of the time especially these days) and what it is now I'll start the game over and give it a more serious shot. But right now I'm drowning in other games enough that I don't have time for something I don't find all that enjoyable.
Overall, a pretty good first impression, there seems to be a lot of promise here. There are even new mechanics like Karma (doing bad things lowers it, good things ups it and it allows you to get certain items).
However, it suffers from the same problem tons of other Pokemon fangames suffer - unreasonable difficulty.
What I mean by unreasonable is: Every opponent Pokemon is given items / moves to counter whatever strategy your intuition tells you will work against them, forcing you to do 1 of 2 things:
1) Resort to cheap tactics like Sand Attack-ing the shit out of your opponent's Pokes
2) Grind until your Pokemon are 10 levels higher so you can steamroll the gym (on a side note, don't use the speed-up function, it crashes the game. And yes, using Cheat Engine also crashes it too).
If I can boil down this type of difficulty to a sentence, it would be: "Here is this wet napkin, now try to block that bazooka shot from your opponent with it."
Never really said it takes ten hours to beat the first gym, my overall thoughts were that it feels like you're fighting against Pokemon that have max IVs and max EVs with spectacular coverage to boot while you as the player are given little to nothing early game - no new interesting items that would allow a counter strategy, no actually useful TMs hidden in nooks and crannies, rewarding you if you go out of your way to explore.
Just like Reborn, it took me at least 4 gyms worth of gameplay until I actually started to enjoy playing this game. Ten hours might be a slight exaggeration but at least a solid eight hours were spent.
The moves are legal, and Treecko is owned by a certain trainer which explains why it has moves like that in the first place. You will get used to it fast and catch on
I can assure you they do not have max EVs/IVs except one particular trainer who is a champion. It teaches you to check your counters, since trainers can cover theirs. As for new items, they certainly exist but maybe not in the way you would like to see. It is definitely a suggestion I can look into for early game but there are already quite a few you can pick up, such as Aerial Ace
also if u think this game is hard.............. go play empyrean hard mode and then come back and try to say that again