- 160
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- Seen Apr 25, 2025
Love the team and glad you were able to see it through! I'll also look to tweak movesets where appropriate for mons like Sharpedo and Manectric; were there any other mons you thought could scale better in terms of moveset? Any feedback is much appreciated!View attachment 108255
Well there you have it. It was surprising that Wallace was easier compared to the other E4 members, SB Blaziken carried me through the game tbh, while the bulkiness of intimidate Salamence + Mega + DDance helped in late game. I kinda wished for a better movepool to the mons, that was always putted me on a tough spot, like Sharpedo got a decent physical water stab only on the late game and Manectric had only one SpA coverage which left him behind in usage. But overall a nice game, hope to see more things in the next updates, good job!
Navel Rock currently is initiated in Altering Cave on Route 103; I'm really happy to hear you enjoyed the game. If even one person is able to truly enjoy the game, I think that is enough gratification for all of the long hours put into this project, so thank you again for the kind words!Hi, sorry if I missed the answer to this somewhere. But how can I access Navel Rock for the final quest? Is it related to dex completion? Really loved the game :)
I'll also use this to provide an update on the future of the game. Initially, an update was slated to come out addressing minor things. However, at this juncture, I think there is a good amount I want to address.
I was planning on publishing a 1.02e version incorporating simple things, like the Hitmon evolution changes suggested by Mr. X. Ultimately, I think it's in my best interest to get this game to a more significant update (a 1.03) and test it thoroughly. My desires are:
1. Expanding the Team Rocket side quest. The quest itself is very short, and I'd like to play with it more and make it more significant of a mini storyline.
2. Utilizing Altering Cave; right now, it's just an area to activate the Navel Rock quest. Working through ways to make it worthwhile post-game content.
3. Inclusion of Battle Factory and Battle Tower; these are (in my opinion) the best facilities. Working them to modern standards will be tedious, but something I don't mind. However, the main issue is avoiding bad eggs, which I have been unfortunately unable to consistently reproduce to determine root cause.
I will likely implement my bug fixes, QoL changes, and items 1 and 2 above in a forthcoming update. I will delay inclusion of item 3 until I can confidently say that bad eggs should not be an issue.
Thank you to all in the community for your support! I look forward to getting a new update out in the future :)