So I finally completed the game and here's my final thoughts.
Overall the game is decent yet it is plague with game design decisions that is straight up out of ROM Hacking's past.
However, the game still offers a great time and majority of the Fakemon are well designed, too bad the game discourages you
from ever trying them all because of reasons that I will explain below. For now let's start with the positives of the game:
+ Fakemon designs are topnotch, are comparable to games like Vega, Clover and Procyon/Deneb in terms of sprite art quality,
they also offer great movesets and amazing niches in your teambuilding.
+ The official Pokemon present in this game also got buffs, such as moveset changes and ability changes, making them worth
a revisit as well.
+ The different orders of Emerald's bosses are a great way to spice up the journey, I was always thinking who will I fight next
although the order became predictable once you hit the later parts of the game.
+ Amazing QoL options despite the game mostly being vanilla+
+ Difficulty is also okay-ish, not too hard and not too easy, something the casuals will love.
While the game offered a lot of great positives, I'd say the negatives really impacted my experience in the game.
- The exp distribution/economy is this game is absolutely garbage. It was so bad that adding a new team member to your team
is discourage when you already have a team of 6 because it takes literal hours to raise mons despite running on fast forward
on MGBA. Not to mention, when you get your hands on Lucky Egg, the exp dump of trainers because too much that if you use
the lucky egg from Lilycove to end, your team members will be around level 75, which means you can walk past a lot of the
fights due to being overleveled, luckily I trained up a new team so it didn't happen on my end (which is a pain in the ass to do).
-HMs are required and the non-reusable TMs. This goes hand in hand as when I'm usually fine for non-reusable TMs, the implementation of them
in this hack is truly bad due to the HMs. In games where HMs are implemented like this (hello hello Pokemon Clover), this isnt a problem
as I manage the HM problem by replacing TM moves, its also the fact that in that game the HMs are buffed to hell and is actually usable
in battle. But here, since the TMs are non-reusable, you are forced to slap the HM in your mons making your moveset look so bad. The HMs
are also not buffed so you are forced to carry an HM slave if you want to fully explore an area.
-Not enough changes to spice up the journey. Unfortunately, the changes added isn't enough for me, and its still mostly Emerald. I kinda wish that there
are more map differences to make the region look less samey, making the journey feel lackluster and uninspired.
-The addition of the hyper training center. I feel like this is so unnecessary considering the difficulty is not insanely hard, and due to this, it is
very underutilized.
So for the rating I'll give it a 7 out of 10. Great concepts and great offering of Fakemons, but unfortunately plagued by
decisions that makes the game feel like from 2012-2015. It doesn't feel modernized at all due to the terrible exp distribution.
It also lacks new stuff, so it feels like your traditional enhancement hack just with new Fakemons.