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Pokémon Following Character script

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How about flying with flying pokemon, or better yet, flying ON them! Just kidding, that's asking for way too much hehe. Thanks for this
 
can we get it so a pokeball is shown on pokemon if there caught (wild/trainer battles)

Think you're asking the wrong place, this thread was purely for the pokemon following character script.
 
Uhh...When I recieve my Pokemon, it won't appear?
 
Anyone able to supply 5th Gen Pokemon sprites for this? Design them even?
 
heey, I realy love your script but I've got 1 problem:

I have some maps that are connected to another one, that map becomes black if I use this script...

at this moment that means I can't use the script, can you pleas fix this bug?

thanx
 
Yea..same here...this is the most basic problem i got with pokemon followin v3.1
 
Conection problem

I have the same problem with the script ... the connections doesn't work.
 
Yo guys, let me get this right, everytime when you use the 'follow' script, you got errors by surfing or any other special attack which can be used outside of battle. But what script has been used for that, and placed where specifically?
 
Pokemon Follow character help

Ok so I found the perfect script thanks from help-14 but I don't want it to add 6 pokemon into the party... this is what I took to use but don't know how to change it so it adds 1 pokemon like Charmander
Script:
Kernel.pbCreatePokemon
Kernel.pnAddDependency2(29,"Dependent",3)
$PokemonTemp.dependantEvents.refresh_sprite
I just need to know how to change it to add one Pokemon not 6 anyone able to help?
 
Ok so I found the perfect script thanks from help-14 but I don't want it to add 6 pokemon into the party... this is what I took to use but don't know how to change it so it adds 1 pokemon like Charmander
Script:
Kernel.pbCreatePokemon
Kernel.pnAddDependency2(29,"Dependent",3)
$PokemonTemp.dependantEvents.refresh_sprite
I just need to know how to change it to add one Pokemon not 6 anyone able to help?
pbCreatePokemon is not meant to be used in a game. Use this instead:

Code:
pbAddToPartySilent(PBSpecies::species,level)
If you want to give the player a level 10 Pikachu for example, you'll be using:

Code:
pbAddToPartySilent(PBSpecies::PIKACHU,10)

Additionally, if you want the player to be told they were given a Pokémon, just remove "Silent" from pbAddToPartySilent.
 
Wow. I posted this some time ago. I did not notice a reply. Thanks. And what if I wanted all six to come out of the pokeball what would I press?
 
Sorry to revive this threat, but my question is. Where is the tutorial?
 
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