hi all If anyone is finding an issue with connected maps (the connected map is black) then good news as i have fixed that issue
go to the PokemonFollowingV3 script and on line 260 were it says init replace with init(map) and that should fix that. Once I have ironed out a few other bugs i'll upload here (aslong as i have permission that is)
hi all If anyone is finding an issue with connected maps (the connected map is black) then good news as i have fixed that issue
go to the PokemonFollowingV3 script and on line 260 were it says init replace with init(map) and that should fix that. Once I have ironed out a few other bugs i'll upload here (aslong as i have permission that is)
v3.3 got it completely working.errr no i removed pokefollow from peds a little while ago when was infomed that it caused errors. i found the fix by looking at other script sections that used Spriteset_Map and noticed that when they called initialize they added (map) to the end of there alias
oh ok well i'm still using 3.1 (link from 1st post) where can i get 3.3
Dont post the errors here.ah ok
well there is one minor thing that seams not to work and that if you talk to the blank pokemon (press A after cycling through the pokemon)
Well sorry ever one for the lack of update but i am too busy with school work and garnet's demo at the moment. The next version will come in Lunar New Year (that mean February).