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By placing a notetag in the class learning notebox something like <form: 1>. You can make it so you can only learn that skill if you only learn it in that form and when you change forms the game scans for skills learned in other forms only and deletes them and teaches skills that are learned at the same levels for that form. I know Kyurem does this.
It is not that bad, because you're doing enough work.
I'm new here. I signed up just because of your starter kit. :D
But if you can give us an alpha or something like that it would be nice.
The switch system has to be redone so that it runs off a skill and not it's own entity. That gave a ton of compatibility issues. After that the Pokédex will need some finishing up, for some options when you view a page. I may just leave that be for the demo since the script works without the system.
When I release the demo, how often should I update the demo I have uploaded?
Probably once in two months. You're bound to get a lot of negative feedback, but the net result will be excellent. I've seen some of this, and I really think you're doing a great job. Perhaps after you finish these will you release the demo:
Menu->Bag, Save, Trainer Card, Pokémon, Pokédex
Battle Script with basic moves
Pokédex
Okay, I know this isn't much, but remember this is simply a demo, right?
Switching is now complete(There is a bug but that should be fixed easily)
Moves now can have no message when being used
Time Effects were changed to work with seasons
Priority problem fixed(Moves now go by priority fixing the issue with Pursuit's change when the target switches)
If anyone wants to make animations for capturing please either PM me here, post on this topic, or PM on the RPG Maker VX Ace fourms. All I need is ones for the PokeBall and I can use that to make the others.