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[Engine] Pokémon for Ace

How should Pokemon storage be handled?

  • With Yanfly's script.

    Votes: 3 17.6%
  • With a separate, but unified box.

    Votes: 0 0.0%
  • With individual boxes that is a list of names.

    Votes: 2 11.8%
  • With individual boxes that shows the overworld graphics of the Pokemon.

    Votes: 12 70.6%
  • Another way. (Please tell me how)

    Votes: 0 0.0%

  • Total voters
    17
Well I WOULD give this a rave review, but:

1) My entire computer freezes when I try to play the demo unless I disable the opening video.

2) Once I finally get into the game, my controls are screwed. Pressing any direction moves me a random number of steps in that direction, if it does anything at all. Menu inputs are also heavily delayed. I somewhat assume this has to with needing a high-end computer to run this. Or at least higher-end then mine (mine's pretty crappy).

3) Everything's too small in battle. Couldn't you blow up the sprites by x2? If the animated sprite filesizes become too large by doing that you could use D/P/Pl or HG/SS sprites instead. Animooted =/= better (to me at least).

4) Some unnecessary scripts like the TP gain one. FFX mechanics don't belong in Pokemon. Minimap and combat log are also unnecessary.

5) A picture of the pokemon's sprite would look more accurate in the status menu.

6) Typos (snaged, summery) and some move descriptions being too long for the text box (Quick Attack).

I figure some of these have been addressed in the month and a half since this thread's been posted in, but in case they haven't, well there you go. My two cents.

  1. Probably, you don't have the right codec. I will include a link in the next release.
  2. Actually, its the friendship script refreshing your party every step. (Fixed a while ago.)
  3. I made an expansion pack for larger battlers, I will upload that soon.
  4. Those can be disabled, fairly easily. I will make tutorials on how to do that.
  5. I will make an expansion pack that makes those portraits sprites.
  6. Screenshot them and show me where the problem is at.
 
I can't document all of the typos because I've deleted the engine, sorry. I'm sure someone else will proofread it for you if you ask though. But if I remember, the "snaged" typo (should be "snagged") is on the save file screen and "summery" (should be "summary") is on the pokemon menu.
 
Update:
  • All Pokemon up to Generation V are in the Kit. Working on Gen VI
  • All abilities are functional (except for Stance Change since it is linked to Aegislash)
  • All moves are added into the kit (very few lack functionality)
  • All items are ready. Only a few Key Items lacks functionality)
  • Alternate forms are ready. (Changes in Type, Base States, and Ability are set, some still need the conditions for transformation)
  • All skills have some kind of battle animation
 
Update:
  • Added Mega Evolution to the game.
  • Working on a database editor to edit trainers, pokemon, moves, and items for the game.
  • Working in X and Y Pokemon right now. All 721 Pokemon have slots in the data and names and evolution are set. (Some Pokemon like Malamar and Sylveon have slightly different evolution requirements)
  • Pokemon data created up to Aromatisse.
  • Re-did actor list. It now contains less actors then before.
  • MissingNo. has been re-numbered to number 722, removing many empty slots that the original had.
 
i am really happy with what you've done with this. i would like to make my own contribution to the game by fixing the bgm files so they loop properly. I finally learned how to do that and using ace will really make that possible.
 
I am going to test this now. If this works, I am ditching Essentials, if only because I am used to RMAce and I would prefer it over XP. Thanks, Crystal Noel!
 
Well, there are a few problems.

1. The back sprites don't appear. At all.
2. Joey seems a little overpowered. He is the same level as your starter with a better moves. It was fine for the rival because we had a super effective move, but other than that, I couldn't even get past him.
3. The video in the beginning STILL won't work. I even installed that plugin/program from the link and it gave me another black screen until the video stopped playing.

That's about it. For positives, it looks very good. I like the High-res graphics. I also like how the Pokemon are set up in the database (finally!). I will definitely use this once the bugs are worked out. Looking forward to it!

-Joeyhugg
 
[PokeCommunity.com] Pokémon for Ace

The minimap seems pointless, since it's really meant for zelda games, or dungeon based games, where you need a mini map.
 
Sorry, I have kinda not been doing anything. It's not because I am no longer supporting this kit, it's because everything has just been so busy for me lately.
 
thats fine :D

anyway still having issues with somethings mainly mega evolution just can not seam to get it to work :s

also the long black screen when waiting for the game to kick in is kindda annoying but copeable
 
Hello and I am using version 5 of your "Pokémon for ace", but I have come across 2 problems



#1 When I press the 1 key the game crashes and says "script 'Export Database' line 382: TypeError occurred.





#2 When I Get the pokedex and use it the game crashes and says "script 'Pokedex' line 727: TypeError occurred.





If u Could Help me that would be great, also I need Brendan and may BW sprites but every stance there is of Black and White in your Demo(Run, Bike, Etc.)







Also I would Like to know if I could Use your starter kit for my Hoenn remakes, SecretSaphire and HiddenRuby. I tried to get a hold of u on one of your topic on Rpgvxace forums but I couldn't:(




EDIT:I did not monkey with The Pokedex Script either
 
I can't add any new trainer classes, I done it correctly, but I get an error at the start of the battle saying:

Script 'Pokemon Battle System' line 2551:NoMethodError occured.

When I try and add a new trainer using the editor I also get an error that says:

Script 'Database Editor' line 1189: NameError occured

undefined local variable or method 'new_class' for
#<Scene_EditMain:0x8fcfa64>

Could anyone help me out with this?

Thanks.
 
Hi,


everytime when I try to catch a wild pokemon with a pokeball i get an error.

This is what the console prints:

dropbox.com/s/1l3znrsgk7fwhcy/1.png
dropbox.com/s/zsmg3obcpecyx4t/2.png
dropbox.com/s/75ztgggge1obh32/3.png

Any idea what i can do?
 
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