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[Developing] Pokémon Lets Go Unity

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  • Welp, at least I confirm it works smoothly on iPhone X with iOS 14.3 x)

    Pokémon Lets Go Unity
     
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    • Seen Feb 24, 2021
    Manurocker95 por favor no lo canceles sigue con tu proyecto te lo pido en verdad ansió tener el juego por favor he estado esperando tu juego hace mucho para q al final no pase nd con el por favor no lo canceles
     
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    • Seen Dec 24, 2021
    Hi! I'm here to present the project I am making with a friend: Pokémon Lets Go Unity

    Pokémon Lets Go Unity


    Introduction:

    Pokémon Lets Go Unity is a recreation of Pokémon Lets Go in Unity Engine with C# adding all monsters from generation 1 to 8 and all battle mechanics (Shadow Pokémon, Mega-Evolutions, Z-Moves, Dynamax, Gigamax...). All Pokémon animated models (until gen 7) are extracted from UltraMoon and overworld models and textures (and audio) have been extracted from Pokémon Lets Go Pikachu. Gen 8 pokémon are from Sword and Shield. Everything else (Shaders, fakemon, trainer animations, events, coding, scenes...) are made from scratch.

    Pokémon Lets Go Unity


    Story

    Pokémon Lets Go Unity aims to recreate the original game adding more features, so the story is the same as always.

    In the future, I would like to recreate Johto in Lets Go style, creating Pokémon Lets Go Crystal.

    Added features

    Well, the game is not the same as Lets Go. It has some cool new features such as:

    - Rendering options
    - Upscaled textures for HQ Graphics
    - All monsters
    - All mechanics
    - Fakemon (I have a 130 designed fakemon with some of them already included in the game)
    - Game Boy emulator where you can play GB ROMs (not included with the game). There is an extra for this where Pokémon Blue, Red or Yellow ".SAV" file can add Pokémon and items to Lets Go Unity save file data.
    - Minigames: Slot machines, Voltorb Flip, Pikachu Surfing minigame(Pokémon Yellow's Pikachu with Surf is needed), Pikachu Music Run...
    - Fishing Minigame (if the option is toggled) similar to PokéPark Fishing Rally DS.
    - Some extra events like Giovanni story and Armored Mewtwo related to Psinergy (MegaEvolution and Shadow Mewtwo).
    - Pokémon Snap mini-game.
    - Mystery Gifts

    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Planned features (after LGU)

    - Johto and Crystal demo
    - Online Features
    - Battle Tower
    - Pokémon World Tournament

    Progress

    I have already done about 80% of all scripting core (movement, battle, save, menu, database...) with playable gameplay from Oak's Intro to Brock in Pewter City. Some fakemon have been already created and included. All monsters from gen 1 to 7 and all gen 8 models (excepting animations due to the lack of gfpak parsing). All minigames are done, including Snap mechanics.

    Pokémon Lets Go Unity



    Some more screenshots

    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Pokémon Lets Go Unity


    Video

    https://www.youtube.com/watch?v=jgc2lP0Ahzo



    Demo

    I need to fix some stuff, but I home to be able to release a demo soon (Only PC and maybe Android).

    Performance

    From my experience, you can play on any platform without many issues (you will need to set rendering settings in options, according to your device).

    Here you have an Android test on Redmi Note 9 with max quality applied and no optimizations on rendering yet:

    https://youtu.be/kYO0vDVIboo



    Credits

    - Diez, one of the best artists of all time, and me for Pokémon Lets Go Unity.
    - Barryck12: for teaching me about 3D Modeling and helping with fakemon.
    - FlorianDX: for all monsters icons in Lets Go Style.
    - KillzxGaming: for switch toolbox.
    - SciresM: for Atmosphere
    - Nintendo and Game Freak for the original game.
    - Unity Technologies

    So, this game looks very nice. Kudos to @manurocker. I just have to questions -
    1) Do we need citra to run this?
    2) How big (in terms of GB) is this game?
     
    182
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    6
    Years
  • So, this game looks very nice. Kudos to @manurocker. I just have to questions -
    1) Do we need citra to run this?
    2) How big (in terms of GB) is this game?

    Citra is a 3DS emulator. In any case it would be Yuzu (switch emulator). And this is not a romhack but a game made from scratch in unity engine. Its like any other exe.

    2.5Gb
     
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    • Seen Apr 20, 2021
    This game looks awesome . Can't wait to play. Could u tell me about system requirment (pc)??
     
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    • Seen Jan 24, 2022
    You should really add the traditional way for catching pokemon, it was way more fun. And it will add far more with the ability to see the pokemon you encounter before you encounter it. So amazing these two together <3
     
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    • Seen Apr 5, 2021
    Wow . This game looks amazing. Must be a lot of hard work. Sad that nintendo has already found your project and taking down videos. I think nintendo can learn a thing or two from this game. Heres hoping for a complete game and nintendo being none the wiser . If you do end up taking down the project , could you like ,put it up on a private discord? before you turn it into a pokemon clone game?
    Would still play the cloned game though. 👍
     
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