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[Game Idea] Pokémon Mystery Dungeon on the DMG or Color

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    • Seen Jul 22, 2019
    [PokeCommunity.com] Pokémon Mystery Dungeon on the DMG or Color
    Mystery Dungeon had a game on the Game Boy and one on the GBC (Shiren GB and GB2) with (from what I can tell, I don't speak Japanese) almost identical gameplay to Red and Blue Rescue Team, so it's entirely possible to do. Would anybody here play it?
     
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    This is forum is for games that are not ROMs, but it is possible.

    Shiuren is another franchise than pokemon, but Essentials can support a mystery dungeon game via creative manipulation of it. It will be a challenge to basically rewrite the battle code from the ground up. However you can define the strters as costumes of the MC. Essentials has a nice ranom dungeon feature, but yeah, you're going to have to do a lot of rewriting and gutting to turn your game into a PMD game whether it be a ROM or fangame.
     
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    This is forum is for games that are not ROMs, but it is possible.

    Shiuren is another franchise than pokemon, but Essentials can support a mystery dungeon game via creative manipulation of it. It will be a challenge to basically rewrite the battle code from the ground up. However you can define the strters as costumes of the MC. Essentials has a nice ranom dungeon feature, but yeah, you're going to have to do a lot of rewriting and gutting to turn your game into a PMD game whether it be a ROM or fangame.
    I figured since it wasn't a ROM hack it would count as its own thing, irrespective of the platform. I'll look into it, in any case. Sounds helpful.
     
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    I figured since it wasn't a ROM hack it would count as its own thing, irrespective of the platform.

    You know, that's a really interesting question! I suppose you could justify putting it in either section.

    EDIT: I would recommend that you don't try and develop a GB game from scratch unless you've got experience writing code for similar systems. Targeting the GBA is probably not too bad, but the GBC's limits add a whole other dimension of difficulty.
     
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    You know, that's a really interesting question! I suppose you could justify putting it in either section.

    EDIT: I would recommend that you don't try and develop a GB game from scratch unless you've got experience writing code for similar systems. Targeting the GBA is probably not too bad, but the GBC's limits add a whole other dimension of difficulty.

    I'm comfortable around C and assembly isn't too bad. And I'm already involved in a different project for old hardware. There's a C compiler for the Game Boy already, so that's one part of the equation solved. It's probably far easier than hacking Shiren, since while Shiren is a base it's also a base that's already assembled.
     
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