- 303
- Posts
- 14
- Years
- Seen Feb 11, 2025
Just played your new demo. So far, the progress you've made was outstanding. The battle animations gave the battles some life to them. There are a few things I dislike about the project, though:
1) Could you possibly find different music for the wild and trainer battle themes? The midis just sound so awful and I don't feel as immersed with the battles as I want to be because of it.
2) The battle against Wally, the Psychic Gym Leader, has a nasty difficulty spike thanks to his Hypno. That mon has a lot of bulk, at least compared to the other pokemon available at that point in the game, and the only catchable pokemon with relatively good special defense are Mareep, Munchlax (rare as heck), and Drowzee (its base evo). What I'm saying is that there are not many options to resist its attacks, and at level 22, it's unusually fast and hits your team hard.
I don't know the average level of the team you tested with against him, but mine was about 15, and while his other three pokemon didn't give me too much trouble, the Hypno tore it to pieces. On my second attempt, I grinded to reach about level 17, I was able to sweep the bulk of his team, but then his Hypno nearly destroyed my team a second time, but thanks to a lucky hit with my Ekans, it fainted and I won.
I understand if you are trying to make the game a little harder, but I think Hypno needs a nerf, maybe make it level 19 or 20 instead of 22, and lower the IVs to 16 if they are above it already. Also, I recommend replacing Mega Punch with something else. Even though Hypno does not have a good attack stat, 80 base power hurts like a ***** on pokemon ranged 16-20.
3) Could you possibly add a shortcut to Route 2A so that the player won't have to go through Nidopoint Woods again? It's a bit annoying to go through such a long passageway, fighting pokemon that give you no benifits in terms of experience just to get to the next part of the game.
4) On Route 2A, after you beat Snorlax, the music stops playing, but then plays after you finish a wild encounter.
5) In the battle against the hiker, just before you reach Oakgrove City, you spelled "defense" wrong.
Overall, nice work. My major complaints about this game so far only come from the music and the battle against Hypno. I can't wait to see more.
1) Could you possibly find different music for the wild and trainer battle themes? The midis just sound so awful and I don't feel as immersed with the battles as I want to be because of it.
2) The battle against Wally, the Psychic Gym Leader, has a nasty difficulty spike thanks to his Hypno. That mon has a lot of bulk, at least compared to the other pokemon available at that point in the game, and the only catchable pokemon with relatively good special defense are Mareep, Munchlax (rare as heck), and Drowzee (its base evo). What I'm saying is that there are not many options to resist its attacks, and at level 22, it's unusually fast and hits your team hard.
I don't know the average level of the team you tested with against him, but mine was about 15, and while his other three pokemon didn't give me too much trouble, the Hypno tore it to pieces. On my second attempt, I grinded to reach about level 17, I was able to sweep the bulk of his team, but then his Hypno nearly destroyed my team a second time, but thanks to a lucky hit with my Ekans, it fainted and I won.
I understand if you are trying to make the game a little harder, but I think Hypno needs a nerf, maybe make it level 19 or 20 instead of 22, and lower the IVs to 16 if they are above it already. Also, I recommend replacing Mega Punch with something else. Even though Hypno does not have a good attack stat, 80 base power hurts like a ***** on pokemon ranged 16-20.
3) Could you possibly add a shortcut to Route 2A so that the player won't have to go through Nidopoint Woods again? It's a bit annoying to go through such a long passageway, fighting pokemon that give you no benifits in terms of experience just to get to the next part of the game.
4) On Route 2A, after you beat Snorlax, the music stops playing, but then plays after you finish a wild encounter.
5) In the battle against the hiker, just before you reach Oakgrove City, you spelled "defense" wrong.
Overall, nice work. My major complaints about this game so far only come from the music and the battle against Hypno. I can't wait to see more.