[Developing] Pokémon Perennia: Rising Evil

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    • Seen Sep 24, 2015
    Hey guys! First of all, I'm not English, so my English may suck a bit. xD. I'm happy because I took a long time before I started making that rpg game, so now I'm proud to show you it! I must add the fact that's a Spanish Project, so it'll be mainly in Spanish. And here we go...

    [PokeCommunity.com] Pokémon Perennia: Rising Evil




    [PokeCommunity.com] Pokémon Perennia: Rising Evil


    *Kaliser: Creator. Tiler. Mapper. Spriter. General graphist.
    *Drimer: Co-creator. Scripter. Interface.
    *GaLlOrOn: Spriter.
    *Zeo: Tiler.





    [PokeCommunity.com] Pokémon Perennia: Rising Evil


    It dawns at Kalis Region.

    Like everyday, you wake up. Like everyday, you go to the kitchen and have breakfast. Like never, you dress up and go out to get your new first Pokémon... Everything is normal.

    20 miles away, a mysterious man seems determined to enter in the Secret Organitations National Headquarters. He is not only determined to enter but he wants to not be detected too. But... why? One cannot know. Maybe he's looking for anything, or maybe the bomb he carries is just a way to bring something so Dantesque as caos. Who knows... He looks left, he looks right... No one. He enters in a dark empty room which casually is above the Mysteries deposit. As he was informed, he places the explosive and, as he has entered, he leaves.

    Meanwhile, everything seems to go quietly in Kalis. While the stories of past wars, fallen heroes and, above all, much legend, could indicate that it is a rather restless country, now everything seems to indicate otherwise. Starts the new National Pokémon League season with new faces and, especially, with the expectation of coming trainers from all over the world to be crowned as Champions ... all very quiet.

    But you, you do not mind that. You are a lot more quiet (if possible) than that. You're not concerned about life beyond the village, with its stream, your neighbors, your friends, pokémons... But... What if it suddenly changed from one day to another? What could happen to him to change, more importantly?

    Fate is fate... and it's about to catch you.




    [PokeCommunity.com] Pokémon Perennia: Rising Evil


    [PokeCommunity.com] Pokémon Perennia: Rising Evil
    [PokeCommunity.com] Pokémon Perennia: Rising Evil
    [PokeCommunity.com] Pokémon Perennia: Rising Evil
    [PokeCommunity.com] Pokémon Perennia: Rising Evil
    [PokeCommunity.com] Pokémon Perennia: Rising Evil
    [PokeCommunity.com] Pokémon Perennia: Rising Evil
    [PokeCommunity.com] Pokémon Perennia: Rising Evil


    Other Graphics (sprites, characters, OWs, etc):

    Still nothing, but you'll soon get something.

    Finished Fakémons:

    [PokeCommunity.com] Pokémon Perennia: Rising Evil
    [PokeCommunity.com] Pokémon Perennia: Rising Evil





    [PokeCommunity.com] Pokémon Perennia: Rising Evil


    At the moment we had not progressed a lot, so there ain't any videos till we fix the interfaces and finish a huge amount of tiles. Right now, I only have an idea of how would be the TV script:





    [PokeCommunity.com] Pokémon Perennia: Rising Evil

    This section is in progress, now I gonna put some of the features but there'll be a lot more:

    *Harsher reality.
    *A whole fakedex (around 150-200 (I hope (too work D: )))
    *More possibilities [I have to say that's a +18 feature, guys xD]
    *Other less important features, like a TV system (which would be useful in some missions, for recopilate info for example), a Casino, a scooter instead of the bike
    *Even more and more and more that you'll see later ;D




    [PokeCommunity.com] Pokémon Perennia: Rising Evil


    *To Flameguru, Poccil and Maruno, main developers of the Pokémon Essentials.
    *To Drimer, Whack a Engine creator (a customized version of P.Essentials).

     
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    Ooooh looks very interesting! :'D I'm intrigued! Good luck! :'D

    Thanks dude ;D actually is under 5% completed, so it'll take alot but I think the game would be interesting.
     
    Those are some crisp tiles and sprites. Well put together from what I see too. Nice work.
     
    Thank you guys, we're working so hard (well not right now actually but we've done more things that we thought). I want to show you the grass starter and it's evo:

    [PokeCommunity.com] Pokémon Perennia: Rising Evil
    Ligras

    [PokeCommunity.com] Pokémon Perennia: Rising Evil
    Graleon

    So I guess it's all I can show at the moment, step by step it's progressing, guys.
     
    Looks great, but are you planning to release an English version for all of the non-Spanish speaking or reading community?
     
    Yes of course, the first thing I'll do after releasing a beta is to translate it to English ;D

    Thank you from all those who cannot speak Spanish
     
    Ok so i literally have nothing im great at critiquing but u made ur own sprites ur fakemon look great the storyline is good and the sprites look nice and bright and perfect only thing is will it be in spanish or will u have a spanish and an english version? Also there are many people here who can help u with translating the game so there is a english version so keep it in mind
     
    Continuing with the environment, I can now show you a screenshot of "Phoenia Woods":

    [PokeCommunity.com] Pokémon Perennia: Rising Evil


    Also, I must tell you that some features are being fixed, like a Game Center (I don't know if it's said game center), a building where you will be able to play a lot of minigames, such as snake, mario, etc.

    That's all, you will see more sooner or later ;D
     
    I really cant wait screenshots look great custom sprites are great the game looks like the top one ive ever seen (and ive seen them all) im glad ur taking ur time and getting it right. I cant wait to see this and so far the fakemon look great official and no negatives gl with this I'll be watching
     
    Ho, it's nice to see this here! If you need help translating the beta (whenever it comes out) I'd be willing to help. (As a native spanish speaker, I've studied english for 15+ years so I think I'm good enough :D ) -If that GaLlOrOn is the same as PoLlOrOn you can ask him for refs haha

    If you guys need help with anything (spriting, tiling, mapping, storytelling, dialogues, character development, logotypes; just about anything but scripting), tell me; I've been out of the RPG Making for a while and it'd be nice to contribute here and there, if you don't mind (:

    Now on topic though, the screens look amazing so far; I like when these kind of projects are taken at a slow pace since that way they usually last longer and have better outcomes.

    -Shiruba
     
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