Quick question: if I disabled wild shinies when you don't have Poké Balls, would that be more or less fun? There'd be no moments of frustration, but maybe those are a good thing overall?
I don't know if anyone has asked this before, but how do you get HM02 in version 2.2.0? I've talked to Chuck's wife after getting his badge, and she didn't give it to me.
Anniversary Crystal gave access to Fly rather than Flash at the first gym, which was pretty nice. Have you considered something similar?
It's in Yellow Forest.
This would be a change for the sake of change. I prefer getting Flash early, since Dark Cave is right there, and Fly in Cianwood, since that's when you really need it to skip all that water (and there's the whole new method for getting it in Yellow Forest).
Getting from Azalea back to Violet is hard, but not necessary, and as soon as you beat Sudowoodo you can walk right there.
Anniversary Crystal gave access to Fly rather than Flash at the first gym, which was pretty nice. Have you considered something similar?
Do you intend to backport SM mechanics once that game is released? I'm mainly talking battle mechanics here -- move changes, etc.
You know, now that you mentioned that hack Polished could borrow a thing or two from Anniversary.
How about the feature starting from Gen 4 where the route/town music doesn't start from the beginning everytime you come out of a battle? Was a cool thing I noticed in Anniversary I liked a lot.
Are you interested (and if is posible) in the new capture system, like Sun & Mun when you catch a pokémon the game ask you between put the pokemon in your party, check his summary or send to the PC, is one of the bes adittions of S/M
I assume you are referring to auto-box-switching, since sending to PC has been a thing since 1gen.
Speaking of Sun/Moon, some battle mechanic changes:
Spoiler:Paralyzation has been nerfed to only lowering speed to 1/2 (instead of 1/4). T-wave's accuracy was reduced to 90%. And, allthough as of yet unconfirmed, there has been reports of Confusion reducing the hit-itself-rate to 1/3 from 1/2. Potion health changes: 20HP for Potion (no change), 60HP for Super Potion, 120HP (!) for Hyper Potion
I assume you are referring to auto-box-switching, since sending to PC has been a thing since 1gen.
Speaking of Sun/Moon, some battle mechanic changes:
Spoiler:Paralyzation has been nerfed to only lowering speed to 1/2 (instead of 1/4). T-wave's accuracy was reduced to 90%. And, allthough as of yet unconfirmed, there has been reports of Confusion reducing the hit-itself-rate to 1/3 from 1/2. Potion health changes: 20HP for Potion (no change), 60HP for Super Potion, 120HP (!) for Hyper Potion
Rangi, Just for curiosity...In 3.0 will you add the respective new cries for pkms (like Magnezone, Munchlax and Tangrowth) and new animations for those new attacks?
By the way, I wonder if you will add Sevii Islands?...and what about add the "Vs. Seeker"? personally I find that ítem really useful :)
How about giving mons found in the Undiscovered Egg group (babies, legendaries, Unown) 3 perfect IVs similar to 6gen? Especially with the new structure seperating the things.
I was going to look into this myself and send a PR, but wasn't sure how you felt about it,
Shellder and Cloyster has Skill Link, but doesn't actually learn any applicable moves in 2gen. Perhaps replace one of Fury Attack/Fury Swipes with Icicle Spear?
New animations, yes. New cries, not unless someone else wants to design them. I would only be able to do so via trial and error, and there are too many possible ways to use the "noise" and "sound" macros for that to be feasible.
Sevii Islands, no; they had little purpose in FR/LG beyond capturing Johto-native Pokémon and hearing some remixed GSC music, neither of which is needed when Johto itself is accessible. And I don't have an original plot suited for a whole new region.
Vs. Seeker, again, no. The Pokégear Phone serves that purpose. I will look into improving the trainer rematches, giving them better teams and making them call for battles sooner.
Will (for example) feraligatr learn dark moves with faithful patch?