Question: if you wandered into a building like Pok?mon Tower, with spooky trainers and wild unidentifiable Ghosts, would you keep exploring?
It looks good :P, is that Marill poster new too?
I hope that you plan to add the final pok?mon music from B/W :D
Yes, it is! And I hope so too.
Rangi,
Can you add close combat as well? That move is a game changer for fighting types. Maybe add Riolu and Lucario? That'd be a neat easter egg to implement.
I'd have to replace yet another move to make room for Close Combat. I suppose Submission could go, but I kind of like it now that it's buffed to Double-Edge's power.
Definitely not adding Lucario. It's not a native Pok?mon and would be replacing something else. (If I ever get 2-byte IDs implemented, then of course that won't be a problem.)
One thing I think would be cool to see is a Music Player, similar to the one that's in Twitch Plays Pok?mon Crystal Anniversary Edition.
TPP:AC and Crystal Complete both have separate implementations of music players. They are a nice feature, but I'd rather not just take such a large amount of code. I am going to add more ways to listen to music, like a Variety Channel on the radio.
Long life to RANGI!! I mean, I love that attack!! An Event Raikou also have Aura Sphere, also Wheater ball...talking about weather...maybe for route or place with Rain you can adapt the effect of the "movement" of the tres that we can see in the Forest when Celebi Event is activated
Aura Sphere Raikou, done. :) And moving trees during a storm is a good idea... Gah, now I'm seriously considering adding a rainy location just for the aesthetic factor, and who knows how long that would take.
I could probably put this off until 3.0.1 without breaking saves. So. What's a good rainy spot? Route 33 rains in HGSS, but I don't think I could make it rain there without also raining in the connected Azalea Town. Which I guess is acceptable, as long as it doesn't rain all the time; maybe on alternate days. (Since the tileset changes during weather, the weather could only change when you use a door, not automatically like day/night.) Oh, and Lake of Rage + Route 43 also rains in HGSS,
and kind of has the same "wild/rugged" feeling as Hoenn's Route 119.
Puddles would be tricky. I can't have the splash effect from Faraway Island
and the rustling grass effect. And even if I disabled the rustling grass, there are tree sprites on the map, so the splashes would be green not blue. And it's simply impossible (AFAIK) to have raindrops going across the screen, which is what really makes it seem like a storm and not just a windy night. I'll think about it.
Will pokemon with the ability synchronize sync their nature to wild pokemon encounters? That would be helpful in getting the nature you want and make the game feel more complete. This hack is going to be unreal!
Yes they will. :)