• Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Pokémon: Project PokéBalaoia

NatureKeeper

Guest
  • 0
    Posts

    [PokeCommunity.com] Pokémon: Project PokéBalaoia

    Hello and welcome. I am Donnaclus, known on forums as "NatureKeeper". I have been using Game Maker 8L lately. After I finished the tutorial, I said to myself, why don't I try another style of Pokémon Gaming? I kept working and brainstorming until I came up with a plan. I codenamed it Project PokéBalaoia. The real name is going to be revealed by the demo.

    Name Specs


    Name: ????
    Codename:Pokémon: Project Balaoia
    Program\Language:Game Maker 8 Lite

    Features


    *A whole new style of Pokémon Gaming. Not like the main series, mystery dungeon or anything else! You get to capture Pokémon, then you keep them and battle with them like marbles inside your Pokéball.
    *Redo the whole Kanto Adventure in this style.
    *No navigation! Finishing the town's main events gives you access to the Route and Next Town.
    *Capture 151 Pokémon.
    *One 256x192 "Screen" with "Touch" Capabilities in some instances. Usually, Touch Capabilities are for buttons such as Yes\No, Choosing Location, etc..
    *Introducing Mirror PokéBalls (No Miror B. in this game so do not get your hopes up.) which when you capture Pokémon with you can use them from inside the Pokéball.

    Controls

    * Navigation Keys, Z, X, A, S
    * "Touch" Screen
    * Probably Implementing the Joystick.

    Screenies


    Beta Screenshots

    [PokeCommunity.com] Pokémon: Project PokéBalaoia
    [PokeCommunity.com] Pokémon: Project PokéBalaoia

    [PokeCommunity.com] Pokémon: Project PokéBalaoia


    Alpha Screenshots

    [PokeCommunity.com] Pokémon: Project PokéBalaoia
    [PokeCommunity.com] Pokémon: Project PokéBalaoia


    To-Do List


    * Battle Engine
    * PC Engine
    * Inventory Engine


    Oddities

    -Major -Minor
    * Text doesn't show in the Player's Room for some odd reason.


    Credits

    * The Spriters' Resource
    * Magdiel for Textbox Engine

    Downloads


    *No releases as of now.
     
    Last edited:
    Sounds good. Let me demo test it!
     
    sound cool, but your supposed to have four screens (title and gameover do not count) or your thread will probs be closed
     
    oh sorry youre right,i thought the requirement was four screens not two
     
    Ah, another GM8 user :). For your inventory engine, I suggest you try making one with GM8's Data Structure Functions -- i.e. ds_grid_create(w,h). They are much easier to work with than artificial Arrays because you can sort through them and search for values etc.
     
    Ah, another GM8 user :). For your inventory engine, I suggest you try making one with GM8's Data Structure Functions -- i.e. ds_grid_create(w,h). They are much easier to work with than artificial Arrays because you can sort through them and search for values etc.

    I officially thank you. I was looking for functions like that.
    GML has a lot of functions.
     
    I officially thank you. I was looking for functions like that.
    GML has a lot of functions.

    You're welcome.

    Most people suggest that you should use Arrays for things like Inventories, however, Data Structure functions are generally better because you can sort through them like a database. They are slightly more complicated, and there aren't a lot of tutorials on using them, but once you get used to them, they are so much more efficient -- i.e. using the ds_stack functions allow you to make an inventory so that when you collect a new item, it's added to the bottom of the list (if that makes sense).
     
    Up-Date!

    [PokeCommunity.com] Pokémon: Project PokéBalaoia
    [PokeCommunity.com] Pokémon: Project PokéBalaoia


    I have fixed the room text glitches, and made screenshots. Now for some stuff.

    @Rossay
    I will try to learn that. XD
     
    I wanna play this.

    Just as much as I want to learn Gijinka.

    And that's ALOT.
     
    Heck, I can be a good friend.

    I wanna learn GM8 but...I have it and itt has no 3d unction anymore.
     
    Heck, I can be a good friend.

    I wanna learn GM8 but...I have it and itt has no 3d unction anymore.

    I am still learning myself. And 3D functions are in Game Maker 8, but Pro, so you should confirm that you have the Pro one. If you got the Pro One, reinstall and re-enter the Activation Code to fix anything.
     
    I do have pro, and which menu are they in?

    Bump
     
    To-Do list = fission mailed

    Ta-Do List: basicly... everything.
     
    Back
    Top