Just finished the game!
Positive Feedback:
• Absolutely fantastic hack- easily up there with Gaia and Renegade Plat as one of the best- huge congratulations to the devs
• Difficulty was very welcome, loved the level cap, level scaling on the leader rematches and dumbass kids, forced set, no items etc.
• Really appreciated the changes that let you customise your team e.g. nature changer, IV perfector, egg tutor, stat scanner- all fantastic stuff and I wish more hacks had this
• So many wonderful thoughtful touches e.g. E4 members offering to heal your team after you beat them and the pokeball changer NPC to name a few
• Loved the buffs to weaker mons- I used Castform (very cool with damp rock, weather ball, Hurricane and Thunder) and Gogoat (a pretty formidable tank with its buffed 123/72/87 Defences)
Constructive Criticism:
• Some of the mons used by boss trainers really didn't fit thematically. For example, Sabrina with
, Giovani with
, Lance with
and your rival (champion battle) with
- (like wtf did he just pop over to Hoenn whilst you were in Victory road?!)
Definitely felt like these mons were just put there for difficulty with a complete disregard for thematics. This was a shame as it took me out of a lot of these battles and I'd just roll my eyes. I'm not oppose to boss trainers having legendries e.g. Brendon with
was great but it should really make sense thematically.
• The Mewtwo team rocket event was neat but I felt it was let down by crappy writing- especially after the battle. Dialogue was poorly written, cringey and was incongruous with previous characterisation and dialogue of the game (few other instances of poor writing as well).
• The ai could really do with some improvements. It's definitely different from the originals and at times appears smart. For example, switching a flash fire mon into a fire attack was pretty cool. However, they also repeatedly hit my sap sipper mon with a grass move till I got to +6 without switching… Also stayed in to keep hitting my Frosmoth with draco meteros despite the drops whilst I set up QDs… and if you have a team with immunities you can often run circles round the ai- especially if they're choice locked. Not sure how to improve it but maybe add some randomness back in so it's not so predictable?
Overall, was amazing fun and huge thanks to the devs!