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Field Effects added more of a challenge, which I enjoy. :) I see no problems with it. :)it was literally just infinitely more annoying weather in reborn. i don't get why people keep carrying the torch.
Field Effects added more of a challenge, which I enjoy. :) I see no problems with it. :)it was literally just infinitely more annoying weather in reborn. i don't get why people keep carrying the torch.
Beyond adding more potential challenges I like how organic and varied it makes the game feel. Exploration is more fun when I'm adapting strategies to whatever new environment I find myself in, rather than it being a meaningless backdrop. There's some dumb stuff like cut becoming grass type because apparently you're just perfectly dropping trees on people (without even caring about their resistances), but overall it's a big boost to my immersion.Field Effects added more of a challenge, which I enjoy. :) I see no problems with it. :)
We have cut some field effects from the canon ones from Rejuv in favour of making more 'natural' seeming field effects, such as our Savannah field. We want the immersion to be there between the story, overworld and battles!Does Rejuv style field effects mean that a large number of skills will be modified by fields?
Beyond adding more potential challenges I like how organic and varied it makes the game feel. Exploration is more fun when I'm adapting strategies to whatever new environment I find myself in, rather than it being a meaningless backdrop. There's some dumb stuff like cut becoming grass type because apparently you're just perfectly dropping trees on people (without even caring about their resistances), but overall it's a big boost to my immersion.
we have been reported to have 6-8 hours in V2.How much content does it have?