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- Seen Aug 17, 2021
Pokémon Resilience would be a Magiscarf graphic style game (here is his DeviantArt page: https://www.deviantart.com/magiscarf) made entirely on RPG Maker XP with the kit Pokémon Essentials. Inspired by Pokémon Black and White in terms of writing tone, the game includes these features:
- Every Pokémon from gen 1 to gen 7 can be caught (putting aside the legendaries)
- Each gyms will now be based on tactical strategies (Trick Room, Hazard Stack, Weather, Status, etc.) instead of the simple monotype.
- 8 gym leaders with balanced teams that will gradually have IVs, EVs, strategic items and much more as the trainer progress to conserve a challenge
- A level cap between each gym to keep the player at a certain level
- The money would no longer be as abundant to avoid abuse and easy fights in general
- The battle style is automatically and only in Set mode, so you can't just adapt yourself to the upcoming Pokémon by switching before it even put a foot on the stage
- Semi open-world mechanic so the player can adapt more easily to the challenges he will face by finding the useful NPCs/Pokémon at the right place
- Side quests system
- A secondary "money" named credits, similar to the Battle Points in Pokémon will only be obtainable during side quests. These credits would allow the player to buy some rare Pokémon/items that are only available in that way.
- Completing each step of the Pokédex will now give you interesting rewards if you come back to show your work to Professor August
- Past generation available moves (such as Defog, Body Slam, Sucker Punch, Vacuum Wave, etc.) will now be buyable as TM somewhere in the game
- Since shiny Pokémon are kind of worthless in a fangame, you would be able to change your beasts into one of them by some way in the game
- Alternative starters: Mareep, Makuhita, Houndour, Starly, Rockruff (Own Tempo) and Phanpy. The latter would have a bonus strategic move to start with as well as three of their IVs statistics at the maximum. I chose them for their general effectiveness in terms of statistics and constancy (this includes their level of evolution, their movepool and abilities in fact)
The main plot:
Gameplay purpose:
Music style:
This game development only started recently, so I'm open to every question, commentary or critic :) Thank you for reading this!
- Every Pokémon from gen 1 to gen 7 can be caught (putting aside the legendaries)
- Each gyms will now be based on tactical strategies (Trick Room, Hazard Stack, Weather, Status, etc.) instead of the simple monotype.
- 8 gym leaders with balanced teams that will gradually have IVs, EVs, strategic items and much more as the trainer progress to conserve a challenge
- A level cap between each gym to keep the player at a certain level
- The money would no longer be as abundant to avoid abuse and easy fights in general
- The battle style is automatically and only in Set mode, so you can't just adapt yourself to the upcoming Pokémon by switching before it even put a foot on the stage
- Semi open-world mechanic so the player can adapt more easily to the challenges he will face by finding the useful NPCs/Pokémon at the right place
- Side quests system
- A secondary "money" named credits, similar to the Battle Points in Pokémon will only be obtainable during side quests. These credits would allow the player to buy some rare Pokémon/items that are only available in that way.
- Completing each step of the Pokédex will now give you interesting rewards if you come back to show your work to Professor August
- Past generation available moves (such as Defog, Body Slam, Sucker Punch, Vacuum Wave, etc.) will now be buyable as TM somewhere in the game
- Since shiny Pokémon are kind of worthless in a fangame, you would be able to change your beasts into one of them by some way in the game
- Alternative starters: Mareep, Makuhita, Houndour, Starly, Rockruff (Own Tempo) and Phanpy. The latter would have a bonus strategic move to start with as well as three of their IVs statistics at the maximum. I chose them for their general effectiveness in terms of statistics and constancy (this includes their level of evolution, their movepool and abilities in fact)
The main plot:
Spoiler:
The law of the strongest reigns, the ravages caused by the war of independence are numerous and a new functioning of society is born following these events. The great power of wild Pokémon, which are far too numerous at this time in the region, must be channeled, at the risk of leading to disasters. The importance of Pokémon training, therefore, becomes indisputable, as well as the control and protection of cities by military forces. Important laws are brought in to limit threats and keep society going fairly through Pokémon battles. Thus, only six Pokémon can be owned at the same time by a single Trainer and each defeated fighter must give a certain amount of money to his opponent. Treatments at the Pokémon Center become free thanks to the association of the army and religion with the state. The dressage policy works wonderfully and children are introduced to it from an early age. According to the philosophy of the Master of the region, its most brilliant trainers must become strong in order to prevent the return of their oppressors. Every trainer is then a soldier and has to train and restrain the wild Pokémon in order to defend the region in case of attack. To counter the threat of this self-emancipated region, other nations isolate it economically and politically. In order to be able to live in complete self-sufficiency, forced labor returns to run the most economically profitable area: intensive Pokémon farming. Working conditions, under the abuse and austerity of the leaders, have rarely been so harsh for the locals and the Pokémon, while sadly recalling the policy of the former tyrants.
The winds of a second revolt are getting stronger and the enemies of the regime are plotting in the shadows ... In view of his remarkable notes at the school of trainers, the hero is brought to team up with one of the eminent scientists, Professor August, for his project on an innovative idea: the Pokédex. This tool, of considerable technological progress, is created in order to better know these extraordinary creatures which can be a real danger for the human being. In exchange for the stored information that he collects with his invention, the latter offers him the possibility of choosing a Pokémon from the military reserves to start his quest. It is in this world that your newly initiated character evolves, gaining influence and power thanks to his victories against the Gym Leaders. Pokémon Resilience tells the story of a region that has gained its freedom by its own strength and its fight against the current paradigm of enslavement and imperialism.
(The whole thing sounds "dark" and maybe ridiculous to some, but don't worry, the story will be treated with approximatively the same style as in Pokémon Black and White for example. I just like a lot the context and the theme of war in the world of Pokémon and since the license already aboard this subject in X and Y for example, I don't think this is necessarily inappropriate)
The winds of a second revolt are getting stronger and the enemies of the regime are plotting in the shadows ... In view of his remarkable notes at the school of trainers, the hero is brought to team up with one of the eminent scientists, Professor August, for his project on an innovative idea: the Pokédex. This tool, of considerable technological progress, is created in order to better know these extraordinary creatures which can be a real danger for the human being. In exchange for the stored information that he collects with his invention, the latter offers him the possibility of choosing a Pokémon from the military reserves to start his quest. It is in this world that your newly initiated character evolves, gaining influence and power thanks to his victories against the Gym Leaders. Pokémon Resilience tells the story of a region that has gained its freedom by its own strength and its fight against the current paradigm of enslavement and imperialism.
(The whole thing sounds "dark" and maybe ridiculous to some, but don't worry, the story will be treated with approximatively the same style as in Pokémon Black and White for example. I just like a lot the context and the theme of war in the world of Pokémon and since the license already aboard this subject in X and Y for example, I don't think this is necessarily inappropriate)
Gameplay purpose:
Spoiler:
The goal of my fangame is to exploit and highlight the three aspects that I consider the most important and symbiotic to each other in a Pokémon game: exploration, capture and fighting.
Battles:
Exploration
Capture
Battles:
Spoiler:
In my game, the fights will be a minimum difficult and very strategic. I intend to put 6 Pokémon to most gym leaders or boss and they will have their IVs, EVs, adequate movesets, appropriate strategic objects and well-built teams with good synergy. Obviously, their level will be adapted as the player advances in the game. No question of facing a full semi-legendary/Over Used Smogon team just because the game wants to be a challenge. There is a difference between a challenge and brutality. Speaking of the curve of difficulty, each trainer would be programmed (their Pokémon, their level, etc.) depending on the zone they are. In my game, it would be all about the classic "step by step" obviously. However, it remains true that this kind of implementation will complicate the fights, especially at the start of the game where the player has practically nothing. Getting stuck in front of a boss you can't get past and who you have to defeat at all costs to advance the main story as in classic games can be very frustrating. Fortunately, this is where the mechanics of the open-world come into play and the next point: exploration.
Exploration
Spoiler:
The strength of the trainers in this region will most certainly push you (unless you are smart enough and manage to find relevant strategies each time and from the first tries) to abandon the gym leader/ boss you are facing in order to look elsewhere. In this semi open-world mechanic, it is possible to go practically wherever you want. Are you having a gym that proves to be insurmountable for the moment? No worries, as facing other NPCs, completing quests, gaining resources scattered across the region are all worthwhile options. Don't worry about the trainers that challenge right when they have visual contact with you, there will always be a way to avoid fighting the trainers if you're sneaky or clever enough to use the design of my routes or their patterns at your advantage. The gym leaders of the region can't be beaten in any order, however. Only the areas are up to discoveries since each gym will be available for battle depending on where you are in the story. Exploring in this game is not mainly to see the different environments but also to get stronger by garnishing your combat gear. To be honest, I think that exploration is an integral part of the Pokémon universe and this kind of gameplay truly pays tribute to it, in addition to highlight the last point: capture.
Capture
Spoiler:
Most of the time, people already have a general idea of the team with which they are going to face a Pokémon game. Others go there following their instincts and capturing the critters they like. In my game, this kind of thing will be possible, but only at a certain point. I plan to implement in the game the same level cap principle as in the wild areas of Pokémon Sword and Shield for capture. The reason is very simple, it will be possible to capture almost all Pokémon, but the game is intended to be a minimum difficult. Giving access to certain Pokémon that are known to effortlessly beat the license without problems at the start of the game is therefore inconsistent. The player will only be able to capture stronger and stronger Pokémon if his number of badges in his possession allows it tough. This is a great way to smash potential elitism on the part of the strongest Pokémon. You will certainly have to get rid of your personal preferences and find some harmony with the Pokémon that will be within your reach to defeat the different bosses in the region. This part of the gameplay is still unsure tho and might be susceptible to changes. However, for those who want to play in a more casual way or with their favorite Pokémon (which in their case would be deemed too strong and therefore set at inaccessible levels of capture), they can count on side quests or a hidden market available afterward a certain event in the game to buy individually the superpowered Pokémon sought with the famous credits.
Music style:
Spoiler:
To be fair, I am pretty open-minded for that kind of question. I already some pieces of music and so far, the style turns around the fanfare, electric guitar, piano, violin and other string instruments, jazz and even a bit of electronic music.
Wild Pokémon theme: https://youtu.be/1emgX_9mrtk
Trainer battle theme: https://youtu.be/XoxzT60KMmA
Gym leader theme: https://youtu.be/bEft2mwv0DI
Last Pokémon theme, like the one in BW: https://youtu.be/_zX0qcoc8mY
Rival Tory battle theme: https://youtu.be/FmA0FPxV3nQ
Wild Pokémon theme: https://youtu.be/1emgX_9mrtk
Trainer battle theme: https://youtu.be/XoxzT60KMmA
Gym leader theme: https://youtu.be/bEft2mwv0DI
Last Pokémon theme, like the one in BW: https://youtu.be/_zX0qcoc8mY
Rival Tory battle theme: https://youtu.be/FmA0FPxV3nQ
This game development only started recently, so I'm open to every question, commentary or critic :) Thank you for reading this!
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