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[Completed] Pokémon Retired Champion - A strategy-based Pokémon fangame (v1.0.10) (BIG UPDATE SOON, ETA: APRIL-MAY)

First off, really enjoyed the game.

Second, I think there might be an error in the move Glacial Lance. Per Bulbapedia and Smogon, it's supposed to target all adjacent enemies in multi-battle, but when I tried to use it in a battle royale, it would only target a single enemy.

Finally, I'm running into a repeated error. I'm in the postgame, trying to do a regular client battle, and my game bugs out every time I try to enter the section where the client is. Any help is appreciated.

traceback log:
Script error within event 9 (coords 53,0), map 85 (Forest A):
Exception: TypeError
Message: 013_SCClientBattles.rb:59:in `+'cannot convert nil into String

***Full script:
scClientBattles.displayStadiums("Forest A")
scSpawnClientEvents


Backtrace:
001_Interpreter.rb:197:in `pbExecuteScript'
013_SCClientBattles.rb:59:in `loadGraphicsSpecies'
013_SCClientBattles.rb:1662:in `spawnPokemon'
013_SCClientBattles.rb:1787:in `displayPokemon'
013_SCClientBattles.rb:1737:in `displayScene'
013_SCClientBattles.rb:2314:in `displayStadiums'
013_SCClientBattles.rb:2311:in `each_with_index'
013_SCClientBattles.rb:2311:in `each'
013_SCClientBattles.rb:2311:in `each_with_index'
013_SCClientBattles.rb:2311:in `displayStadiums'


001_Interpreter.rb:246:in `pbExecuteScript'
001_Interpreter.rb:1458:in `command_355'
001_Interpreter.rb:359:in `execute_command'
001_Interpreter.rb:155:in `update'
001_Interpreter.rb:102:in `loop'
001_Interpreter.rb:158:in `update'
002_Scene_Map.rb:162:in `quicksave_update'
002_Scene_Map.rb:160:in `loop'
002_Scene_Map.rb:169:in `quicksave_update'
100_QuickSave.rb:20:in `follow_update'
004_Follower_Main.rb:1507:in `update'
002_Scene_Map.rb:229:in `main'
002_Scene_Map.rb:226:in `loop'
002_Scene_Map.rb:231:in `main'
999_Main.rb:47:in `mainFunctionDebug'
999_Main.rb:28:in `mainFunction'
999_Main.rb:57:in `load_scripts_from_folder'
999_Main.rb:56:in `loop'
999_Main.rb:65:in `load_scripts_from_folder'
Section000:28:in `eval'
Section000:31:in `load_scripts_from_folder'
Section000:28:in `each'
Section000:28:in `load_scripts_from_folder'
Section000:41:in `load_scripts_from_folder'
Section000:40:in `each'
Section000:40:in `load_scripts_from_folder'
Section000:45
 
First off, really enjoyed the game.

Second, I think there might be an error in the move Glacial Lance. Per Bulbapedia and Smogon, it's supposed to target all adjacent enemies in multi-battle, but when I tried to use it in a battle royale, it would only target a single enemy.

Finally, I'm running into a repeated error. I'm in the postgame, trying to do a regular client battle, and my game bugs out every time I try to enter the section where the client is. Any help is appreciated.

traceback log:
Script error within event 9 (coords 53,0), map 85 (Forest A):
Exception: TypeError
Message: 013_SCClientBattles.rb:59:in `+'cannot convert nil into String

***Full script:
scClientBattles.displayStadiums("Forest A")
scSpawnClientEvents


Backtrace:
001_Interpreter.rb:197:in `pbExecuteScript'
013_SCClientBattles.rb:59:in `loadGraphicsSpecies'
013_SCClientBattles.rb:1662:in `spawnPokemon'
013_SCClientBattles.rb:1787:in `displayPokemon'
013_SCClientBattles.rb:1737:in `displayScene'
013_SCClientBattles.rb:2314:in `displayStadiums'
013_SCClientBattles.rb:2311:in `each_with_index'
013_SCClientBattles.rb:2311:in `each'
013_SCClientBattles.rb:2311:in `each_with_index'
013_SCClientBattles.rb:2311:in `displayStadiums'


001_Interpreter.rb:246:in `pbExecuteScript'
001_Interpreter.rb:1458:in `command_355'
001_Interpreter.rb:359:in `execute_command'
001_Interpreter.rb:155:in `update'
001_Interpreter.rb:102:in `loop'
001_Interpreter.rb:158:in `update'
002_Scene_Map.rb:162:in `quicksave_update'
002_Scene_Map.rb:160:in `loop'
002_Scene_Map.rb:169:in `quicksave_update'
100_QuickSave.rb:20:in `follow_update'
004_Follower_Main.rb:1507:in `update'
002_Scene_Map.rb:229:in `main'
002_Scene_Map.rb:226:in `loop'
002_Scene_Map.rb:231:in `main'
999_Main.rb:47:in `mainFunctionDebug'
999_Main.rb:28:in `mainFunction'
999_Main.rb:57:in `load_scripts_from_folder'
999_Main.rb:56:in `loop'
999_Main.rb:65:in `load_scripts_from_folder'
Section000:28:in `eval'
Section000:31:in `load_scripts_from_folder'
Section000:28:in `each'
Section000:28:in `load_scripts_from_folder'
Section000:41:in `load_scripts_from_folder'
Section000:40:in `each'
Section000:40:in `load_scripts_from_folder'
Section000:45

This was due to missing sprites. I've updated the download link.
 
ehy do you plan on adding the gen 9 pokemon also updating some of the pokemon like the hisuian pokemon/forms to have there gen 9 abilitys?
 
ehy do you plan on adding the gen 9 pokemon also updating some of the pokemon like the hisuian pokemon/forms to have there gen 9 abilitys?

The short answer is yes. I'm planning on adding all of Gen 9, including the Terastal.

The long answer is yes, I'm planning on adding all of Gen 9, including the Terastal. HOWEVER, I have many other features that I want to add, but there are two in particular for which I have been algorithmically challenged for almost a year. Also, I have made too much progress in them, I wouldn't know how to remove them in order to make a smaller release. So, unfortunately, the next "real" release will happen later.
 
Not sure if this is a bug or not, but it's happened a couple times now. I'll have a choice-locked pokemon get its move disabled somehow, but when I try to swap them in the next round it will say "[pokemon] has no usable moves," withdraw them, and send out a random pokemon like I'd been hit by a phasing move. Is that expected?
 
Not sure if this is a bug or not, but it's happened a couple times now. I'll have a choice-locked pokemon get its move disabled somehow, but when I try to swap them in the next round it will say "[pokemon] has no usable moves," withdraw them, and send out a random pokemon like I'd been hit by a phasing move. Is that expected?
It's definitely a bug, and I managed to replicate it. I should solve it this weekend. It's not an obvious bug, I couldn't find its source in ~15 minutes.

EDIT: fixed it in an hour lol.
I'll make a new release this week-end.
 
Last edited:
Not sure if this is a bug or not, but it's happened a couple times now. I'll have a choice-locked pokemon get its move disabled somehow, but when I try to swap them in the next round it will say "[pokemon] has no usable moves," withdraw them, and send out a random pokemon like I'd been hit by a phasing move. Is that expected?
I made a new release fixing all the bugs that you mentioned. You should probably dowload it.
 
Hello, im kinda stuck after the battle with uhh blonde girl during the wedding sections, after the wedding she told me something about mikhail and yxes being somewhere but like it doesn't do anything when I talk to neither of them, what should i do?
 
Hello, im kinda stuck after the battle with uhh blonde girl during the wedding sections, after the wedding she told me something about mikhail and yxes being somewhere but like it doesn't do anything when I talk to neither of them, what should i do?
So, you did talk to Mikhail?
Did he say something like "Prepare your best advice!"?
He must be at the Stadium then :)
 
I've tried downloading a couple times but I keep getting this trace back error after I beat one of the first main mission battles. Any idea what to do?
 

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when i try to play the game this error occured. what should i do?
 

Attachments

  • [PokeCommunity.com] Pokémon Retired Champion - A strategy-based Pokémon fangame (v1.0.10) (BIG UPDATE SOON, ETA: APRIL-MAY)
    Screenshot (2940).png
    16.8 KB · Views: 1
You forgot to download/install the Audio files.
I downloaded them but it kept giving me the same error. in the end I don't know how but I solved it by simply putting the game in window mode. I did the whole chapter one but then during the beginning of the second chapter after talking to Oak it crashed giving me the same error again
 
I downloaded them but it kept giving me the same error. in the end I don't know how but I solved it by simply putting the game in window mode. I did the whole chapter one but then during the beginning of the second chapter after talking to Oak it crashed giving me the same error again
Can you show me a screenshot of the folder of the game?
 
...
Why do people still make genderlocked fangames? Particularly when they're not also serving the role of a fanfic about an established canonical character, there's no excuse for this, it's just not acceptable.
 
...
Why do people still make genderlocked fangames? Particularly when they're not also serving the role of a fanfic about an established canonical character, there's no excuse for this, it's just not acceptable.
The Pokémon Retired Champion team presents its deepest apologies. Please contact customer support and we will issue a full refund.
PS: you might want to check the difference between a "character" and an "avatar".
 
Hi,

Trying to get this to work for my son.

keep getting the traceback error at the pc, once sorting team out.?!?!

Any advice, audio is installed as per instructions

Cheers
 
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