Yusshin
♪ Yggdrasil ♪
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- Posts
- 15
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- Quebec, Canada
- Seen May 13, 2013
Or, if you're talking about an event that would normally be invisible, then I believe there's a setting for events called Through that sets whether or not other events can pass through it or not.
Yeah, I know how to fix it; I just didn't realize it was there / causing an issue til someone brought it up lol
I'll fix it now and upload a "Fix" file (copy/paste into Alpha 1.1, about 5mb). That ought to work. Give me a few minutes (for now, you can just talk to Oak from the right and Joseph will move around Oak instead, thus no blocking occurs).
Thanks :3
[Edit]
There he goes! It was one square that was missing "through" lol
![[PokeCommunity.com] Pokémon Returns [PokeCommunity.com] Pokémon Returns](https://i46.tinypic.com/n8hu0.png)
And the fix:
Alpha 1.1 Fix [MediaFire]
Just copy/paste into the Pokemon Returns folder.
Thanks for testing, guys. Can't find all the bugs by myself! D: kinda like how you shouldn't proof-read your own paper...
Also, I've looked over Ausable, and I think I'll redo it for Alpha 2.0. It seems a bit empty to me. I like cluttery grassy maps.
So silly how the smallest of things can cause such catastrophes!
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